Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
District center, and drop off point are both free and instant builds, so small outpost builds are not really that challenging. The trade route setup could be improved a ton though. Its not difficult, just a lot of repetitive steps.
I'll be odd with you. I found districts pretty simply to understand. I agree that outpost builds are not challenging at all.
If I need an "outpost district" to build let's say a dam. Plop down the District Center. Plop down 1, 2 or even 3 drop offs if needed. Calculate how much resources I need for the dam. Send the resources to the outpost district first. Then migrate some beavers to build it. If it isn't a mega project, they would be back home in no time. And if it is a mega project, might as well make a self sustaining permanent district there too.
Sometimes it feels like, people have forgotten we start the game with 7 adult beavers and 90+ food depending on difficulty. Starting a new permanent district doesn't need more than a handful of beavers and some food to get going.
Don't get me wrong, I think they can be useful in certain ways to centralize beavers in specific areas without roaming all over the map, but to be FORCED to do it is horrific. The simple act of building stairs far from your city is such a chore as you have to throw up districts, supply drop offs, and gateways every so often just to be able to reach the stairs to build them.
Or on those occasions where that scrap deposit is juuuust barely out of range so you have to make a new settlement over there... Build houses, and either build their own farms too or spend additional beavers on transporting goods to bring food and water over there to sustain your new colony. It's just such an annoying chore all around.
I like setting up different cities when its on my terms, in a location I want to build a new settlement at, but being forced to do it is pure cancer and my biggest beef with a game I otherwise adore.
https://timberborn.thunderstore.io/package/PB_Ozai/District_Extender/1.0.1/
You can customise the size of the districts so I just set one for the whole map and honestly it's so much nicer
Also, it's kinda stupid, that this cell is buildable and that one is out of range and you need to make another district for new building. Maybe if building could be built w/o districts, but could not function - that would be balanced well enough. Like allow builders from builders guild to go as far they can and build w/e you want, but if that's active building - then a new district is required for it to function.
Also in the camp that districts are a PITA, Idea to allow builders to work across district boundaries, but require local beavers to operate such a building once that it has been built.
Distribution Post needs to be smaller & stackable.
I haven't played for a couple weeks. I'm looking forward to seeing that back.
For example, if a beaver lives in 1 area, he has to be able to get food,water and its job in that area or you are forced to build houses closer to where he is going to work and where the resources are stored or that beaver will only be able to work a limited amount of hours per day as they have to travel to their job
this way when you want to expand out, youre planning where your housing, food and water is located and can ignore managing anything else as once you set it up once you have finished
if you want to have beavers work far away, you get informed that a beaver is only working a few hours a day because they live too far from the job so to make more houses closer to the work place etc