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I don't care for this game and won't engage in a discussion about something as irrelevant to me, but if my memory serves me well, there was a letter at the very beginning of the story.
It reads:
If one can assume that this was a real letter written by Nicole's mom and given to her by Mr. Jenkins after her father's death, then "Rachel Foster doesn’t exist at all and is Nicole herself" won't hold.
And... when you are already reediting your "wall of text," maybe divide it into paragraphs?
https://www.youtube.com/watch?v=-FbRrapvU20
The latter could easily be a manifestation of a thought or, which is most likely, just the reason to kick-start the story (notice that Rachel’s name is not even mentioned in the latter). Same goes for funeral during the letter section. Whose funeral is this? Leonard’s? Claire’s? Rachel’s or even Nicole herself?
Also the letter has interesting subtitle during one specific moment - it says something about knights slaying dragons and then basically tells us, the player, that now knight should
kneel before the dragon. Same goes for subtitle that reads “My father doesn’t exist for me. I can only trust my mother” - it just shows us that Nicole is not reliable person to tell this story, since we led to assume that it was her mother that killed Rachel.
Overall the letter could be something akin to SH 2 letter and just a mental reason for Nicole to start remembering and fight oppressed memories.
I also for a moment did think they were the same person, but I built a mental image there where Nicole implicates herself in the death of Rachel, which runs as a thread of guilt throughout the game for me at least, Nicole is both victim and perpetrator at once. She symbolically arrives with the keys to the family home, as if it is up to her to rule over the fiasco and in so doing bury it somehow. So I did think I was playing a ghost at times, but no, that felt wrong. Any occult conection was never an acceptable excuse for Leonard either. Somehow I was never 100% convinced that Claire did it either. And for me, that was the joy of this story. Spoiled by minor bugs and lack of decently spaced save points for people with short daily playtime window I only ever got a second play-through. But I still hate what I see of humanity in this game. so it succeeded in that.
Under such a presumption, everything could be. Or not. Or maybe. Or whatever...
The letter unmistakably tells you whose funeral is that.
Nicole's mother writes to Nicole, who doesn't yet know that Clair killed Rachel, but Nicole isn't a reliable person because she trusts her own mother???
Wellcome! ;)
https://thesuicideofrachelfoster.fandom.com/wiki/Rachel_Foster
https://en.wikipedia.org/wiki/The_Suicide_of_Rachel_Foster
I mean Nicole is not a ghost in a sense that she is really dead or alive, like I said it’s a metaphor. The hotel presence represents a family home, Nicole/Rachel as a victim, Leonard and possibly Claire as abusers, Irving as friendly imaginary friend that always there in form of a phone - we can talk to him, he seems friendly enough at first and even helps Nicole. However, the entire story deals with death and abuse as central themes, all the characters in this story are essentially invisible (ghosts of the past?) and we only ever see one face - Rachel. Even if it’s on a photos or missing posters. And there are also Nicole childhood photos, in some she looks extremely how young Rachel could’ve looked liked.
So in sum, Nicole is not dead or alive, she and Rachel both represent a victim of horrible events, only one is dead and now haunts the hotel and the other supposedly alive, but sometimes wonders around like a shadow or a memory, perhaps.
And Nicole’s view of the story can’t be trusted simply because she suppressed or altered her own memories, she is herself confused. Plus letter straight up lies about how Rachel died and it’s safe to assume Nicole really new all along what happened to her, hence repressed memories and mental brakedown in the end. Game itself gives you themes and dialogues that you should definitely question or at least try to.
+10
Better play 3:17 am, Burning Daylight, Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist, Off-Peak or Summerland.
Makes more fun, and they are free. One can even get them Steam-free on itch.io.
TSORF is a lost time to play and even more to discuss.
My point is, the letter is the instrument to create the story. Just like Silent Hill 2, where the Mary‘a letter was legit until we started to get closer and closer to the truth. Same thing here, we can assume that it’s real letter or it was a real letter, but for me there are no solid proof that the contests of it are real or legit. The strange subtitles only increase my suspicion that it’s not real or altered by Nicole’s mind
My point is to help you prevent yourself from future debacles like here and to show you that you should make a proper theory before you make yourself ridiculous and start looking for excuses already after the first 6 sentences of a "text wall."
You make a theory that falls apart after the first six sentences and makes the rest of your writing trash your own life.
My aim was only to make you aware that you need to make your future theories "waterproof" before you write them down and steal our lives too.
On the positive side, you yourself said that it's not worth reading at the very beginning.
On the negative side, a theory that won't hold for the first six sentences is lost time.
Be it of writing or of reading.
https://theithacan.org/life-culture/review-video-game-fosters-haunting-revelations/
https://en.wikipedia.org/wiki/The_Suicide_of_Rachel_Foster
https://www.rockpapershotgun.com/the-suicide-of-rachel-foster-review
https://www.pcgamer.com/the-suicide-of-rachel-foster-review/
https://www.thegamer.com/suicide-of-rachel-foster-review/
https://www.keengamer.com/articles/reviews/switch-reviews/the-suicide-of-rachel-foster-tales-of-sadness-and-sorrow-switch/
https://www.gamestar.de/artikel/the-suicide-of-rachel-foster-test,3354406.html
https://www.deepl.com/translator
https://www.heise.de/news/The-Suicide-of-Rachel-Foster-durchgespielt-Spiel-mit-der-Provokation-4662055.html
https://www.deepl.com/translator
https://www.eurogamer.net/the-suicide-of-rachel-foster-review-shining-esque-hotel-adventure-doesnt-quite-dazzle
https://www.forbes.com/sites/mattgardner1/2020/02/26/review-the-suicide-of-rachel-foster-is-a-rollercoaster-ride-that-plummets-at-the-end/
That was actually your job, your "homework," to do before you ever even started writing a wall of text without paragraphs.
I actually only wanted to spare you from another debacle like this in the future.
You either a very stupid troll or very uneducated and simple minded person. You are literally sending me links from Wikipedia and sites such as Eurogamer aaaand the point is…? If by playing the game you can’t analyze it or look below the surface, then you cannot see at all. And who are you to judge others with their story interpretations or theories? I written all this based on MY experience playing the game, observing it’s story and looking for additional secret dialogues. Not by reading Wiki data or gaming websites, they are not related to actual game’s story in any way, shape or form.
So, why write a wall of text? ;)
Exactly. So, why bother writing a wall of text without paragraphs? ;)
Fair enough, and I quoted you (as an excuse for you), but that doesn't make it more worth reading.
At the end of the day, wrong is wrong.
You didn't get it.