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This is the dumbest sh1t I seen for a while. I recently switched from a 60Hz display to a 120Hz one, and the smoothness and clarity was like night and day. Get ya eyes checked buddy, or ♥♥♥.
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4314649/
Don't forget to read the articles in the references pages as well if you really want to understand eye site and framerate
https://www.reddit.com/r/askscience/comments/1vy3qe/how_many_frames_per_second_can_the_eye_see/cewz6ih/?utm_source=BD&utm_medium=Search&utm_name=Bing&utm_content=PSR1
"That nonsense is based on Psychology, not Science."
and there have been no studies showing that 60fps is what we see. There was one where psychologists told people that 3 monitors were different one being 60h one being 120hz and one being 240hz despite them all being 60hz and people said that the 240hz was better despite all of them being the same monitor, but that doesn't mean you cannot see 60hz but that would be a misinterpretation on your part or the part of which every sham media site misrepresented yet another study. The study was testing to see if people would see differences when they were none. Other psychological and medical studies say that you do not see in hz. And can detect differences up to over 500hz depending on what is changing.
oh yes it absolutely is. Its very clear...especially with vr. The way our eyes project stuff the we would get benefits all the way up to 500hz for the flickering that we can see sometimes. For the average person. if you are a gamer you likely would need a higher refresh rate.
This guy says it all. We don't act on the same mechanics as our binary companions and tools. Though I will say higher frame rate has diminishing returns, and that's dependent on the person playing. It's all down to how developed your visual processing is compared to the average person and how good your assessment and reaction times are.
I think your average person is unable to tell you if something is running at 30 FPS or 60 FPS, or if something is running at 60 hz vs 144 hz, but they *will* know the difference when they see it.
As said earlier, the human eye operates differently than mechanical stuff, it's all about how we perceive things.
The difference is like night and day
You can see the difference between 30, 60 and beyond. You don't always see it. But I simply can't play games at 30fps. I notice the time between my key presses and the action on screen.
I used to own GTA V on PS3. Once it came to steam and I was playing it at over 75fps on the GPU I had at the time I could not go back. It felt like it took forever for my actions to get a response from the game. Same goes for playing Dead by daylight at under 60fps. I feel like I play way worse.
Those types of articles are to stir up drama between the PC and console fanboys.
If you can't see the difference you might simply not be as into gaming as everyone else is.
Beat Saber with its Laser Pointer is very good for this test.
If you are in Beat Saber hold the controller in front of you and rotate the laser in any direction you want.
In other games, but with Lighthouse tracking: move the controller fast in front of your face over your entire field of view.
This second one will not work well with inside out tracking as the cameras of inside out tracking cameras are mostly working at 60 FPS. So the tracking result will not show more than 60 updates per second. Lighthouse tracking is working with a much higher tracking frequency, which results in much smoother controller movement, which is also a proof for "I can see more than 60 FPS".
To see the difference its also important to know, which situations are better than others to see the difference.
Objects moving fast over the entire field of view (mostly when close to you) is one situation, where everyone should be able to notice the difference very clear.