Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Example: The ending implies (but doesn't confirm) that there IS a spirit haunting the hotel, but based on the dialogue it's the spirit of Claire, not Rachel. This suggests to me that the writer was more interested in vague ambiguity than constructing a solid story. Or something was lost in translation.
I've never thought that the spirit could be Claire before. That's an interesting theory.
And he threw in everything that's creepy in other games believing that's all it takes to evoke scares.
LOL, the ending really did squander some great voice performances.