Timberborn

Timberborn

Lizzard Oct 10, 2021 @ 10:43am
Separate building hours
We need a way to set independent hours of operation for buildings. Right now, I'm having a district experiencing a water shortage because I thought they were self sustaining enough with their one pump to stop water shipments to, but the last couple of beavers to be born pushed it over the edge. I only need that one pump to operate on a 24 hour schedule to fill that need, or the other distribution post manned 24 hours to bring supplies until I populate the district enough to get a bigger workforce for more pumps.

As it is though, EVERYONE would work 24 hours so that this one building could work 24 hours.
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Showing 1-7 of 7 comments
BigDrock Oct 10, 2021 @ 12:32pm 
Build another storage tank so there is more available to them. The one pump will fill up the two or more tanks during its operating times.
Lizzard Oct 10, 2021 @ 7:18pm 
Originally posted by BigDrock:
Build another storage tank so there is more available to them. The one pump will fill up the two or more tanks during its operating times.

I know there are work arounds here or there, but water was just one example. If I'm 5 planks away from finishing building a floodgate before a drought, I don't want to keep the entire town up 24 hours for the 1 builder to finish before the river dries up. If a beaver dies of old age and they work a key role like a distribution post, I probably won't notice that until beavers in another district start to get hungry and end up dying off... which means I want a new beaver to take over that role and get to work ASAP while the rest were asleep.

There are just so many instances where I've wanted one beaver, or one building to finish one job before the end of the day, but in order to do that, I have to keep everyone, in every job, awake for the entire time.
BigDrock Oct 10, 2021 @ 8:08pm 
Originally posted by Lizzard:
Originally posted by BigDrock:
Build another storage tank so there is more available to them. The one pump will fill up the two or more tanks during its operating times.

I know there are work arounds here or there, but water was just one example. If I'm 5 planks away from finishing building a floodgate before a drought, I don't want to keep the entire town up 24 hours for the 1 builder to finish before the river dries up. If a beaver dies of old age and they work a key role like a distribution post, I probably won't notice that until beavers in another district start to get hungry and end up dying off... which means I want a new beaver to take over that role and get to work ASAP while the rest were asleep.

There are just so many instances where I've wanted one beaver, or one building to finish one job before the end of the day, but in order to do that, I have to keep everyone, in every job, awake for the entire time.

To each their own I suppose. I enjoy the game is more casual and I don't have to micromanage every building and prioritize every characters work duties with the standard 1-5 system. The game does need some more complexity to it to ensure longevity though and maybe something they are working on. As for right now, the best option you can use is set the priority of the building project, or whatever it is to high and ensure all available beavers are getting it done for you.
City Builder Oct 10, 2021 @ 9:12pm 
I agree have individual building work times that default to what we have now unless we change it ourselves.
TLHeart Oct 10, 2021 @ 9:14pm 
if you are waiting until the very last day to build anything, that is mismanagement on your part. I have never had a problem of getting what I want built, with a 16 hour day. It is all about priority, and only building items that are needed.

If you enjoy that level of micro-micro management, of having to set the hours for every building, this game is not for you.
Lizzard Oct 11, 2021 @ 5:49am 
Originally posted by tenderloveheart:
if you are waiting until the very last day to build anything, that is mismanagement on your part. I have never had a problem of getting what I want built, with a 16 hour day. It is all about priority, and only building items that are needed.

If you enjoy that level of micro-micro management, of having to set the hours for every building, this game is not for you.

When I'm bouncing between 3 or 4 districts that span half the map, I'm not going to notice the massive die-off of old aged beavers that were manning vital buildings in district B until I see hunger or thirst warnings over their heads.

Or I start excavating a bigger water channel for a reservoir during a dry season but then see a drought warning, I want to make sure those builders laying the dynamite work their asses off to finish that project while there's still water flowing!

How many times have you noticed you build something and all of the workers stock the supplies it needs but then head to bed for the night without actually assembling the building? Need a large house to expand the workforce to produce the materials to feed a new district, but NO! The entire process gets delayed by a day because a beaver was too lazy to put the extra 2 hours in to finish stacking logs together. I need to have 100+ beavers all stay awake until the job's done, instead of just that 1 building hut stay awake until the job's done.
Last edited by Lizzard; Oct 11, 2021 @ 5:52am
TLHeart Oct 11, 2021 @ 6:39am 
Originally posted by Lizzard:
Originally posted by tenderloveheart:
if you are waiting until the very last day to build anything, that is mismanagement on your part. I have never had a problem of getting what I want built, with a 16 hour day. It is all about priority, and only building items that are needed.

If you enjoy that level of micro-micro management, of having to set the hours for every building, this game is not for you.

When I'm bouncing between 3 or 4 districts that span half the map, I'm not going to notice the massive die-off of old aged beavers that were manning vital buildings in district B until I see hunger or thirst warnings over their heads.

Or I start excavating a bigger water channel for a reservoir during a dry season but then see a drought warning, I want to make sure those builders laying the dynamite work their asses off to finish that project while there's still water flowing!

How many times have you noticed you build something and all of the workers stock the supplies it needs but then head to bed for the night without actually assembling the building? Need a large house to expand the workforce to produce the materials to feed a new district, but NO! The entire process gets delayed by a day because a beaver was too lazy to put the extra 2 hours in to finish stacking logs together. I need to have 100+ beavers all stay awake until the job's done, instead of just that 1 building hut stay awake until the job's done.
Them going to bed, does not bother me, even if the job is not done. I have 8 districts, with over 600 beavers, and never have a massive die off of old beavers. I always have unemployed beavers in a district, so that when a beaver does die, there is a beaver to take the job over.

I do not micro manage the beavers, like you are trying to do. I set up what I would like done, make sure they have the materials to do it, and let them have at it. They will get it done when they get it done. Keeping them happy, with all the working buffs makes a huge difference in what they get done in a days worth of work.

Also make sure your paths are as straight and as short as possible.
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Date Posted: Oct 10, 2021 @ 10:43am
Posts: 7