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Works like cutting, mark an area for planting trees
Make a map. I made a few just using Maple trees (on reddit and discord)
1. open space
2. adult trees nearby
3. time
If you want to be careful you could designate individual trees to be chopped down as opposed to an entire area. Spread out the chopping and you'll likely preserve the forest. Also consider chopping down a few trees in a forest then moving on to a different forest to give it time to recover.
of course, it's a chance, and it'll take ages to grow...so, yknow, you really should just get a forester? it's one job, 60 science, not sure why you can't get one
There is a good reason for that.
But this process is so slow you should just unlock the forester first thing (maybe second after the dam). Also planting maples will pretty much guarantee wood abundance.
_G_ GGG
GTG GTG
_G_ GGG
The second is how does the game check for whether trees should be born? does it check a dirt tile and sees if there's at least 1 tree nearby, and if there is, yes, or does it check each tree and randomly picks a spot around? There is a big difference here. Let's assume it spreads in the 8 tiles around a tree, rather than 4. If it's the former, where it doesn't matter how many trees are nearby, as long as there's at least one, then the optimal pattern would be:
GGGGGG
GTGGTG
GGGGGG
GGGGGG
GTGGTG
GGGGGG
where G is grass and T is tree. There would be no reason to overlap. If however the trees are checked, and having many trees around a single grass tile will increase the likelyhood that it gets picked, then I'm not sure what the optimal pattern would be, but that sounds like a fun experiment to do with python or something.
Let's assume here though that the spread is the 4 spots around. If it is, and the grass tiles only care whether or not there's at least a single tree nearby, then the optimal pattern would be like beirirangu said:
GTGGG
GGGTG
TGGGG
GGTGG
GGGGT
Where the rule is, simply put trees according to how a knight jumps. If however more trees around a single grass increases likelyhood, then we again have another optimization problem where python would help, although the most likely best one would be a simple checkerboard:
TGTGTG
GTGTGT
TGTGTG
GTGTGT
I might do some testing to see what happens. This sounds like a fun challenge
https://imgur.com/a/7RIk4Ou
plan accordingly.