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It's a good stat to build but items that give crit rate are very rare, notably only the "sezun" and Duel augments, the fatele pre-fixes and your skills and "sezun" and duel augments are situational. Outside of the event/duel, it won't trigger. If you have a Verschmelz weapon, it is very good, you just have to build beyond its negative potency and you'll get a killer weapon that always crits. Variance and Floor potency become meaningless with it so don't bother with these.
Crit Chance is additive, so once you know the numbers you can just add them together, unlike most stats in this game which is multiplicative. Here's the rundown:
- Most weapon have base 5% Crit Chance, with the exception of Argenti.
- Up to +10% Crit Chance from Braver's Main Addon Skill
- Up to +15% Crit Chance from Slayer's Sub Addon Skill (Downed Critical Hit Rate Up)
- Up to +100% Crit Chance from Weapon Potentials, depending on the weapon
- Up to +22% Crit Chance from Fixa Fatale
- Up to +30% Crit Chance from Main Class Slayer Skills (+5% Max for Sub Class)
- Some augments can also give additional Crit Chance, such as Sezun (seasonal) or Defi (duel)
- +5% if Tier 3 Flugelgard Buff
- Specific location, such as Leciel Exploration and other quests, can also give additional Crit Chance
EDIT: forgot Verschmelz and sezun/defi augs
I wish people wouldn't pretend they know what they're talking about.
Mechanically, a crit is a 100% weapon ATK roll with 1.2x potency multiplier * crit potency multiplier