Valve Index Headset

Valve Index Headset

DjBasA Aug 31, 2019 @ 1:05am
Vertical SDE "column correction" works great, except one thing...
when i have it set to 0 (left) -5 (right) it eliminates the Vertical SDE completely (left eye was fine anyway, right eye has the SDE)
but when it is set that way, i start seeing the SDE in the right eye on the Grey(ish) look of the SteamVR Dashboard for example, but when both eyes are set to 0, it's not there, but for example in Beat Saber, the footprint will have some pretty noticeable SDE again, which the 0, -5 eliminated among other things.

right eye on -4 or -3 causes both of them to be there, to some degree.

is it possible to have both the Grey(ish) color SDE and the colorful SDE eliminated? or is this a bug orso in the current beta version? (1.7.12)
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Showing 1-12 of 12 comments
BOLL Aug 31, 2019 @ 1:37am 
As you posted this in three places at least, I'll use one of your threads to point out that the SDE - Screen Door Effect, is not traditionally the vertical columns seen in the Index, which is why Valve added that in quotes in their update notes.

I understand why it was adopted though, because SDE is very often used when talking about fine image quality in VR headsets. From what I've seen the columns in the Index is a new visual artifact for specifically this headset, every odd pixel column has varying brightness/intensity making it appear striped. It's related to the pixels themselves.

Actual SDE is when you can see the spaces between pixels/sub-pixels. To get the actual screen door effect experience, you need to run a title with good anti-aliasing and/or super sampling, this will make the pixel pattern vanish in your perception, and the world behind the screen seems solid, basically infinite resolution. The gaps between the pixels will then appear as a mesh grid on top of the image instead of gaps between discreet pixel elements.

This is harder to notice in headsets with higher resolution, higher fill-rate and with a diffusion layer, thus reduced SDE or anti-SDE. It was very easy to notice in early Rift devkits due to the low resolution and fill-rate, but again the actual screen door effect manifests especially when running with anti-aliasing and/or super sampling. Before that it mostly just feels like low resolution.

Sorry for ranting, this just irks me 😅 I know it'll stick though as people have already adopted the term for this new visual artifact. Technical terminology is enslaved to popular language usage, regardless if it makes sense or not.
DjBasA Aug 31, 2019 @ 1:52am 
i know what actual SDE is, coming from the og vive (which i supersampled to 180%, Index is supersampled to 120%, still on 90Hz), i should know.
the vertical column thing is what is bothering me at this time.
the SDE on the vive didn't even bother me that much cause it's constant (cause it's from a physical thing).
the columns only appears noticeably (with slight RGP lines going top to bottom) when moving my head.
just saying that i could elliminate it ''fully'', but it will add the vertical lines again on grey(ish) things on which they weren't before.

i can deal with the actual SDE, i don't really see it anyway, only when really, really focusing, but bcause it's always there, it's easy to ''filter out'' in my head so i don't ''see it''.

i can see where the rank comes from, so no need to be sorry about it.
BOLL Aug 31, 2019 @ 2:04am 
Yeah I don't deny that vertical banding exists, just saying the usage of SDE to describe it is something that irks me 😋 I've seen more people point out that the available adjustment is not enough, I'm sure they'll work on it further, but then maybe they wouldn't without this feedback so there we go 😉
DNY Aug 31, 2019 @ 4:50am 
I also managed to fix the pixel inversion only up to...don't know maybe 95%? I believe you can't mitigate it completely...
DjBasA Aug 31, 2019 @ 4:58am 
90% for me.
would have been 100% if the vertical columns didn't pop up all of the sudden for grey colors (which wasn't there when just having it disabled pretty much, was only for colors like red and blue for me, so basically, for me atleast, left 0, right -4 or -5 means everything fixed minus on greys, leaving both eyes on 0 means most colors make the columns appear, but greys don't.

there must be some in between or a little more tweaking with the firmware that can fix it fully.
it's still in the beta phase afterall, so who knows.
ventrix Sep 1, 2019 @ 11:22pm 
*.10 version fixed about 80% for me and .12 reverted that effect and fixing probably only 40% on the same settings (and worsen it at less than -5).

Right now steam support very obviously tries to get around rma requests for this issue, which is quite annoying as they "happily" replace e.g. my base stations because they're quite noisy but not broken. It's weird.
Still in my refund right though and gonna request a rma or refund for my entire kit as my controllers have the click and squeaky issue too.
Last edited by ventrix; Sep 1, 2019 @ 11:25pm
DjBasA Sep 2, 2019 @ 3:13am 
Originally posted by ventrix:
*.10 version fixed about 80% for me and .12 reverted that effect and fixing probably only 40% on the same settings (and worsen it at less than -5).

Right now steam support very obviously tries to get around rma requests for this issue, which is quite annoying as they "happily" replace e.g. my base stations because they're quite noisy but not broken. It's weird.
Still in my refund right though and gonna request a rma or refund for my entire kit as my controllers have the click and squeaky issue too.
This pretty much confirms something went wrong with the way the new firmware makes it "work".
I had the previous version of the firmware installed and even at 0 on both eyes, i did not really see the lines, maybe i still had to set right to -1 or -2 but in beat saber, the lines waren't obvious at all, so i didn't care that much (unlike now with the new firmware that allows for higher/lower numbers).

I noticed that they didn't wanna do an rma for the hmd.
But if they csn get it to a state again that elliminates the lines completely or get it back to the previous firmware version, i don't really mind keeping this hmd. (Aslong as the current firmware doesn't damage my right panel even further)
BillyBob Sep 2, 2019 @ 10:46am 
So the only way to access these settings for the column correction is through the steamvr home using the headset with controllers? Forcing you to buy/use the controllers even if you only need them to change one setting like this?
DjBasA Sep 2, 2019 @ 11:53am 
it's in the SteamVR Dashboard settings (which i did manage to control using an xbox one controller, but it doesn't always wanna do that.)
currently using the Vive Wands as i wait for my Index Controllers replacement.
BillyBob Sep 3, 2019 @ 3:28am 
Alright, thanks for the information. So you did try to change this very specific setting with the xbox one controller, and it worked?
DjBasA Sep 3, 2019 @ 3:47am 
no, i just happened to be able to navigate the menu when playing some seated vr games that required an xbox controller.
when given the choice, i always pick up the vr controllers for more immersion.
BillyBob Sep 3, 2019 @ 3:59am 
Ok. If it's not too much trouble, maybe you can try changing the settings with the xbox controller the next time you use it? I'm starting to think spending 1000 EUR on this is too much if I don't really play anything that needs the controllers, yet I would need them just to change some values for settings. In seated simulator games, you really just don't need the controllers at all.
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Date Posted: Aug 31, 2019 @ 1:05am
Posts: 12