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Now the other problem. Soaring Blades is more a physical attack build. Techniques are more for Jet Boots where the Techniques you use gives your weapon an elemental attribute. So if you are using Soaring Blades, focus more on your PAs than your Tech.
Harrier Type 2 is alright but it depends on what you're fighting. Problem is you need to invest 10 levels for a small increase that has varying usefulness depending on the boss you're fighting.
Harrier Type 3 is so so. Attack speed is always designed to only give you a minimal DPS increase but lower DPP. For Bouncer thay parries mid attack, the faster animation isn't as useful.
Pheasant Type 1 makes it into a prefire bomb. The way the first half Pheasant works, you store the hits as you roll so if you can start the PA before an opportunity to attack and roll into a weakpoint, you apply all those extra hits. Only use it if you are very technical in it's use, such as starting the PA 3 seconds before Falz Aegis attacks, parrying the attack and landing all the hits stored up at that one moment. It lets you backload a lot more damage over a longer time and works like a weird Sword Overcharge.
Pheasant Type 2 is the power pick. It's a increase in DPS and DPP if you can sit in place and land all the hits with the follow up. It makes Harrier -> Pheasant an extremely efficient combination but needs you to be good at parrying to never have to cancel out of the spins.
Pheasant Type 3, same as Harrier Type 1, it's the safe pick but IMO, the for Pheasant, the other 2 choices are more valuable if you can use them right.
I only use Jet Boots recreationally so can't give good advice there.
Note: DPP is damage per photon. It's quite valuable for DB Bouncers because PP recovery on your normals are quite lackluster. With good DPP, you can recover most of your PP used for starting a PA from parrying, allowing you to never having to use normals against many bosses.