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In VR, seeing an image from the accurate perspective/location your head is in, is critical.
If I move my head, and the image displayed by the GPU doesn't know I moved my head, it sends an image to the screen that's not correctly as viewed from your head location.
That's a bad thing. You might not consciously notice it, but it's what makes people get sick, and what makes VR seem less "real". It's the same reason loss of tracking initiates a gray screen vs allowing the game to continue.
This is what happens when the tracking is slow (90hz) and the GPU and headset image is faster 144hz. (exactly 60% faster screen refresh rate vs head tracking)
Are you saying the in headset and in controller built in accelerometers track at 1000 hz? If so, then I'd agree with you that the lighthouses are less of a concern. Can you provide a link to that source of info?
BUT this still leaves my two numbered questions primarily unanswered. (though less of a concern now)
You can search for that on the page for the entire context.
Has ANYONE tried this with Lighthouse 1.0 and been able to confirm 144hz in the index?
To be honest, aslong as the fresh rate is consistent, it shouldn't cause motion sickness.
Like DZ William's said, It really is more dependant on your system having the horsepower to push 120-144hz.
It's entirely false, I use 144hz with 1.0 base stations. :)
Tracking speed and refresh rate are totally different things, I understand the point you're trying to make about it, but it's just a none-issue. Consider that, as far as I know, the 1.0 base stations are 30hz per base station, the Vive/Vive Pro are running at 90Hz.
So it's no different to this. :p
Have you confirmed you are SEEING 144hz, and how? (not just confirmed you can select 144hz in SteamVR)
I mean, I'm not sure we can really confirm that. If the compositor says it's pushing 144Hz, and games are running up to 144 FPS, you can only assume it's doing it.
There's no logical reason for it not to really! As someone else mentioned, it basically just interpolates between tracking poses at '1006hz' anyway!
I generally don't use 144Hz though as my PC isn't up to spec for it with only a GTX 1080, but it does feel smoother than 120Hz. :)
Even if you slowed the lighthouses WAAY down, you would still be able to pull the framerates you can with your graphics hardware, you'd just notice that the POSITION of the headset and controllers would be "driftyer" as the IMU's would still be estimating the position with simply fewer updates opticaly.
HOWEVER THE QUESTION still remains unanswered.... Have you confirmed you are SEEING 144hz, and how? (not just confirmed you can select 144hz in SteamVR)
As for your 2 posts, in a nutshell, some (FALSE) rumors where that the base stations limited the "tracked location" info to 60hz or 90hz with base stations 1.0 hardware. And if the GPU didn't know where your head was 144 times a second, then it can't give you accurate images at 144hz. (they could then be off, and induce motion sickness)
As discussed earlier in their thread, I got confirmation that the gyroscope/accelerometers in the devices provide the GPU with tracking updates more than 1000 times a second. Just as you also explained. And the base stations are only used to keep the 1000hz signal gyros/accelerometers from drifting too far off over time.
As for that video, it is more of a visualization of the base stations, than an "explanation of tracking" which needs to include the gyros. It's that type of "half the story" misconception that supports the false rumors I mentioned.
...with all that said, if you can answer the "QUESTION" as written above, please do! Nobody has been able to yet.