Phantasy Star Online 2 New Genesis

Phantasy Star Online 2 New Genesis

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Nuswodahs Aug 16, 2022 @ 1:54pm
Wind Physics???
Something I noticed and enjoyed about base PSO2 was the wind physics. My characters hair would often blow in the wind.

Unless I've missed it, does NGS have wind physics? I see my characters hair move when she moves but I have not seen any wind physics even when it's windy on the game. Has anyone seen wind physics in NGS?
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Showing 1-8 of 8 comments
VanillaLucia Aug 16, 2022 @ 2:18pm 
Phantasy Star Online 2 had "some" physics like these in New Genesis this is both toned down and changed so it looks more "plastic-y" and cape-like overall.

Personally, I wish Sega would have learned from tri-Ace and implemented what they did for Phantasy Star Nova (the offline spinoff to Phantasy Star Online 2) in terms of both cloth and hair physics.
Gilver Redgrave Aug 16, 2022 @ 2:51pm 
That poorly written code of Sega struggles to stay alive as it is. If you add even more complext things that need to be calculated in the background the game will take multiple one more on the patch after. ( 1 more mean extended maintenance)
DRIFTER Aug 16, 2022 @ 6:50pm 
Not only did PSO2 have subtle attention to detail as you say (not just character hair, but clothing, accessories, and vegetation all sway as well) ... but the shaders / lighting was better in base PSO2. Around the time NGS went live, which technically happened a bit sooner with PSO2's final "maintenance mode" patch for consoles, I believe, we lost all the lighting effects that made the graphics pop, like bloom, highlights, and certain shadows. Many speculate the loss of these is actually a bug and not intended, but SEGA doesn't seem to have any interest in fixing it.
VanillaLucia Aug 16, 2022 @ 7:20pm 
Originally posted by RUNN3R:
Around the time NGS went live, which technically happened a bit sooner with PSO2's final "maintenance mode" patch for consoles, I believe, we lost all the lighting effects that made the graphics pop, like bloom, highlights, and certain shadows. Many speculate the loss of these is actually a bug and not intended, but SEGA doesn't seem to have any interest in fixing it.

A lot of this was documented in the March 2021 updates for Phantasy Star Online 2 on the Japanese side (the fabled Graphics Engine Update that Global players were very excited for and never got). This update was meant to bridge Phantasy Star Online 2 with New Genesis by introducing the N-Spec cosmetics (the first five Oracle Renewal Collection AC Scratches, early-access to the New Genesis character creator for those who had the cosmetics, and seeing the intended way the new cosmetics are going to look going forward).

This update broke so many things for the old game (Sega's old hacky graphical designs, their old way of making materials appear, and especially breaking PlayStation 4 performance from what used to be a buttery-smooth 60 FPS to a barely playable 4-5 FPS with numerous audio problems and graphical problems.

To add on top of all this, numerous issues were reported by players of the first Closed Beta for New Genesis (players in this beta had access to their cosmetics, equipment, and most of their account data from Phantasy Star Online 2 for use in New Genesis to test functionality like moving between the games, testing balancing, and seeing how things looked in the new graphics) that were never addressed and to this day are still unresolved. Sega ended up making some very quick band-aid fixes for how things looked in the new Graphics Engine to get performance working nicely - but it's absolutely no secret that Phantasy Star Online 2 is left in a far worse visual state because Sega created a new foundation for the graphics but didn't go back to address their older spaghetti code to make sure things looked as they did or nicer in the new graphics engine.
DRIFTER Aug 16, 2022 @ 7:46pm 
As I am completing the PSO2 story, I am deeply regretful I didn't record it all before the graphics downgrade. It looks terrible in certain scenes, and if there was some way to mod the game without tripping the anticheat checker, I would do it in a heartbeat.
Hexo Mia Aug 16, 2022 @ 9:18pm 
Originally posted by Nuswodahs:
Something I noticed and enjoyed about base PSO2 was the wind physics. My characters hair would often blow in the wind.

Unless I've missed it, does NGS have wind physics? I see my characters hair move when she moves but I have not seen any wind physics even when it's windy on the game. Has anyone seen wind physics in NGS?

oh yeah hair doesnt flow anymore on NSG, they even cut short on physics, Ironically the older hairstyles still have them, my Lisa hair flows a lot while dashing but all the new hair is like in permanent time stop, it looks so ass.

and that was not bad enough, they completly ♥♥♥♥ up base PSO2 on the procress, as @VanillaLucia tell.
Last edited by Hexo Mia; Aug 16, 2022 @ 9:22pm
pseudo Aug 18, 2022 @ 2:57am 
Originally posted by VanillaLucia:
but it's absolutely no secret that Phantasy Star Online 2 is left in a far worse visual state because Sega created a new foundation for the graphics but didn't go back to address their older spaghetti code to make sure things looked as they did or nicer in the new graphics engine.
I think the worst part about it is that it would probably be rectified if they just applied a new profile for the graphics that closely simulates PSO2's shaders/lighting when you're in the PSO2 side of the game. Between that and completely chucking out the UQ schedules (they could have just taken previous years schedules and applied them to automate events) Sega didn't just bury PSO2, they practically took a dump on its grave.
Crystal Sharrd Aug 18, 2022 @ 12:51pm 
Originally posted by RUNN3R:
Not only did PSO2 have subtle attention to detail as you say (not just character hair, but clothing, accessories, and vegetation all sway as well) ... but the shaders / lighting was better in base PSO2. Around the time NGS went live, which technically happened a bit sooner with PSO2's final "maintenance mode" patch for consoles, I believe, we lost all the lighting effects that made the graphics pop, like bloom, highlights, and certain shadows. Many speculate the loss of these is actually a bug and not intended, but SEGA doesn't seem to have any interest in fixing it.
Yeah, definitely a bug caused by the new engine.
As for OP, haven't seen it at all, on clothing or hair, outside of the updrafters maybe affecting hair.
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Date Posted: Aug 16, 2022 @ 1:54pm
Posts: 8