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But a single player game would be swell, yes. Every franchise could benefit from that at the moment. And in the case of Phantasy Star you can stick optional multiplayer onto it like the old times.
Sega's most popular Phantasy Star IP, PSO2,only garnered a grand total of 20,000 players 5 years ago. All other Phantasy Star IP are niche or nearly lost media. Because Sega's most popular JRPG is Shin Megami Tensei (and its spin-offs Persona series) and Yakuza Series.
Why bother wasting it on an Phantasy Star IP that is underwhelming, when they can remake a new Skies of Arcadia, Dragon Force, or Time Stalkers as single player. Or a Yakuza series that plays like GTA multiplayer.
If its another attempt on an MMORPG they could attempt again a Shin Megami Tensei Online 2.
PSO2 Global would shutdown if the server rent runs out, but NGS will continue in Japan without Global. And will likely never comeback.
From my view, it's Sega that's underwhelming. What a trash, Ship-of-Theseus company. Their most popular JRPG is Shin Megami Tensei? You mean ATLUS's game series? That Sega bought out? And THOSE guys ain't with the company anymore, either, for the most part. Sega can't do anything at this point without tripping over their own idiot feet half the time. You think I want them remaking more classic games?
I think the best part about riding this trash fire out until the end was getting into NGS yesterday, seeing the "hey, continue the main plot here" prompt come up, then ignoring that because the new urgent came up. At which point, waiting almost half an hour in queue, l-o-freaking-l, watching error message after error message pop up. All to get into what I'd say is THE most underwhelming fight of this entire trash fire of a game, ever since that very first urgent quest of "we made one of those sword/rifle enemies...but BIG!". Watching people get one-shot by big floppy PLAP PLAPS whapping against the floor over and over again, like watching 2... let's say "dying fish" bounce around and occasionally fly across the field to catch anyone who wasn't already constantly smashing the dodge button. And the the MARS segment, AKA "75% of the fight is THIS?!". OH BOY, just like 10-15 minutes of watching people mashing "attack" against this boring HP-sink that occasionally vomits out projectiles to catch anyone tripping over the awful, awful MARS controls. I got by with zero deaths by mashing my face into it and spamming sword swings. HOW EPIC!
At which point that whole big cutscene plays at the end, and I'm left gormless, because... what the hell is happening? Did I miss some other cutscene before this? Did I get punished by doing the urgent before going back to the cutscene vendor? I go back there today, because the trash fire is still going on and I felt like stirring the embers (although, at this point, the Cookie Clicker game I got going on in the background is much more engrossing, by a large margin). I check the quest counter, and see, well, no, according to the list, I didn't miss any cutscenes. I go to the cutscene vendor, get some fluff
AND THE THE FREAKING CREDITS ROLL AND MY SIDES ARE SPLITTING AND I AM ASCENDING IS THAT IT REALLY OH MY GOD IT WAS ALL WORTH IT
And I'm left with questions, like:
- Did I actually miss some kind of cutscene before this that I'm now locked out of because I did the urgent first, and Sega sucks at making games?
- Wait, isn't there supposed to be a single-player version of this fight, like almost all the other major plot beat fights? Is this also something I'm locked out of now?
- Do I even care enough to find the answers to the above? Oh wait, I can actually answer that one. No, no I do not. I don't care why they threw images of the PSO2 Plot Girls up in the end there, I don't really give a damn about the sub-fanfiction-tier story or writing, and watching it end on that note is HILARIOUS.
Nah, the Phantasy Star series, overall, with a miss here and there was pretty darn good. The company that has the IP (why even call them "Sega" anymore) is awful. The people they put in charge of NGS were incompetent, and NGS was an absolute debacle. An absolute half-existence of a game, which most of the time felt like the "designers" throwing random things at a wall hoping they'd stick, then usually forgetting what they previously threw up there. Then they threw in "base building" to cover for the complete lack of content. And now this. The end. I'd imagine at this point most of their income came from people playing scratch tickets to get a dozen flavors of "Balloon Bosoms".
But nah, it's not "Sega"'s fault, it is the IP that is underwhelming. /principal skinner
I dont even know the story, I havent finish base PSO2 fighting a giant version of those humanoid rabbits in Desert world and I am still somewhere finding Manon in NGS. I havent bought or upgraded any weapon or armor for 3 years.
I do spend hours renovating my mansion in the creative space and in the Salon. Didnt we call it Phasion Star Online 2 since 2015?
Baloon Bossoms are base PSO2 items, NGS costume are less daring than base PSO2. NGS just allows more accesories and accesory angling that allows players to manipulate accesories like its an entirely new outerware. Because of that a spherical object cost more than a Baloon Bossom these days.
Again NGS will remain in Japan with its future updates, when Global server rent dries out.
If NGS were to go down, it would go down in the West only. And all this will have achieved is leaving a hole in the Phantasy Star franchise's timeline in the Western world as the game continues to operate in Japan until a proper new game gets made. Even then, they are certainly going to think twice about giving it a global release considering the uncivilized ways in which the audience here conducted themselves for 5 years and counting. Heads must have rolled at Sega HQ over the decision to bring PSO2 to the West lul.
Steam is the biggest game platform in the world, I doubt this game has more than 4k players spread across all platforms or even 3k. Do you think someone play this ♥♥♥♥ on epic or xbox store? lmao
Each full bar is 200 players.
On Vael's release day, Ship 1 Global totaled about 7-8 bars.
Ship 2 has about 10-15% more players than Ship 1.
Ship 3 and Ship 4 have about 50% less.
All-Ship players are not shown in their own ship's blocks. On Global, this "ship" has up to six blocks, this means at least 1,000 players have recently been to All-Ship content.
It can be safely concluded that Global has around 4-5k players at a given time in the day. As for the total amount, timezones will have to be taken into account, because well-adjusted human beings typically do not stay logged into an online game all day.
JP? Over 50 blocks in All-Ship alone. When I said it's only your neglected child version that's struggling I really meant it. All your impotent seething will accomplish in the end is killing the game for your own side (haven't seen anything come out of your efforts though! maybe four more years?) but that's about it.
1. They talk to the community in Japan, there are multiple irl events and advertisements of NGS.
2. All live service games depend on whales.
3. The bulk of PSO2 caters to Japanese players that use line, twitter, and pixiv.