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and the absolute worst ♥♥♥♥♥♥♥ disgrace to this game and the whole series: J****s
Same, talk about a huge disappointment after playing the other games.
We're playing (basically) LAN coop & bought this to play together.
I played it for so long because even with all it's flaws it's a nice singleplayer shooter in concept and I still had some fun with all the weapons this game offers: from going in double SMGs blazing to stealthing around the battlefield planting deadly surprises on enemies.
And if there was only one thing I could hate YB for, it'd be enemy spawning mechanics. All previous games had a fixed number of enemies. Every time Kommandants set off an alarm and called for reinforcements more enemies entered the level from a place that actually made sense and never spawned in your sight. In YB however, they can spawn on top of you. Really. You can clear all of the enemies but one in the whole city section, kill all Kommandants and if you make a noise that is heard by that last enemy ALL OF THE REINFORCEMENTS ASSIGNED TO THIS SECTION WILL SPAWN. I hate stealth clearing a whole building and then screwing something up by the entrance only to be greeted by 20 nazis running out of the building I just swiped clean or them spawning right behind my back.
On the one hand you can be standing out in the open, broad daylight, in full view of your target while you drop grenades onto them and they won't see a thing. And then in the next room you'll take half a step, fully cloaked, out of sight of everyone and one of them will heat-seek in on your location even if you move away a little, or just sense you by proximity as you invisibly crawl past behind them.
Pretty much the gameplay in a nutshell though, as you say it feels like it wasn't playtested. All the small things like weapon-swaps being cancel-able, map markers being vague to the point of not knowing if they are even in the same map zone, the incredibly awkward dual wielding selection and reload, and a million other things.
But then there are also little things like the arrows on the underground pipes which suggests some genuine thought was put into it, and that it all just went wrong somewhere along the line.
But I think I can get passed the feminisms and enjoy it as a co-op. Because then it simply relies on friend shenanigans rather than focusing on the game's story, cheesy dialogue, etc, for the fun factor to kick in.
Honestly... If this game came out with a different name like maybe just "Youngblood", instead of riding on the coat tails of a popular brand, that is Wolfenstein, it wouldn't be as hated on as it is now. Because there are some things that are ok in it. No game is flawless of course. But the direction they pushed with this one, was a huge mistake.
It's failure to achieve better reviews should teach them and any future dev a lesson about ever shoe-horning these types of narratives just to pander again.
My main complaint is that there's so many side missions mixed with the main missions it's kind of confusing what you do to progress the story. Or, if there is an easy way to tell, I missed/forgot the tutorial early on or haven't figured that part out yet (I know there's a "side mission" section but it seems like a lot of the missions outside that section are side missions too).
To be clear, I'm very ok with playing female protagonists. Just as long as it's not there to remind me that my gender sucks, every corner I turn. I imagined thats what many here were complaining about.
So how you describe it, sounds more appealing than other complaints I've read.
Just going off the trailers, it only seemed humorous/corny to me. (I've yet to play it. But I'll finally install it tonight)
I mean the visuals and some of the action looks pretty good.