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The new beta version tinkers with whatever settings and they actually help, but I still see them. -5 on both eyes reduces them significantly though.
I wouldn't be surprised if they manipulate voltage levels on the HMD, possibly reducing it's lifetime. So I'm not really comfortable with such a "fix".
That had been a proposed solution at the time I wrote that comment,
So you think that some Indices are without this fault? Same problem here on second headset... Using slider kills pixel inversion or scan lines on greyish sufraces but make them visible on green and red ones... Maybe it is 20% before applying fix but still very distracting :/ I am currently playing fallout 4 and dcs and I have to decide which is better - to see them on green menu, foliage and sky (rad storm) or concrete walls - distracting and when you notice this you are throw off VR feeling momentarily.
Work friend of mine got his Index yesterday and it has vertical lines, The annoying thing is there is no human being at Valve to talk to about this, They just completely ignore you.
It's what's keeping me from getting an Index, The complete lack of customer relations and apparent lack of quality control at their factory.
As a side note, I believe a software update provides a way to fix this, via a setting that aligns the pixels in S/W properly to H/W. But I could be wrong.