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vid SharpDX.Result.CheckError()
vid SharpDX.DXGI.SwapChain.SetFullscreenState(RawBool fullscreen, Output targetRef)
vid Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetHardwareFullscreen()
vid MonoGame.Framework.WinFormsGameWindow.EnterFullScreen(PresentationParameters pp)
vid MonoGame.Framework.WinFormsGameWindow.OnPresentationChanged(PresentationParameters pp)
vid MonoGame.Framework.WinFormsGamePlatform.OnPresentationChanged(PresentationParameters pp)
vid Microsoft.Xna.Framework.GraphicsDeviceManager.OnPresentationChanged(Object sender, PresentationEventArgs args)
vid Microsoft.Xna.Framework.EventHelpers.Raise[TEventArgs](Object sender, EventHandler`1 handler, TEventArgs e)
vid Microsoft.Xna.Framework.Graphics.GraphicsDevice.Reset()
vid Microsoft.Xna.Framework.Graphics.GraphicsDevice.Reset(PresentationParameters presentationParameters)
vid Microsoft.Xna.Framework.GraphicsDeviceManager.ApplyChanges()
vid JumpKing.Persocom.WindowsManager.SetFullscreen(ScreenMode p_mode)
vid JumpKing.PlayerPreferences.Persocom.GraphicsPreferencesRuntime.InitAllPrefs(GraphicPrefs p_settings)
vid JumpKing.PlayerPreferences.ISettingManager`2.Initialize()
vid JumpKing.Persocom.WindowsManager..ctor()
vid JumpKing.Persocom.WindowsManager.Initialize()
vid JumpKing.Game1.MyInit()
vid JumpKing.Game1.Initialize()
vid Microsoft.Xna.Framework.Game.DoInitialize()
vid Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
vid JumpKing.Program.Main()
System.NullReferenceException: Objektreferensen har inte angetts till en instans av ett objekt.
vid JumpKing.GameManager.TitleScreen.GameTitleScreen.LoadSave()
vid JumpKing.GameManager.TitleScreen.GameTitleScreen.OnNewRun()
vid BehaviorTree.IBTnode.Run(TickData p_data)
vid BehaviorTree.BTsequencor.MyRun(TickData p_data)
vid BehaviorTree.IBTnode.Run(TickData p_data)
vid BehaviorTree.BTmanager.Run(Single p_delta)
vid JumpKing.JumpGame.Update(GameTime gameTime)
vid JumpKing.Game1.Update(GameTime gameTime)
vid Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
vid Microsoft.Xna.Framework.Game.Tick()
vid MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e)
vid System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
vid System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
vid System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
vid System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
vid System.Windows.Forms.Application.Run(Form mainForm)
vid MonoGame.Framework.WinFormsGameWindow.RunLoop()
vid MonoGame.Framework.WinFormsGamePlatform.RunLoop()
vid Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
vid JumpKing.Program.Main()
System.NullReferenceException: Objektreferensen har inte angetts till en instans av ett objekt.
vid JumpKing.GameManager.TitleScreen.GameTitleScreen.LoadSave()
vid JumpKing.GameManager.TitleScreen.GameTitleScreen.OnNewRun()
vid BehaviorTree.IBTnode.Run(TickData p_data)
vid BehaviorTree.BTsequencor.MyRun(TickData p_data)
vid BehaviorTree.IBTnode.Run(TickData p_data)
vid BehaviorTree.BTmanager.Run(Single p_delta)
vid JumpKing.JumpGame.Update(GameTime gameTime)
vid JumpKing.Game1.Update(GameTime gameTime)
vid Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
vid Microsoft.Xna.Framework.Game.Tick()
vid MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e)
vid System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
vid System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
vid System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
vid System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
vid System.Windows.Forms.Application.Run(Form mainForm)
vid MonoGame.Framework.WinFormsGameWindow.RunLoop()
vid MonoGame.Framework.WinFormsGamePlatform.RunLoop()
vid Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
vid JumpKing.Program.Main()
System.NullReferenceException: Objektreferensen har inte angetts till en instans av ett objekt.
vid JumpKing.GameManager.TitleScreen.GameTitleScreen.LoadSave()
vid JumpKing.GameManager.TitleScreen.GameTitleScreen.OnNewRun()
vid BehaviorTree.IBTnode.Run(TickData p_data)
vid BehaviorTree.BTsequencor.MyRun(TickData p_data)
vid BehaviorTree.IBTnode.Run(TickData p_data)
vid BehaviorTree.BTmanager.Run(Single p_delta)
vid JumpKing.JumpGame.Update(GameTime gameTime)
vid JumpKing.Game1.Update(GameTime gameTime)
vid Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
vid Microsoft.Xna.Framework.Game.Tick()
vid MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e)
vid System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
vid System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
vid System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
vid System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
vid System.Windows.Forms.Application.Run(Form mainForm)
vid MonoGame.Framework.WinFormsGameWindow.RunLoop()
vid MonoGame.Framework.WinFormsGamePlatform.RunLoop()
vid Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
vid JumpKing.Program.Main()
System.NullReferenceException: Objektreferensen har inte angetts till en instans av ett objekt.
vid JumpKing.GameManager.TitleScreen.GameTitleScreen.LoadSave()
vid JumpKing.GameManager.TitleScreen.GameTitleScreen.OnNewRun()
vid BehaviorTree.IBTnode.Run(TickData p_data)
vid BehaviorTree.BTsequencor.MyRun(TickData p_data)
vid BehaviorTree.IBTnode.Run(TickData p_data)
vid BehaviorTree.BTmanager.Run(Single p_delta)
vid JumpKing.JumpGame.Update(GameTime gameTime)
vid JumpKing.Game1.Update(GameTime gameTime)
vid Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
vid Microsoft.Xna.Framework.Game.Tick()
vid MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e)
vid System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
vid System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
vid System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
vid System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
vid System.Windows.Forms.Application.Run(Form mainForm)
vid MonoGame.Framework.WinFormsGameWindow.RunLoop()
vid MonoGame.Framework.WinFormsGamePlatform.RunLoop()
vid Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
vid JumpKing.Program.Main()
System.NullReferenceException: Objektreferensen har inte angetts till en instans av ett objekt.
vid JumpKing.GameManager.TitleScreen.GameTitleScreen.LoadSave()
vid JumpKing.GameManager.TitleScreen.GameTitleScreen.OnNewRun()
vid BehaviorTree.IBTnode.Run(TickData p_data)
vid BehaviorTree.BTsequencor.MyRun(TickData p_data)
vid BehaviorTree.IBTnode.Run(TickData p_data)
vid BehaviorTree.BTmanager.Run(Single p_delta)
vid JumpKing.JumpGame.Update(GameTime gameTime)
vid JumpKing.Game1.Update(GameTime gameTime)
vid Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
vid Microsoft.Xna.Framework.Game.Tick()
vid MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e)
vid System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
vid System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
vid System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
vid System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
vid System.Windows.Forms.Application.Run(Form mainForm)
vid MonoGame.Framework.WinFormsGameWindow.RunLoop()
vid MonoGame.Framework.WinFormsGamePlatform.RunLoop()
vid Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
vid JumpKing.Program.Main()
System.NullReferenceException: Objektreferensen har inte angetts till en instans av ett objekt.
vid JumpKing.GameManager.TitleScreen.GameTitleScreen.LoadSave()
vid JumpKing.GameManager.TitleScreen.GameTitleScreen.OnNewRun()
vid BehaviorTree.IBTnode.Run(TickData p_data)
vid BehaviorTree.BTsequencor.MyRun(TickData p_data)
vid BehaviorTree.IBTnode.Run(TickData p_data)
vid BehaviorTree.BTmanager.Run(Single p_delta)
vid JumpKing.JumpGame.Update(GameTime gameTime)
vid JumpKing.Game1.Update(GameTime gameTime)
vid Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
vid Microsoft.Xna.Framework.Game.Tick()
vid MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e)
vid System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
vid System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
vid System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
vid System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
vid System.Windows.Forms.Application.Run(Form mainForm)
vid MonoGame.Framework.WinFormsGameWindow.RunLoop()
vid MonoGame.Framework.WinFormsGamePlatform.RunLoop()
vid Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
vid JumpKing.Program.Main()
System.NullReferenceException: Objektreferensen har inte angetts till en instans av ett objekt.
vid JumpKing.GameManager.TitleScreen.GameTitleScreen.LoadSave()
vid JumpKing.GameManager.TitleScreen.GameTitleScreen.OnNewRun()
vid BehaviorTree.IBTnode.Run(TickData p_data)
vid BehaviorTree.BTsequencor.MyRun(TickData p_data)
vid BehaviorTree.IBTnode.Run(TickData p_data)
vid BehaviorTree.BTmanager.Run(Single p_delta)
vid JumpKing.JumpGame.Update(GameTime gameTime)
vid JumpKing.Game1.Update(GameTime gameTime)
vid Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
vid Microsoft.Xna.Framework.Game.Tick()
vid MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e)
vid System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
vid System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
vid System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
vid System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
vid System.Windows.Forms.Application.Run(Form mainForm)
vid MonoGame.Framework.WinFormsGameWindow.RunLoop()
vid MonoGame.Framework.WinFormsGamePlatform.RunLoop()
vid Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
vid JumpKing.Program.Main()
In the meantime I will try to reproduce the crash. What specs are you running?
<?xml version="1.0"?>
<GraphicPrefs xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<screen_mode>Windowed</screen_mode>
<size_mode>x2</size_mode>
<vsync_on>true</vsync_on>
</GraphicPrefs>
Also im running a gtx580, i7-2,6k, 8gb ram.
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
vid System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
vid System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
vid System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
vid System.Windows.Forms.Application.Run(Form mainForm)
vid MonoGame.Framework.WinFormsGameWindow.RunLoop()
vid MonoGame.Framework.WinFormsGamePlatform.RunLoop()
vid Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
vid JumpKing.Program.Main()
System.NullReferenceException: Objektreferensen har inte angetts till en instans av ett objekt.
vid JumpKing.GameManager.TitleScreen.GameTitleScreen.LoadSave()
vid JumpKing.GameManager.TitleScreen.GameTitleScreen.OnNewRun()
vid BehaviorTree.IBTnode.Run(TickData p_data)
vid BehaviorTree.BTsequencor.MyRun(TickData p_data)
vid BehaviorTree.IBTnode.Run(TickData p_data)
vid BehaviorTree.BTmanager.Run(Single p_delta)
vid JumpKing.JumpGame.Update(GameTime gameTime)
vid JumpKing.Game1.Update(GameTime gameTime)
vid Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
vid Microsoft.Xna.Framework.Game.Tick()
vid MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e)
vid System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
vid System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
vid System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
vid System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
vid System.Windows.Forms.Application.Run(Form mainForm)
vid MonoGame.Framework.WinFormsGameWindow.RunLoop()
vid MonoGame.Framework.WinFormsGamePlatform.RunLoop()
vid Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
vid JumpKing.Program.Main()
Crashlog:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Unknown
в SharpDX.Result.CheckError()
в SharpDX.Direct3D11.DeviceContext.MapSubresource(Resource resourceRef, Int32 subresource, MapMode mapType, MapFlags mapFlags)
в SharpDX.Direct3D11.DeviceContext.MapSubresource(Texture2D resource, Int32 mipSlice, Int32 arraySlice, MapMode mode, MapFlags flags, DataStream& stream)
в SharpDX.Direct3D11.DeviceContext.MapSubresource(Resource resource, Int32 subresource, MapMode mode, MapFlags flags, DataStream& stream)
в Microsoft.Xna.Framework.Graphics.Texture2D.PlatformGetData[T](Int32 level, Int32 arraySlice, Rectangle rect, T[] data, Int32 startIndex, Int32 elementCount)
в Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](T[] data)
в JumpKing.TextureSampler.GetPixels(Texture2D p_tex)
в JumpKing.TextureSampler..ctor(Texture2D p_tex)
в JumpKing.Level.LevelManager.LoadScreens()
в JumpKing.JumpGame..ctor()
в JumpKing.Game1.LoadContent()
в Microsoft.Xna.Framework.Game.Initialize()
в JumpKing.Game1.Initialize()
в Microsoft.Xna.Framework.Game.DoInitialize()
в Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
в JumpKing.Program.Main()
I searched around a bit for that error code https://www.errorsolutions.tech/error/dxgi_error_device_removed/
Please see if any of these guides can fix the issue
https://www.youtube.com/watch?v=5FWAVe1km_g
https://www.errorsolutions.tech/error/dxgi_error_device_removed/
crashlog :
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Unknown
at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.DeviceContext.MapSubresource(Resource resourceRef, Int32 subresource, MapMode mapType, MapFlags mapFlags)
at SharpDX.Direct3D11.DeviceContext.MapSubresource(Texture2D resource, Int32 mipSlice, Int32 arraySlice, MapMode mode, MapFlags flags, DataStream& stream)
at SharpDX.Direct3D11.DeviceContext.MapSubresource(Resource resource, Int32 subresource, MapMode mode, MapFlags flags, DataStream& stream)
at Microsoft.Xna.Framework.Graphics.Texture2D.PlatformGetData[T](Int32 level, Int32 arraySlice, Rectangle rect, T[] data, Int32 startIndex, Int32 elementCount)
at Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](T[] data)
at JumpKing.Level.Sampler.LevelTexture.FromTexture(Texture2D p_texture)
at JumpKing.Level.LevelManager.LoadScreens()
at JumpKing.JumpGame..ctor()
at JumpKing.Game1.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at JumpKing.Game1.Initialize()
at Microsoft.Xna.Framework.Game.DoInitialize()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at JumpKing.Program.Main()
PS : I've tried the few solutions posted above and it doesn't work.