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I understand why it was adopted though, because SDE is very often used when talking about fine image quality in VR headsets. From what I've seen the columns in the Index is a new visual artifact for specifically this headset, every odd pixel column has varying brightness/intensity making it appear striped. It's related to the pixels themselves.
Actual SDE is when you can see the spaces between pixels/sub-pixels. To get the actual screen door effect experience, you need to run a title with good anti-aliasing and/or super sampling, this will make the pixel pattern vanish in your perception, and the world behind the screen seems solid, basically infinite resolution. The gaps between the pixels will then appear as a mesh grid on top of the image instead of gaps between discreet pixel elements.
This is harder to notice in headsets with higher resolution, higher fill-rate and with a diffusion layer, thus reduced SDE or anti-SDE. It was very easy to notice in early Rift devkits due to the low resolution and fill-rate, but again the actual screen door effect manifests especially when running with anti-aliasing and/or super sampling. Before that it mostly just feels like low resolution.
Sorry for ranting, this just irks me 😅 I know it'll stick though as people have already adopted the term for this new visual artifact. Technical terminology is enslaved to popular language usage, regardless if it makes sense or not.
the vertical column thing is what is bothering me at this time.
the SDE on the vive didn't even bother me that much cause it's constant (cause it's from a physical thing).
the columns only appears noticeably (with slight RGP lines going top to bottom) when moving my head.
just saying that i could elliminate it ''fully'', but it will add the vertical lines again on grey(ish) things on which they weren't before.
i can deal with the actual SDE, i don't really see it anyway, only when really, really focusing, but bcause it's always there, it's easy to ''filter out'' in my head so i don't ''see it''.
i can see where the rank comes from, so no need to be sorry about it.
would have been 100% if the vertical columns didn't pop up all of the sudden for grey colors (which wasn't there when just having it disabled pretty much, was only for colors like red and blue for me, so basically, for me atleast, left 0, right -4 or -5 means everything fixed minus on greys, leaving both eyes on 0 means most colors make the columns appear, but greys don't.
there must be some in between or a little more tweaking with the firmware that can fix it fully.
it's still in the beta phase afterall, so who knows.
Right now steam support very obviously tries to get around rma requests for this issue, which is quite annoying as they "happily" replace e.g. my base stations because they're quite noisy but not broken. It's weird.
Still in my refund right though and gonna request a rma or refund for my entire kit as my controllers have the click and squeaky issue too.
I had the previous version of the firmware installed and even at 0 on both eyes, i did not really see the lines, maybe i still had to set right to -1 or -2 but in beat saber, the lines waren't obvious at all, so i didn't care that much (unlike now with the new firmware that allows for higher/lower numbers).
I noticed that they didn't wanna do an rma for the hmd.
But if they csn get it to a state again that elliminates the lines completely or get it back to the previous firmware version, i don't really mind keeping this hmd. (Aslong as the current firmware doesn't damage my right panel even further)
currently using the Vive Wands as i wait for my Index Controllers replacement.
when given the choice, i always pick up the vr controllers for more immersion.