Phantasy Star Online 2 New Genesis

Phantasy Star Online 2 New Genesis

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Oxidine Jun 11, 2021 @ 12:23pm
Shifta/Deband locked behind techer mainclass?
Does anyone have any idea on why these are locked behind techer as a mainclass and not like OG pso2 were it was just magic?
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Showing 1-13 of 13 comments
Aegix Drakan Jun 11, 2021 @ 12:32pm 
Probably to give the Techter the feeling of being the definitive Support Class.

Which, you know that's fine by me, but in the process it took something away from Forces.

And right now, I'm feeling like Forces are severely lacking in versatility compared to Techters, who get Techniques, Melee, buffs, and most of the cool stuff from Forces.
Jupiter Pulse Jun 11, 2021 @ 12:35pm 
Originally posted by Aegix Drakan:
Probably to give the Techter the feeling of being the definitive Support Class.

Which, you know that's fine by me, but in the process it took something away from Forces.

And right now, I'm feeling like Forces are severely lacking in versatility compared to Techters, who get Techniques, Melee, buffs, and most of the cool stuff from Forces.
Would be nice if they gave more damn info about how Force works in NG. Because there is some extra ♥♥♥♥ that isn't covered by the subtext on the abilities. Especially for their charged variants.
Oxidine Jun 11, 2021 @ 12:40pm 
So im all cool with classes being "unique" but why not allow those uniquness's to shine as a subclass as well? I dont see a reason why these need to be locked behind main class, it makes it feel like as a subclass, it has nothing to offer.
Jupiter Pulse Jun 11, 2021 @ 12:46pm 
Originally posted by AnimuBoobaru:
Originally posted by Jupiter Pulse:
Would be nice if they gave more damn info about how Force works in NG. Because there is some extra ♥♥♥♥ that isn't covered by the subtext on the abilities. Especially for their charged variants.
This game fails to explain a lot of things. I still don't know what the Twin Daggers and Double Saber weapon abilities do.
It just bothers me, because I was trying to do some calculations for fun to see best dps on a full burn, And it looks from a potency field that Gifoie completely ♥♥♥♥♥ on every other ability for Force. Also comes off to completely ♥♥♥♥ on any other when it's not the weakness too.

Like, 40% more damage if you do a full PP burn on just Gifoie charged over any other ability.
Last edited by Jupiter Pulse; Jun 11, 2021 @ 12:48pm
sofia ciel Jun 11, 2021 @ 12:54pm 
Originally posted by Aegix Drakan:
Probably to give the Techter the feeling of being the definitive Support Class.

Which, you know that's fine by me, but in the process it took something away from Forces.

And right now, I'm feeling like Forces are severely lacking in versatility compared to Techters, who get Techniques, Melee, buffs, and most of the cool stuff from Forces.

OTOH, isn't PP Convert now a main class skill on Forces? Same with Photon Flare.

Seems like the idea for Forces is that they play it safe from afar w/Talises, then switch to Rods when an enemy is Downed, pop PP Convert + Photon Flare, and go ham w/fast charge techniques; while Techters are made to be in the thick of things while throwing out the Shifta-Deband skill.

Which, yeah, means that Forces are definitely lacking in versatility, but also possibly also that the one thing they do, they do especially well
What A Strange Game Jun 11, 2021 @ 12:59pm 
Originally posted by AnimuBoobaru:
Originally posted by Jupiter Pulse:
Would be nice if they gave more damn info about how Force works in NG. Because there is some extra ♥♥♥♥ that isn't covered by the subtext on the abilities. Especially for their charged variants.
This game fails to explain a lot of things. I still don't know what the Twin Daggers and Double Saber weapon abilities do.

Off topic but:
Twin Dagger's weapon ability blocks and repositions. It no longer keeps you airborne indefinitely like vanilla PSO2. Not too much to it

Dual Saber's ability is a parry similar to the Rod's. There's a skill where you can hold the ability down to turn the tornado that surrounds you into a more focused high damage attack that seems to have a lot of iframes? It's hard to tell due to lag
Dakiaris Jun 11, 2021 @ 1:06pm 
I really don't get why people keep saying techter is defensive support.... It does as much if not more damage than some of the other classes and just has the ability to buff as the class mechanic.


I felt the ranger to be more of a support this time around due to it feels like less damage than the other classes while also keeping blight bullet which arguably is a better support skill than shifta/deband right now. Blight bullet gives a much larger combat effect this time around than the buffs.
Plaguelight Jun 11, 2021 @ 1:14pm 
Originally posted by Dakiaris:
I really don't get why people keep saying techter is defensive support.... It does as much if not more damage than some of the other classes and just has the ability to buff as the class mechanic.


I felt the ranger to be more of a support this time around due to it feels like less damage than the other classes while also keeping blight bullet which arguably is a better support skill than shifta/deband right now. Blight bullet gives a much larger combat effect this time around than the buffs.
Support Fire has always been the best part of playing a Ranger, you don't want to deal the most damage, you just want to take advantage of staying at a distance, having skills that let you penetrate and move around easily, while maintaining a constant stream of damage.

Techter is meant to be supportive with Tech, helping the melee out while also being in the thick of it, whereas Force and Rangers stay in the backline, helping out as best they can. Techter has access to all the best supportive abilities, with the advantage or getting into the fight with the melee, as well.
Crystal Sharrd Jun 11, 2021 @ 1:20pm 
Originally posted by Aegix Drakan:
Probably to give the Techter the feeling of being the definitive Support Class.

Which, you know that's fine by me, but in the process it took something away from Forces.

And right now, I'm feeling like Forces are severely lacking in versatility compared to Techters, who get Techniques, Melee, buffs, and most of the cool stuff from Forces.
Techters have access to moee techniques than just Foie, Zonde, and two flavors of Barta!?
Abjuration Jun 11, 2021 @ 1:34pm 
I think that's because otherwise kind of everyone would be forced to sub tech and buff himself every minute to maximise the output. It would restrict our choices and the buffing routine would get tedious.
VanillaLucia Jun 11, 2021 @ 1:50pm 
Originally posted by Green Theater:
I think that's because otherwise kind of everyone would be forced to sub tech and buff himself every minute to maximise the output. It would restrict our choices and the buffing routine would get tedious.

In New Genesis, Shift/Deband is a simple click that instantly applies the buff so every minute when it runs out the buffs should already be more-than-easy to tap. With such a short cooldown unless you're intentionally spamming Shifta/Deband it should always be ready by the time your buffs run out.

Considering that no classes have a "Universal" damage boost otherwise that is accessible without particular conditions it makes sense to me that the Techer is a very popular main class for that damage boost considering how popular the Hunter was as a subclass in the original game Fury Stance (essentially free damage boosts for absolutely no extra effort beyond leveling up).
Oxidine Jun 11, 2021 @ 3:33pm 
I understand with what people are saying that tech needed some unique things to make it worth playing, but there is no merit in using it as a subclass vs force
⭕TheSodaman Jun 11, 2021 @ 4:37pm 
Originally posted by Oxidine:
So im all cool with classes being "unique" but why not allow those uniquness's to shine as a subclass as well? I dont see a reason why these need to be locked behind main class, it makes it feel like as a subclass, it has nothing to offer.

The Shifta/Deband build loses its value completely as a subclass unfortunately.

For Techter subclass as it is now, I see maybe two other ways to build it - at least without flat out using the Wand / techniques under a non-Force main.

For Force users, the Techter sub can save skill points on the ice, lightning, and Talis-related skills.

For others that want to get more out of their Photon Blast, they have the skills at the top. Though there are probably other classes that synergize better depending on what a player is doing or choosing.
Last edited by ⭕TheSodaman; Jun 11, 2021 @ 4:38pm
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Date Posted: Jun 11, 2021 @ 12:23pm
Posts: 13