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but in the end i probably played swbf2 a bit more, the replay value of it at the time was insane. you and the boys would just queue up a bunch of maps/modes and spend the day playing. there's also galactic conquest which was way more refined than swbf1's. console wise, i'd say i had more fun solo playing swbf1 than swbf2, but with friends i'd choose swbf2. biggest thing this game has over its sequel is its hard difficulty, hard > elite
In the first Battlefront:
-Battles felt more messy and chaotic. The bots seem like they were nav-meshed to attack each other at specific choke points, rather than focusing solely on capturing command posts. In Battlefront 2, even at 32 ai, the battles never really feel as chaotic and the ai has a hard on for capturing command posts. This is most prevalent in maps like Polis Massa where the CIS or Rebels will curbstomp the Republic/Empire respectively prioritizing command posts.
-I actually liked not having heroes. I mean granted, they are very cool in Battlefront 2, but not having heroes playable in the first Battlefront makes it unique. It's all about putting the player in the shoes of a grunt. You're not important. Just another soldier. Also, the heroes feel like hazards since they can't be "killed" (yes, I know there are multiple ways to kill them, but they just respawn so still a hazard).
-A point on the air vehicles thing. Yeah, the ai isn't too good with air vehicles, but they are perform more feats with them than in Battlefront 2. For example, the AI is capable of performing bombing runs and the ai can use the LAATs on Geonosis to pick up and drop troops around the battlefield. It's only really maps like Tatooine where they just tend to fly into rocks.
- I miss "native" factions. Yes, they still exist in Battlefront 2, but they aren't marked on the map as yellow blips anymore and they can't control command posts. Yes, I know that the Battlefront 1 maps were ported to Battlefront 2, including the three way Dune Sea map, but it isn't the same. It's not well balanced because Battlefront 2 wasn't designed for three way battles.
Maps in the first are far better and the battles flow better too, in the 2nd one it feels like everyone just runs to the middle of the map and just shoots each other while the first actually feels like a large battle with skirmishes happening all around the map.
The Empire getting AT-STs on almost all maps is better too where in the 2nd they were rare.
Agreed. I kind of like how some maps in the first Battlefront are hilariously unbalanced. Like the Empire/CIS being favored on the Yavin temple map (since they have tanks and the Rebels/Republic only get speeder bikes) or how the Empire and CIS can be easily crushed on Kashyyyk Islands. That level of unbalance made the maps feel unique. You couldn't just apply the same strategy to nearly every map like you can in Battlefront 2. Only a few maps in Battlefront 2 are unbalanced, like Polis Massa. But every other map is balanced to the point where the factions don't even feel that unique.
In conclusion, Star Wars Battlefront 1 (OG PC version) is the greatest star wars game of all time
i think overall, the improvements in the second game make it better as a whole, although like you said there are some things missing from it that this game had.
i really wish there was a battlefront 3 that was the best of both worlds, but the modern ones are pretty bad.
Bots in this game actually focus on killing each other, instead of solely targeting the human player(s).
The AI engineers don't run around like headless chickens with fusion cutters, thanks to the fact that it's in a grenade slot instead of the pistol slot (They threw the fusion cutter in the pistol slot and forgot to change their AI for it? Maybe?)
AI combat effectiveness is higher on High difficulty in this game than that of BF2's Elite. And it's there in the .odfs. Aggressiveness is something like 0.95 here and in BF2 the default is 0.50 or similar.
AI snipers will go prone in certain spots of the map, making them perform nice surprises if you forget to check.
The AI pathing, while not amazing, get stuck less on these maps than their ported variants in BF2. My guess is that they hacked and slashed parts from the maps without accounting for AI navmeshes. Cool. Thanks.
Bots love grenades. Keeps you on your toes and forces you out of hiding spots.
Rebel AI don't shoot dead bodies and potentially waste ammo (ammo more specifically applies to wookies and engineers)
They can actually aim turrets.
Not AI related, but the HUD is just outright better and more stylized. It's like they couldn't figure out where to place the stamina bar so they decided to change it up completely. Not to mention that atrocious main menu. Eww. Battlefront 1's looks better, but I will give the second game that it is easier to set up a lot of maps in Instant Action.
EDIT: Oh, and command posts are actually named. Why they changed that has always baffled me.
Certainly helps that turrets actually do damage in the original too. The turrets in Battlefront 2 (unless it's the large two cannon types) do a pathetic amount of damage.