Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
*Building your own custom mechanical water pump - water wheel system for infinite power is a thing, and works mostly constantly once you get it set up... but it takes a lot of effort and resources to put together. Long droughts are still an issue if the system runs out of enough water to power it.
the large WM catches wind the small one does not. Replace all small with large and try to avoid making many small ones early game.
some places seem to be better than others, and there is a wind vane you can try to study the pattern with. I am not sure what makes good/bad spots. Maybe its just hopeless RNG.
the windmill trades consistency for low profile.
you can use it to your advantage. This basically auto-pauses the buildings tied to it to prevent overproduction without hands-on management, so one section with no battery can actually be more useful than you maybe realized, if you find that you pause some things (eg paper mill) frequently.
Whoa ... it looked like a ripoff in the research panel. I didn't know it had a lower minimum wind threshold for generation. That's a pretty big deal on my map.
About the Battery: does height and run length make a difference, or just run length? The in-game help says height matters, while the Wiki says run length, so to cover all bases I hung mine off the side of the highest cliff with some stilt feet so the run length is I think 4 units. But do 4 units high up provide more storage than 4 units at sea level?
In my experience, wind is the same across the entire map.
https://www.youtube.com/watch?v=QZTqi6RmGkU
When the wind changes, every windmill changes with it.