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Speaking of time gates being the antithesis of fun, remember the reports about the endgame time gate in Anthem being very contentious among the dev team?
"Zeig" was not added to PSO2 until way way later and his exchanges. Same thing with the item exchanges in NGS, the freebies or easily earned gear will come eventually... Ah, the cycle repeats.
Did you stack up to close to 500% rdr on pso2 day or just another F2P only pleb?
BP means nothing with regards to loot drop. Only RDR matters. The pay 2 win players ALWAYS have an upperhand to a F2P pleb.
You may win like a lottery winner in a billion dollar bonaza. That's pure luck. Otherwise, wait for freebie 11 stars in the future...
Dude cant even read, making comments unrelatable to drop tables. who df would want to wait that long? No one.
RDR = Rare Drop Rate booster. It IS related to drop tables.
It increases the amount of drops you get, indirectly raising the chance of you getting a rare item, with the unfortunate side effect of filling your inventory with junk.
PSO2 has a sequential drop table, it "rolls" to see if you get another drop after you get the first one, an RDR booster increases the chance of you getting "the next drop".
For example (not accurate, just an example) the chances of you getting 1 drop is 100%, 2 drops is 100%, 3 drops is 90%, 4 drops is 50%, 5 drops is 10%. When you kill something, the computer "rolls" drop 1 and succeeds, you get 1 item. Then it rolls for the next item, (100%) and succeeds, then you get 2 items in total, then it "rolls" to see if you get 3 items (90%). If it fails, you only get 2 items and the process stops. If it succeeds, you get 3 items and it rolls for a 4th etc etc.
RDR boosters just raise the "chance for next item" odds by x%. For example 300% RDR would change the odds to (300%, 300%, 270%, 150% and 30%) in my example. So you get more chances for a rare item but with the side effect of filling with junk very fast.
However,,,Xoveris so easy to get then wingard doesn't exist. Two extremes is boring.