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tho i agree, games like this need something so that it wont just end up like a ton of other games where u play until you win once (or get a sucsessful colony) and thats it, nothing more, nothing new. this har 2 factions i guess u can win 2.
like i found rise to ruins really cool, but after 2-3 games i learned how to win and never played again
That said, I think it pays to look at the themes of the game.
* There's a theme of beavers becoming sentient and the controlling force of earth. Perhaps some sort of domination win condition? Hard to do that without multiplayer or NPC's.
* There's a theme of technological improvement. So have the creation of electricity be a win condition? Or maybe a rudimentary computer?
* There's a theme of discovering old human ruins. Maybe there's some secret to improving beaver life buried in the ruins?
* There's a theme of surviving on an unstable Earth. Maybe we can find a way to halt the droughts and repair Earth? Or at least mount an unbreakable defence against the weather?
Lets say deep mine is locked behind it,
special power technologies,
advanced means of aquiring water etc...
In the end you have to prepare for an infinite drought. Where you need to have ensured an artificial supply of water with help of human knowledge and technologies you discover or similar. Or maybe final goal is to have a certain % of the map be turned green. Can be many things.,
I finished the "tutorial" build as far as the tips go. So do I just keep building until I get tired of that map and then move to the next which I play until I get tired and so on?
And I assume it keeps track of my happiness average and lets me know when I can play Iron Teeth. Is there a way I can check my average to see where I'm at for the whole game?