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In the plains map I have observed that, when not pumping the river, you only need 4 flood gates. So in theory you could narrow the river to only 4 blocks to gain max flow, but you maybe run the risk of flooding the surrounding land.
Making water go through a smaller channel increases pressure. It's easier to dam, but also forces the water to build up pressure. Adding depth helps up to the point you stagnate the wheel. So you make it so you can control the height of the river below the water wheels as well. Adding a drop and smaller dammed in channel areas stacked close and above, successively one block higher so that the water cascades into the water wheels via controllable locks... Seems to work ok.
BTW, you can see the water source strength of the vanilla maps by editing them. Just click on all applicable water sources and add up their strengths.
Adjacent wheels are magically cummulative - if you have two wheels (even of different kinds in case of the IronTooth faction) next to each other, connected by their middles or via power lines, one providing 20 bp and another providing 100 bp, they will together form a network that provides 120 bp.
But if there is a path of lesser resistance for water to take, it will take it if it can, so water will go around the wheels and not through them if possible.
Pretty good numbers!
https://steamcommunity.com/app/1062090/discussions/0/3825288583728997726/
It's also better to have wheels in series than parallel, in fact the only time you really want them in parallel is when the water flow is too much for the channel you have and it's causing flooding.