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The controls are still the best in the VR market somehow though. Noone has made anything better yet so those are worth getting.
The tracking is also still the best of any headset, or at least on-par with it. (HTC also has access to that tech since it was made in conjunction with them.) Most other headsets have of course moved onto inside-out tracking, which while much easier to setup, are much much MUCH less accurate and inferior to base stations in every other way, except cost and ease of setup.
The valve index headset itself does have the best "built-in" audio around as long as your playing in a quiet place. The comfort of the headset has fallen a little behind a few of the better headsets though since the index is much heavier and bulkier than almost everything out there now except the insanely large Pi-max stuff.
The part where the Valve index is now "WAY" behind in is the visual quality of the headset, it's just about dead-last compared to everything and anything VR related in the past few years. The Index uses the old pancake lenses which are obsolete, it uses a much lower resolution display than even entry level budget headsets do now, and it uses the now obsolete LCD screen tech.
And of course it lacks any of the newer tech, like face tracking/body tracking/eye tracking/foveted rendering etc.
On the plus side, the obsolete resolution of the headset means you can run games on lower end hardware instead of needing a 3090/4090 to play the latest stuff.
PS: Oh and it obviously needs to be wireless. Once you use wireless VR you can't go back to dragging a tripping hazard around with you. (Or a spider's nest of wire pulley's from the ceiling like I had.)