Phantasy Star Online 2 New Genesis

Phantasy Star Online 2 New Genesis

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PSO3 could be a successful subscription based MMO if SEGA buys a calendar and realises it is 2024.
THE PROBLEM:

There is literally only one obstacle standing in the way of SEGA from making a successful subscription-based MMORPG of international success and acclaim in PSO3.

The same obstacle that separated FFXIV 1.0 and ARR between failure and critical success and that Yoshi-P himself criticised at large during his post-ARR launch interviews:

SEGA needs to learn to let go of the past and finally stop approaching MMO development and publishing as if we still lived between 1995 and 2005

Sadly, this is a really big hurdle for a Japanese company to jump over, as theirs is a culture of seniority and borderline worship of the elder and the "old golden days".

THE SOLUTION:

SEGA need to understand that in order to make a successful MMORPG in 2024 you need to release A COMPLETE GAME on day 1, and then, you expand and build upon that COMPLETE GAME with more to do and see.

This habit of releasing an empty playground to build upon over the years needs to DIE! Kill it, murder it, bury it in the same landfill as ET the Extra-Terrestrial for the Atari.

1) Release the game with a complete 40 to 60 hours campaign for people to enjoy and get invested in and attached to the characters, this is important to returning players.

2) Release the game with three pieces of endgame content, two casual oriented and at least one that challenges organised groups and guilds.

3) Have three more pieces of endgame and a few seasonal events ALREADY DEVELOPED BEFORE RELEASE so that during the EXTREMELY CRITICAL FIRST YEAR OF RELEASE you get nothing but good press and earn the player´s loyalty.

4) The second you notice the MMORPG is successful, take a page from FFXIV and:
hire, hire, hire HIRE!! Invest in your game instead of funneling all profits to make yet another failed Sonic game no-one cares about, INVEST IN YOUR MMORPG.

The rest is literally simply staying consistent and hard at work, once the first year is passed it is pretty much smooth sailing unless you screw up massively.

It REALLY is not that hard, it just requires an initial investment and a vision of your MMORPG that goes beyond a shallow cash-cow with which to fund other projects.
Dernière modification de YuGames; 26 févr. 2024 à 12h32
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Affichage des commentaires 61 à 75 sur 129
based a écrit :
nobody would take your endless score seriously if you didn't solo it.

Thats literally all your arguments stand on isnt it ? YOu cant compare E-Pen then its useless right ? Hence why you wanna ride that Solo stuff so badly and wanna see pictures of me doing solo or 4 man stuff so bydly because it E-Pen content.

Yeah i can see why for a person like you NGS does things better. However base PSO2 was known for a decade to be a socialization MMO. NGS is knows to be a lewd fashion sim. So the past decade proves you wrong. Also Divide Quest had Solo and Multi rankings.

So yeah all in all your arguments are sorely based on comparing your D with others. Ey if you swing that way good for you but dont pretent base PSO2 didnt promote playing with each other because youre an solo elitist.


RX-3DR a écrit :
The weekly Clan ranking was a thing since base PSO2 where you had the rankings based on things like Rare item drops, which also favored larger clans with more active players stacking as much RDR as possible.

While this is true you dont consider the fact that times have changed. Back in base we had many large guilds competing with each other. On Ship1 its always the same guild in first place in NGS. The amount of people playing droped drastically and you can see that pefectly with the guild rankings. You wanna compete you join one of the already big guilds. If they are full youre outta luck....game over. Its not like in base where you create your own Alliance and 1 week later you have like 50 people that all play actively. Hell back in base we created 3 full German Alliances.......in NGS we broke our Necks just creating one and in the end we broke up and joined international alliances.

Player count decreased. Guild Rankings aint "cpmpetition" anymore. The big Alliances can literally sleep on their Ranking.



And as far as weekly rankings go. Those were so irrelevant and horrible that they had to remove the SG farm from the base game (because people rather kept doing those) and then place in on the NGS weekly rankings. So you guys pretty much wanna tell me irrelevant content that has been forced upon you is good relevant content now ? Yeah aint happening. If base game SG gain was still available no one would do NGS weekly ranks anymore just like before.


But i assume you guys just forgot that ever happened.
Gilver Redgrave a écrit :
Thats literally all your arguments stand on isnt it ? YOu cant compare E-Pen then its useless right ?
nope, in the first place i ever talked about gearing, then in your impotent rage you tried to shift the focus to "challenge" and dismiss things which did not qualify as such. the subject of 4-man fights (sodam UH) and solo affairs such as masquerade, ult sodam and phaleg were brought up first by none other than yourself. evidently this epeen-measuring solo content which you have no shortage of contempt for occupied your thoughts more than it did mine even though i am supposed to be toxic elitist solo player according to you. you are nothing but a walking pile of fallacies and projection.

also, my stance is never that NGS does things "better", but that virtually every crappy/questionable design in NGS can be traced back to base and the reason the game is in its current state is because not only did everybody let sega violate them for 10 years, the more oblivious part of the world even applauded them for doing so. scattered development focus on meme recycled content instead of what's actually good, a predatory freemium model, live service play everyday garbage, the all-out monetization of inconvenience, catchup after gameplay skip after catchup, an overall miserable experience where nothing you do outside of bad/repetitive content or boost weeks and PSO2 days ever feels rewarding or not straight up suicidal - gear affixers and bonus key runners could tell you all about it. this is the bed you made for yourselves and seeing the collective tears over it now is poetry.

base PSO2 was known for a decade to be a socialization MMO. NGS is knows to be a lewd fashion sim.
i don't need a global baby to tell me what a game i've played for a decade is like. behold, the wholesome puritan paradise that was PSO2. boy, i didn't have to scroll for more than 2 seconds to find china dresses, bunny suits and school bloomers.

https://pso2.swiki.jp/index.php?%E3%82%B3%E3%82%B9%E3%83%81%E3%83%A5%E3%83%BC%E3%83%A0%E3%83%BB%E3%83%91%E3%83%BC%E3%83%84%2F%E5%A5%B3%E6%80%A7%E7%94%A8

https://pso2.swiki.jp/index.php?%E3%82%B3%E3%82%B9%E3%83%81%E3%83%A5%E3%83%BC%E3%83%A0%E3%83%BB%E3%83%91%E3%83%BC%E3%83%84%2F%E5%A5%B3%E6%80%A7%E7%94%A8%2F%E3%83%AC%E3%82%A4%E3%83%A4%E3%83%AA%E3%83%B3%E3%82%B0%E3%82%A6%E3%82%A7%E3%82%A2

this is the mark of a game which was totally not a horny fashion sim, ladies and gents, the dinky catalog in NGS could triple in size and still not get anywhere close to this banger. oh, and try not to look at the weaponoid outfits or emotes. they contain lethal doses of heterosexuality.

and i shouldn't have to remind anyone that boob pads, spheres and smart inner existed long before NGS came into being.

also, on the subject of the SG "farm",

SG is one of those secondary freemium currencies which the friendly corporation would initially shower you with, then bait you into misusing all of it in the hopes that, in your panic, you would stumble upon a friendly exchange menu where you can obtain more of it at the low, low rate of five times the game's premium currency. in short, it's the mother of all premium currencies.

the idea that you are entitled to "farm" something like that is hilarious. the only reason some people even managed to "farm" it in that short window was because the rest of the playerbase wasn't there to put a wrench in their plans.
Dernière modification de based; 2 mars 2024 à 4h28
based a écrit :
the subject of 4-man fights (sodam UH) and solo affairs such as masquerade, ult sodam and phaleg were brought up first by none other than yourself. evidently this epeen-measuring solo content which you have no shortage of contempt for occupied your thoughts more than it did mine

Unlike you i never questioned anyone doing those and even asked for pictures of prove because unlike you i dont care about my E-Pen. I also very clearly said that this iscontent for people that wanna challenge "themself" and i never in any context said its content to do because you wanna show off like you just did when saying this:
"nobody would take your endless score seriously if you didn't solo it."

So the only person bringing the opinions of "others" into his personal challenges was you.

But nice try shifting this around. Didnt work tho.


And i never questioned PSO2 being filled with lewds aswell. However if THAT is the best you can do in an attempt to disprove the fact that PSO2 was always about being social with each other then ask yourself as a so called JP Veteran how the game survived for a decade. I would assueme because of the people you meet online. Unlike NGS where people take hiatus over hiatus and you can be happy when you finaly logged in at the same time a friend of you does.


So yeah tell me. When base PSO2 was as bad as you say why do you bring up a**pull arguments like this instead of real ones ?
I highly doubt Based has been playing for as long as he claims because i am yet to see him write a single post about PSO2JP that is not late EP4+ knowledge.

Whether he tried the game before that i obviously cannot tell, but he certainly was not a dedicated or regular player until everyone else joined or he would know better.

His opinions, claims and vision of PSO2JP align A to Z with those of people who joined in the late stage PSO2JP when the Tweaker 2.0 made it easy and the game got popular, and then hopped to NA.
Dernière modification de YuGames; 2 mars 2024 à 5h25
Gilver Redgrave a écrit :
And i never questioned PSO2 being filled with lewds aswell. However if THAT is the best you can do in an attempt to disprove the fact that PSO2 was always about being social with each other then ask yourself as a so called JP Veteran how the game survived for a decade. I would assueme because of the people you meet online. Unlike NGS where people take hiatus over hiatus and you can be happy when you finaly logged in at the same time a friend of you does.
the game survived for a decade because of whale and lobbyrat money, money, money. a MMO "survives" when it has a stream of money to keep its services running; freeloading pigs logging in, encountering and whispering pleasantries to each other does not generate a single dime, no matter how much they love to prop up their importance. the japanese community was much more cordial with PSO2's gachaslop practices and would not hesitate to scratch. that remained true to this day, which is why there is almost never a shortage of anything on the JP markets. JP, in addition to spending more, was also about 5 times more alive than global, going by block population or the average headline's view count. PSO2 additionally had two more phone gacha games and several merch-bait media. those combined with scratches out of the wazoo (and very enticing premium perks and a cancerous whale affixing game, etc.) were what kept the game going.

now you'll probably say, "ok, but the fashion is just a stepping stone to socialization which is the end goal!!". not really, because while some of them are doing it so they could occupy a space in the lobby and around shop terminals like zombies, or babble schizophrenic nonsense to unsuspecting strangers in their desired anime avatar (same brand of socialization as a couple other games i know), a lot of them simply forgo the socialization to enjoy a single player experience with their fully customized character instead. it helps that PSO2 pulled out all the stops to make sure you can play the entire game without manually partying with anybody or saying anything in chat, ever.

YuGames a écrit :
I highly doubt Based has been playing for as long as he claims because i am yet to see him write a single post about PSO2JP that is not late EP4+ knowledge.

Whether he tried the game before that i obviously cannot tell, but he certainly was not a dedicated or regular player until everyone else joined or he would know better.

His opinions, claims and vision of PSO2JP align A to Z with those of people who joined in the late stage PSO2JP when the Tweaker 2.0 made it easy and the game got popular, and then hopped to NA.
i don't remember if i said this before, but i dropped the game for a while after the closed beta because while it mechanically had something going for it for an 2012 MMO, it had no content whatsoever. the game also underwent massive changes from ep4 onward and most of the things that happened earlier were swept under the rug. they killed the old grind system (good ♥♥♥♥♥♥♥ riddance), they killed matter boards, the game had a shift in tone and design that persisted to this day. and ep4 and ep6 were commonly agreed to be the golden eras of PSO2, it makes sense for me to fixate more on them or else you'd just see more negativity from me.

i play the game untranslated. i'm still playing on JP now and the only reason i'm occasionally on NA is because one of my friends doesn't read moonrunes

you know what i really want after all this, forget about MMO, subscription and all that junk. this series should go offline again.

Didaibr a écrit :
There were alot of pretty cool style back in PSO2, the quality dropped alot to NGS IMO :/
I wish they increase the release of refined form :(
i agree. oh and give me my PSU outfits again
Dernière modification de based; 2 mars 2024 à 6h21
based a écrit :
now you'll probably say, "ok, but the fashion is just a stepping stone to socialization which is the end goal!!".

No. I will say as sad as it sounds that flexing with ones money is a part of social life even before gaming became a thing. I mean every single one of us at least once logged in and was like :" Now i can finally show off what i got." Dont deny it you did that aswell.:MonkThumbsUp:

Thats the whole reason why NGS as a fashion Sim survives. The gameplay loop is horrible and most "gamers" left the game while the "fashion Sim" people stayed and do weird and or rather questionable stuff with it.

So yeah as sad as it sounds money is the most social thing these days.
it's not NGS that survives as a fashion sim, that's every game in this genre. every one of them eventually devolves into people idling in a pile of cosmetics like ghouls, or banging each other in an instance somewhere. an exception to this does not exist, because if it did, people would be busy playing it instead of lamenting about some other irrelevant game that failed their expectations.

and there's nothing surprising here. it's a simple law of the universe that content will never be churned out as fast as it is consoomed. what you're witnessing is the most normal occurrence in this genre ever: people leaving once they run out of things to do. i should point out that i'm here because some other more popular, more successful game dried up. for about a year now.

so people leave to play something else or tend to their lives. the question is, what is wrong with this?

does people playing something else or taking a break from video games bother you? nah, that would be insidious.

are you concerned about the company's bottom line? you don't, i don't. none of us cares that much about a corporation's well-being. we're also freeloaders, and we condemn gambling. you and i could be throwing our lives at a free MMO for any reason, and they will still not see a single penny from us. the game can be alive or dead and it will always be the dreaded fashion players who are backing it up.

some nerd have protested to me in the past: "i contributed with my premium set!". yeah, and someone who changes clothes slightly often pays 20 times your premium every week. that's like puffing your chest and saying welkin ♥♥♥♥♥♥♥♥ in genshin is a significant statistic.
based a écrit :
it's not NGS that survives as a fashion sim, that's every game in this genre.

What genre are we talking about because NGS has a little crisis with deciding what it wants to be.:ImoriBlep:
multiplayer online game.
based a écrit :
multiplayer online game.
- TemTem
- Path of Exile
- Elden Ring
- Literally any ARPG with online function
- Borderlands

I mean i could go on and on.

Maybe you wanna narrow the genre down a little ?
nope, i'm good with that definition.
based a écrit :
nope, i'm good with that definition.

Youre not playing that many multiplayer online games do you ? <.<"
ok, there's something that's been bugging me all week

the couple weeks before this were a blast. they put the better aegis in rotation, all of the material drops were useful even if you didn't manage to get a rare drop.

the previous limited quest used a dungeon format and had a guy that actually killed people. the drops were also quite good. i had more armors than i know what to do with.

it appears i and others are having a good time with something in the game. what do you do with it? yeah, take it out the following week.
the former was replaced with a fat nothing, the latter is now a quest where you run around mobbing things in a circle. UQ windows are now just 30 minutes of annoying announcer babble while you're doing something else

(and no i'm not falling for the crimson realm meme. your super ultra new starless drops nothing. the returns on time investment for this is abysmal)

don't take content out of your game sega
based a écrit :
ok, there's something that's been bugging me all week

the couple weeks before this were a blast. they put the better aegis in rotation, all of the material drops were useful even if you didn't manage to get a rare drop.

the previous limited quest used a dungeon format and had a guy that actually killed people. the drops were also quite good. i had more armors than i know what to do with.

They said that both Solus and Aegis would be a limited time UQ, and the LTQ well it was a LTQ and an old one, and he was just killing people because they made him a Gigantix Starless in a small area to fight, the original quest the boss was a normal one

Some LTQ are just horrible like this one, its boring and they didnt make the final boss stronger like Gigantix power.
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Posté le 26 févr. 2024 à 12h27
Messages : 129