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This isn't Mass Effect, and monetization incentivization doesn't make it so.
Considering your report that going back to a new game didn't feel much different from the end of the game, though, I really have to wonder what purpose "leveling up" has besides awarding skill points. The "permanent damage bonus" is of questionable and unverifiable benefit because enemies constantly level up along with you, and we don't know what kinds of changes they get while leveling up. To me not much feels different so I just have to assume that the level-up damage bonus is offset by increased enemy resistance, possibly. I feel like an experience bar to "next ability point" would have simplified things greatly. Or just grant ability points from objectives.
Fully upgraded throw nearly kills Tier 4-5 Jagers and one shots other light armor units.
https://youtu.be/an0bVaTjF_Y
The only issue I have is that I feel like I need one more hard barrier weapon. The AR is the only good one I’ve got so far, so I keep running out of ammo for it.
I wish the shotgun could be upgraded to be good against either barrier, depending on which mods you had on it.
All true :D
Also yeah, playing "The New Order" and "The Old Blood" beneath "Youngblood" and I've played a fair ammount of "The New Colossus".
Absolutely every game had enemies who could take multiple hits.
The orange shotgun guys in "The New Order" take a whole shotgun-magazin to the face before going down.
"Youngblood" has definitely less spongy enemies.
You need to pump drones full of lead in TNO, but now, 1-2 shots are enough.
I have to admit, it's kinda annoying with the 2 shield types, but it's still easy to manage.
And if you dual wield a pistol and a machine pistol at the same time, you can destroy both shields without switching weapons.
The pistol works wonders against shields, since you decide with a fast trigger-finger how much DPS you deal.
And with dual wielding, these things just melt armors.
I play constantly with a shotgun and when I see something with armor, I either press "Quick Weapon Swap" once for the Assault Rifle for far way armored targets, or I hit it twice for instand dual wielding pistols.
Basically, this simply gives you another quick-swapping method, since the Shotgun and Assault rifle are still selected for the one-time-pressed quick slot.
Is there a controller option/map in the menu?