Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Capping BJ's HP at 50 for plot reasons for the first half of the game, etc, I felt New Colossus's gameplay was held back by the story's excessive presence. Youngblood did the complete opposite, and at the end of the day, I believe a videogame should be a game first, right?
I mean, the game uses Idtech6, its ancestor is Doom, and when it comes to doom, games, and plot? Romero's quote works just as well, right? "Story in a game is like story in a p****n movie, you need it to be there but it's not THAT important."
don't get me wrong, if you look at Metal Gear Solid 3, the story is absolutely amazing, and the gameplay shines well. You can make a majestic saga of story chapters with videogames. It's just the game part of the videogame should technically be the main experience. That's why I liked Youngblood over NC.
I make some GZDoom modding and recently started tinkering with extracting YB's data files to see about making an inspired replica/analog on GZDoom some day set, say, a year after, elsewhere in France, during the full scale liberation of Europe? YB's endgame offers a lot of interesting ideas. But don't hold your breath, it's not like i'm going to make a whole new game overnight lol. I really wish I could make that tho.