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I was Level 34 and the enemies weren't much higher, but Lothar just shredded me. The incoming missles were out of control and no way to singlehandly dodge that. I had to stay between the door and elevator to keep my AI companion actually ALIVE beacuse she died every second and I had about 10 seconds? to get her up, otherwise I would have to restart the boss. Also the first phase, I had to shoot the backpack obviously, but it is kind of hard if either the AI does only focus me or literally walks after me so I can't shoot it in the back. I get the game was designed to play in co-op, but consider the next game to make it.. optional to have a companion?
My friend and I were around level 40, with our guns modded for accuracy. We're going to do another runthrough, and I'll mod for damage to see what happens...
After spending some time doing other things, we finally came back at level 45 - and we took him out.
I think the problem is that Lothar's minimum level is just a bit too high for players below 30 or so. The game either needs to gate the content and prevent the player from going in, or it needs to scale Lothar better. Regardless, the player really deserves a warning before being put in a situation where he literally cannot leave until the boss is dead.
Wrong! You need to fix this! If people are playing solo, they shouldn't be penalize because you made it a co op mission. Also you need to add better check point saves. Don't tell people to suck it up.
If people even bothered to realize what kind of damage he's weak to.
But no.. people can't figure out basic mechanics so it's the devs fault for players being bad at the game, and this has nothing to do with being a high or low character its what kind of weapon/attachments you use that make the fight easy or hard.