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I am aware and i do not disagree, but look at FFXIV and until a few years ago, WoW, and plenty of other games that can balance microtransactions with an actually decent game.
The idea that both are incompatible is silly, FFXIV makes massive profits from their store as well, but it also has an extremely healthy stream of revenue from the subscription base because the game is high quality and keeps people coming for more.
PSO can be more than ONLY the DLC shop and the lewd costumes, it deserves to be more.
It used to be more.
This excuse just doesn't work anymore. There has been too many Japanese games we can list as an example of growing massively with a new entry in recent times.
There is no excuse for Sega and Phantasy Star anymore. They can make this series big if they really want to. The audience is there, they're just waiting for the right game.
I repeat too niche, AND you are not Japanese. This "nicheness" is not based on fluff like opinion or fanboyism but actual sales number for Phantasy stars series.
I actually agree with you when you say it is niche, but that is not an impediment.
This formula for success would even work with a no-name new IP.
Literally the only one thing standing in the way of modern MMORPGS to compete and be profitable, is releasing with enough quality content to get people invested in at release.
MMORPG games are time commitments, you usually only get ONE CHANCE PER PLAYER to make a good impression and to get them INTERESTED IN RETURNING.
You NEED to give them a complete game experience that justifies their time invested and the initial investment in your game, or they will never come back.
The age of Ultima Online and the empty playgrounds has been dead for DECADES.
Why do you think WoW was so successful at launch?
Why was FF14 so successful at launch when 1.0 failed?
Because you were offered A WHOLE GAME EXPERIENCE that was worth the investment and got you interested in the world and where it was going.
You cannot do that with an empty playground, no matter how cool your combat is or how round the boobs you sell.
1.0 failed because it was simply dysfunctional. it's broken from the gameplay all the way to the user interface, and the system reqs filtered nearly everyone.
the 60 hour visual novel was NOT what sold 2.X and beyond. in fact, it turned off many people from playing it, because they wanted to play a video game, a multiplayer online game even, not read a ♥♥♥♥♥♥ visual novel and get railroaded in a single player campaign for an untold number of hours. this complaint shows up AGAIN AND AGAIN if you spent any time on forums related to the game.
what primarily drew people to FF14 was the general heckin wholesome reddit atmosphere it oozes, that makes it feel like an inviting place to spend time in. the grass is otherwise not much greener than here. 6-12 month patch cycles, aggressive monetization, the people currently sustaining the game are none other than the very same crowd that's demonized by posters here: roleplayers and degens, less than 1% of the population even participates in difficult content, and its director's stance on permanently online content beggars is quite literally "please ♥♥♥♥ off, unsubscribe and get a life".
PSO2, on the other hand, was blessed with the trifecta of fetishists, doomers, and ♥♥♥♥♥♥♥♥. and the game gives off a "pay2win" vibe (even though it's far less severe than it used to be). niche game with a ♥♥♥♥ community. it was never going anywhere.
True but we have monster hunter and other games like yakuza to show that can be done, and hey yakuza is even from sega.
IMO NGS had that chance with the new trailer with "next gen" graphics, big enemies and fast-paced gameplay, but there was no game in it, now what if sega had made all of that and at least half of the content that FFXIV ARR had on release
Sega is a meme company, japanese ubisoft, need to face the reality.
You are essentially saying is that Sega should just make PSO3 a game worth it for a subscription and I say that the Sega of today will find that too hard effort for no guaranteed added returns.
Stop looking at the game as a fan and look at it as a money making scheme, Sega will laugh in your face if you showed your ideas cause you are throwing money away for nothing.
But then the game won't be free and that was one of your goal posts. It is funny that you can't keep up your own beliefs about what the game should be, I am sure your own mental web is so convoluted you can't take a step without running afoul on your own previous rulings.
One is better than the other for making money and that is all that matters. I know you are incapable to understand but Sega's only concern is making money with the least amount of effort. Also funny that you say something for nothing when again you drummed the free to play thing for the longest time recently, again I know you probably have problems with object permanence but normal people don't tend to forget as easy as you do. You might not like to be the fool or get your teeth kicked in but this is the bed that you made and now you will sleep on it whether you like it or not.
Also funny how now Sega needs money when it was all free sunshine and rainbows, I would say that you can't take a stance for anything but I feel taking a stance needs some basic cognition which I feel you lack.
Well you can't comprehend because you can't even follow through and are actively for the thing that was the antithesis as what you were before. If you can't even acknowledge these things and you do comprehend then you are just a bad faith actor which I do think you are in addition to intellectually inept. Again don't play the fool if you don't want others down the line to call you one.
And again F2P brings more money than subscription and that is all that matters in the end. You can give me all sorts of dribble as to why putting up a paywall is better (ironically again an antithesis to your all welcome to freely play game) but the most important is that f2P gives more money than subscription by a super large margin and that is all that matters. And you saying that the shareholders have more control over F2P than subscription is again another great failure in basic comprehension, the game would be under shareholder scrutiny regardless how the game is made, single player games are under as much scrutiny as online games. You can talk till you are Sonic blue about how the community that has shunned you will be better off but if the community doesn't give its dues to Sega then the game closes regardless of what shareholders or the comunity wants.
The shareholders only care about money and regardless if NGS lives or dies is of zero consequence, another game can pick up the slack and give them all the money they want.
There is no opinion, you are wrong and if this is what you believe then there is no use to educate you because whatever little headway we make will be undone by the next brain fart that causes you to undergo the Rain cycle. This isn't just me trying to hurt your feelings, this is fact and the fact is that you can't even comprehend basic things and logic. Sorry if it hurts but kicks to the teeth tend to do that sort of thing, don't be mad that you were all but begging for it from everyone constantly.
You're saying nothing here. Something being niche doesn't mean it can't grow to something more than that, as we have seen with tons of other Japanese games over recent years.
And NGS isn't niche at this point, it has to have something unique about it to be niche. It's not niche, it's just unpopular.