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The problem you are experiencing is two fold:
1) Beavers try to maintain all buffs, so they will eat any type of food they don't have a buff for currently. IN an ideal world, they will rotate carrots, potatoes, and bread in their diet to maintain all buffs if the food is available.
2) Different crops have different efficiencies. A single carrot farm feeds about 25 beavers, a single potato farm feeds about 33 beavers, and a single wheat farm can feed a whopping 125 beavers. The enormous disparity in food production (assuming maximum harvestable fields of each type) is what is causing your issue. The beavers are simply running out of carrots and potatoes while trying to satisfy their needs and you have lots of extra bread because you're making so much of it.
Bottom line is you aren't growing enough carrots and potatoes.
carrots 0.75
potatoes(baked) 0.667
wheat(bread) 1.5
i couldnt find numbers buff duration per beaver but i am running fine with 4 fields of carrots, 3 potatoes and 1 wheat.
but these are estimates.
edit:
they eat when they are hungry and they eat what buff dropped the lowest.
since all 3 buffs deminish at the seemingly same rate and beavers eat once a day that means you need 1 food type per day.
since we dont know what they want to eat right now we want 1 of every type every day per beaver. (actually 1/3 but for simplicity and droughts...)
with the efficiency fom above we get:
carrot fields per beaver 1,334
potatoes(baked) fields per beaver 1.5
wheat(bread) fields per beaver 0.667
and now i see that i need to shift fieldy myself too - 1 carrot field to 1 potato :D
Two questions about this. One, I assume you mean a 2 beaver farmhouse can harvest enough to feed X beavers (assuming relatively good travel times) correct? Two, are these numbers for when all 3 food types are available?
Sticking with the lategame context, is it correct that a beaver will eat roughly 1 item per day rotating between the items so one of each food type every 3 days? So then using carrots one farm is harvesting roughly 8 carrots per day?
Yes, this is a 2 beaver farmhouse assuming good field placement and maximum field size (which varies by crop).
No, these are just how many beavers they will feed in general. If all 3 food types are available, it would pan out differently. With one of each farm with max sized fields, you could feed a total of around 76ish beavers, but they would run out of carrots/taters.
My method to maintain balanced food is to count how many beavers I have and add fields in the following way: 1 carrot field per beaver, +10%, 1 potato field per beaver +22%, 1 wheat field per 2 beavers, +10%.
So if you have a population of 100 beavers, you'd have 110 carrot fields, 122 potato fields, and 55 wheat fields, and would require 4 farms in total (though technically one of those farms would only need 1 farmer working there). All 100 of them would eat perfectly balanced diets. Should be noted this is using Folktail beavers who consume 2.4 food per day, iron teeth consume only 2 per day so the numbers would be different. I like Folktail beavers. :)
But of course, feel free to go an extra 5-10% higher to ensure full stockpiles rather than meeting demand. Personally, I like having over abundance.
I should've specified, these numbers are Folktails working 16 hours a day without any modifiers. Just baseline.
So you could expect a surplus with buffs.
But I suppose if you were playing on a map with major space limitations, like the Islands map, it would be very useful.