Wolfenstein: Youngblood

Wolfenstein: Youngblood

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talloyer May 31, 2023 @ 11:29pm
The End
After 50 hours, I am finally done with Wolfenstein: Youngblood. All missions completed, even Treasure Hunt completed too, and now there is only grinding remaining: daily challenges, weekly challenges, replay missions, kill for XP, loot Silver Coins, a few remaining skills and skins... not compelling enough.
I had great fun with this game. It is a pity its potential was never fully realized, the marketing of Wolfenstin Youngblood sucked a lot, and there is not enough content to properly allow replayability and endgame unless you like this game a lot, which I did. Perhaps 1 more year of development would have been enough for that.
Anyway, time to wait for Wolfenstein III. :cozywolfensteinII:
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MetalDad Jun 1, 2023 @ 2:33am 
Agree. Sunk almost 3000 hours in the game over the years. I still play it every once in a while. I love the game mechanics, the level of detail and the stupid jokes of the girls. I grew up in more or less the same timeperiod as the game takes place, so "A cassette, cool!" brings me back to my childhood... ;). But I must agree with you: there are many more possibilities with this game. Many sewer entrances to be opened and many doors to be unlocked. But I'm afraid that's not gonna happen.
Wheaton Adams Jun 3, 2023 @ 3:39am 
I feel you there. Honestly, the game is fine, most people seemed to go on fire because it wasn't more New Colossus. I really, really wanted to like New Colossus on its release, but it was just like Metal Gear Solid 4: trying to put the story centerstage and gameplay as an extension of the story, at all costs...

Capping BJ's HP at 50 for plot reasons for the first half of the game, etc, I felt New Colossus's gameplay was held back by the story's excessive presence. Youngblood did the complete opposite, and at the end of the day, I believe a videogame should be a game first, right?
I mean, the game uses Idtech6, its ancestor is Doom, and when it comes to doom, games, and plot? Romero's quote works just as well, right? "Story in a game is like story in a p****n movie, you need it to be there but it's not THAT important."

don't get me wrong, if you look at Metal Gear Solid 3, the story is absolutely amazing, and the gameplay shines well. You can make a majestic saga of story chapters with videogames. It's just the game part of the videogame should technically be the main experience. That's why I liked Youngblood over NC.

I make some GZDoom modding and recently started tinkering with extracting YB's data files to see about making an inspired replica/analog on GZDoom some day set, say, a year after, elsewhere in France, during the full scale liberation of Europe? YB's endgame offers a lot of interesting ideas. But don't hold your breath, it's not like i'm going to make a whole new game overnight lol. I really wish I could make that tho.
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