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The 1x3 part is throwing me off. The largest floodgate is a 1x3 object for reference. It feels like with water occupying minimum 1 block, you're asking for a metal platform with 6 of the outer tiles removed to stack front-to-back like a caterpillaring type of expansion.
So 3 blocks in a horizontal line, not a vertical.... ^^
Not sure, would it be more right to call it a 3x1? I thought 1x3 would be ok...
Something like this (hope the formatation stays when saving this edit: nope dint, tying with underscores)
oooOOOooo
__000ooo
___OOO
____0
____0
____0
As shown above, with a 1x3 or 3x1 block, you could start building water ways that wont cut the land in halve if you decide to not only guide the water around the edges of the map.
The metal platform was me going a bit oftopic. I thought initally when i used them first that i could use them a bit like that. But their use is so strongly limited, that i asked about what the idear behind their design was. You cant build them on blocks to keep multiple on the same elevation on univen terrain, cant build platforms on platforms, cant build water ways on platforms, aaaand they are super expensive - so what was the idear behind them? Did the devs get drunk and said: Meh, lets do that - and when they got sober forgot about what they put in and went on with their day?
....
and here im ranting again oftopic... xD
as for what the other poster was branching off for uses for the metal platforms, they are good for building over stuff that you cant normally build ontop of, like water tanks or the bridges as examples off he top of my head.
The idea is very nice but if this gonna happen then the developer need to add 45 degrees block to the game where only 45 degrees block is able to be connected to a 90 degrees block horizontally.
And if that gonna happen then we are able to use several block on top of each other as a vertical pillar with 45 degrees aqueduc on the top in a square and now we can build a new pillar some tile away with a new 45 degrees aqueduct.
This is seen from the side with 4 pillar and block with 45 degrees as " \ / " and square block as " ¤ " and those short line is air as ----------- and a platform on the top a square 9x9
\¤¤¤¤¤¤¤/\¤¤¤¤¤¤¤/\¤¤¤¤¤¤¤/\¤¤¤¤¤¤¤/
-\¤¤¤¤¤/---\¤¤¤¤¤/---\¤¤¤¤¤/---\¤¤¤¤¤/-
--\¤¤¤/------\¤¤¤/------\¤¤¤/------\¤¤¤/--
---\¤/---------\¤/---------\¤/---------\¤/---
----¤----------¤-----------¤----------¤----
----¤----------¤-----------¤----------¤----
----¤----------¤-----------¤----------¤----
----¤----------¤-----------¤----------¤----
----¤----------¤-----------¤----------¤----
----¤----------¤-----------¤----------¤----
To expand on that, you don't need to mess with the dev menu. if oyu hold down right mouse button you can turn the camera both sideways and hight wise (though it snaps back to standard hight the second you release the button).
To see the water below the map, just go close to any mountain ingame and then right-button the camera down, that will put it inside the mountain and you'll see the water underneath.
Hit up "setting" and click on "Unlock" and the camera do not snap back if that is to any help.
Currently the game's water simulation doesn't allow aqueducts the way OP suggests, because water can only exist on a single Z-level. Since with OP's concept, water should be able to flow underneath aqueducts, it would require changing the game's water physics first.
https://timberborn.thunderstore.io/package/Elec/ExtendedArchitecture/
Didnt know they where lazy when doing that part. I mean, honestly they should have forseen that...