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Nothing is more annoying than having to micro manage storage space, especially since you right now can't tell them where to put/move specific goods once they're stored.
The Second one i don't care because i think this is a very specific and rare usecase.
However, i could see an interaction point between the Depth Marker and the Floodgates, like a simple if system. If Water level beyond the floodgate is at specific level than lower/open the floodgates. Maybe this could be even a special type of Floodgate itself that acts as a control unit in your dam.
Annnd I have been playing this game wrong the whole time
The system I use that seems to work out very well is small warehouses for Wheat, Potatoes, Flour, and Berries (if you're playing Irontooth - otherwise ignore the berry warehouse), large warehouses for everything else, and if I'm playing Folktails I use the underground warehouse for Carrots, Grilled Potatoes, and Bread. One item per warehouse as others have said. You can build extra warehouses to fit your colony as needed.
You won't need a massive stockpile of berries even if you're playing IT unless you go crazy building breeding pods. Cooking supplies don't take up much room either unless you're stockpiling for the super long droughts. Industrial items work in the 1000-item range with comfort. I tried underground warehouses for Planks and Gears and such, but it felt like wasted space as I never had more than 2000 or so of anything because of construction.
I have this very case happening in my game right now: I created a retention pool where I have water pumps in there to pump water out for the population to drink. When it gets too low (below about 1.15 or so) I open the floodgate blocking it and let water in until it gets to around 1.9 and then close the floodgate. I would love another building called a gatekeeper (require 1 worker) or something that linked with a floodgate and a depth marker, and you could set the floodgate to each of its depths based on different values from the depth marker.