Phantasy Star Online 2 New Genesis

Phantasy Star Online 2 New Genesis

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YuGames Feb 26, 2024 @ 12:27pm
PSO3 could be a successful subscription based MMO if SEGA buys a calendar and realises it is 2024.
THE PROBLEM:

There is literally only one obstacle standing in the way of SEGA from making a successful subscription-based MMORPG of international success and acclaim in PSO3.

The same obstacle that separated FFXIV 1.0 and ARR between failure and critical success and that Yoshi-P himself criticised at large during his post-ARR launch interviews:

SEGA needs to learn to let go of the past and finally stop approaching MMO development and publishing as if we still lived between 1995 and 2005

Sadly, this is a really big hurdle for a Japanese company to jump over, as theirs is a culture of seniority and borderline worship of the elder and the "old golden days".

THE SOLUTION:

SEGA need to understand that in order to make a successful MMORPG in 2024 you need to release A COMPLETE GAME on day 1, and then, you expand and build upon that COMPLETE GAME with more to do and see.

This habit of releasing an empty playground to build upon over the years needs to DIE! Kill it, murder it, bury it in the same landfill as ET the Extra-Terrestrial for the Atari.

1) Release the game with a complete 40 to 60 hours campaign for people to enjoy and get invested in and attached to the characters, this is important to returning players.

2) Release the game with three pieces of endgame content, two casual oriented and at least one that challenges organised groups and guilds.

3) Have three more pieces of endgame and a few seasonal events ALREADY DEVELOPED BEFORE RELEASE so that during the EXTREMELY CRITICAL FIRST YEAR OF RELEASE you get nothing but good press and earn the player´s loyalty.

4) The second you notice the MMORPG is successful, take a page from FFXIV and:
hire, hire, hire HIRE!! Invest in your game instead of funneling all profits to make yet another failed Sonic game no-one cares about, INVEST IN YOUR MMORPG.

The rest is literally simply staying consistent and hard at work, once the first year is passed it is pretty much smooth sailing unless you screw up massively.

It REALLY is not that hard, it just requires an initial investment and a vision of your MMORPG that goes beyond a shallow cash-cow with which to fund other projects.
Last edited by YuGames; Feb 26, 2024 @ 12:32pm
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Showing 1-15 of 129 comments
Crystal Sharrd Feb 26, 2024 @ 12:55pm 
I am not paying for a subscription-based MMORPG, especially not after how dirty New Genesis did Phantasy Star Online 2.
YuGames Feb 26, 2024 @ 2:31pm 
Originally posted by Harmless Kitty:
https://youtube.com/shorts/IHZru-6M8BY?si=UhJiCjUvYDSvrTYV

I am aware and i do not disagree, but look at FFXIV and until a few years ago, WoW, and plenty of other games that can balance microtransactions with an actually decent game.

The idea that both are incompatible is silly, FFXIV makes massive profits from their store as well, but it also has an extremely healthy stream of revenue from the subscription base because the game is high quality and keeps people coming for more.

PSO can be more than ONLY the DLC shop and the lewd costumes, it deserves to be more.
It used to be more.
Rogue Feb 26, 2024 @ 2:56pm 
Super niche, doomed right at the start.
Hermit Feb 26, 2024 @ 3:35pm 
Originally posted by Rogue:
Super niche, doomed right at the start.

This excuse just doesn't work anymore. There has been too many Japanese games we can list as an example of growing massively with a new entry in recent times.

There is no excuse for Sega and Phantasy Star anymore. They can make this series big if they really want to. The audience is there, they're just waiting for the right game.
Rogue Feb 26, 2024 @ 7:19pm 
Originally posted by Hermit:
Originally posted by Rogue:
Super niche, doomed right at the start.

This excuse just doesn't work anymore. There has been too many Japanese games we can list as an example of growing massively with a new entry in recent times.

There is no excuse for Sega and Phantasy Star anymore. They can make this series big if they really want to. The audience is there, they're just waiting for the right game.

I repeat too niche, AND you are not Japanese. This "nicheness" is not based on fluff like opinion or fanboyism but actual sales number for Phantasy stars series.
Last edited by Rogue; Feb 26, 2024 @ 7:24pm
YuGames Feb 26, 2024 @ 9:34pm 
Originally posted by Rogue:
Originally posted by Hermit:

This excuse just doesn't work anymore. There has been too many Japanese games we can list as an example of growing massively with a new entry in recent times.

There is no excuse for Sega and Phantasy Star anymore. They can make this series big if they really want to. The audience is there, they're just waiting for the right game.

I repeat too niche, AND you are not Japanese. This "nicheness" is not based on fluff like opinion or fanboyism but actual sales number for Phantasy stars series.

I actually agree with you when you say it is niche, but that is not an impediment.
This formula for success would even work with a no-name new IP.

Literally the only one thing standing in the way of modern MMORPGS to compete and be profitable, is releasing with enough quality content to get people invested in at release.

MMORPG games are time commitments, you usually only get ONE CHANCE PER PLAYER to make a good impression and to get them INTERESTED IN RETURNING.

You NEED to give them a complete game experience that justifies their time invested and the initial investment in your game, or they will never come back.

The age of Ultima Online and the empty playgrounds has been dead for DECADES.

Why do you think WoW was so successful at launch?
Why was FF14 so successful at launch when 1.0 failed?

Because you were offered A WHOLE GAME EXPERIENCE that was worth the investment and got you interested in the world and where it was going.

You cannot do that with an empty playground, no matter how cool your combat is or how round the boobs you sell.
based Feb 27, 2024 @ 3:07am 
Originally posted by Rogue:
I repeat too niche, AND you are not Japanese. This "nicheness" is not based on fluff like opinion or fanboyism but actual sales number for Phantasy stars series.
only person with a brain on this forum
based Feb 27, 2024 @ 3:28am 
also on FF14,
1.0 failed because it was simply dysfunctional. it's broken from the gameplay all the way to the user interface, and the system reqs filtered nearly everyone.

the 60 hour visual novel was NOT what sold 2.X and beyond. in fact, it turned off many people from playing it, because they wanted to play a video game, a multiplayer online game even, not read a ♥♥♥♥♥♥ visual novel and get railroaded in a single player campaign for an untold number of hours. this complaint shows up AGAIN AND AGAIN if you spent any time on forums related to the game.

what primarily drew people to FF14 was the general heckin wholesome reddit atmosphere it oozes, that makes it feel like an inviting place to spend time in. the grass is otherwise not much greener than here. 6-12 month patch cycles, aggressive monetization, the people currently sustaining the game are none other than the very same crowd that's demonized by posters here: roleplayers and degens, less than 1% of the population even participates in difficult content, and its director's stance on permanently online content beggars is quite literally "please ♥♥♥♥ off, unsubscribe and get a life".

PSO2, on the other hand, was blessed with the trifecta of fetishists, doomers, and ♥♥♥♥♥♥♥♥. and the game gives off a "pay2win" vibe (even though it's far less severe than it used to be). niche game with a ♥♥♥♥ community. it was never going anywhere.
Didaibr Feb 27, 2024 @ 5:17am 
Originally posted by Rogue:
I repeat too niche, AND you are not Japanese. This "nicheness" is not based on fluff like opinion or fanboyism but actual sales number for Phantasy stars series.

True but we have monster hunter and other games like yakuza to show that can be done, and hey yakuza is even from sega.
IMO NGS had that chance with the new trailer with "next gen" graphics, big enemies and fast-paced gameplay, but there was no game in it, now what if sega had made all of that and at least half of the content that FFXIV ARR had on release
Milhiore Feb 27, 2024 @ 5:39am 
They are almost killing a f2p game, imagine would they do with a subscription based.

Sega is a meme company, japanese ubisoft, need to face the reality.
Maple Medic Feb 27, 2024 @ 5:40am 
The simple matter is that F2P brings in the money with little effort, there will never be another subscription MMO that matters because F2P is not only easier to expand but easier to monetize. People will not be willing to shell out $60-70 at once or even $15 a month but they might shell out $2 a day on minor things or even $10 a month if it is totally optional.

You are essentially saying is that Sega should just make PSO3 a game worth it for a subscription and I say that the Sega of today will find that too hard effort for no guaranteed added returns.

Stop looking at the game as a fan and look at it as a money making scheme, Sega will laugh in your face if you showed your ideas cause you are throwing money away for nothing.

Originally posted by Raingnyu:

I agree with what is being said in this post!! I believe it also gives more creative freedom and proper rewarding revenue.

But then the game won't be free and that was one of your goal posts. It is funny that you can't keep up your own beliefs about what the game should be, I am sure your own mental web is so convoluted you can't take a step without running afoul on your own previous rulings.
Last edited by Maple Medic; Feb 27, 2024 @ 5:41am
Maple Medic Feb 27, 2024 @ 7:00am 
Originally posted by Raingnyu:
Originally posted by Maple Medic:
The simple matter is that F2P brings in the money with little effort, there will never be another subscription MMO that matters because F2P is not only easier to expand but easier to monetize. People will not be willing to shell out $60-70 at once or even $15 a month but they might shell out $2 a day on minor things or even $10 a month if it is totally optional.

You are essentially saying is that Sega should just make PSO3 a game worth it for a subscription and I say that the Sega of today will find that too hard effort for no guaranteed added returns.

Stop looking at the game as a fan and look at it as a money making scheme, Sega will laugh in your face if you showed your ideas cause you are throwing money away for nothing.



But then the game won't be free and that was one of your goal posts. It is funny that you can't keep up your own beliefs about what the game should be, I am sure your own mental web is so convoluted you can't take a step without running afoul on your own previous rulings.

Both has their advantages as long as the game doesn’t shut down and those who are creating the game of escape are paid appropriately. The concept of something for nothing I think is what some people are looking for. I am not delusional to think that this isn’t a business and that people need to get paid for their work in creating this gaming environment.

Some people seem to exclude that part quite often. There are educated employees in this business of entertainment, that are trained in this type of industry. Where is the revenue generated to pay their appropriate salaries?

Be fair about these comparison in these discussions and stretch your comprehension of that factual tidbit.

One is better than the other for making money and that is all that matters. I know you are incapable to understand but Sega's only concern is making money with the least amount of effort. Also funny that you say something for nothing when again you drummed the free to play thing for the longest time recently, again I know you probably have problems with object permanence but normal people don't tend to forget as easy as you do. You might not like to be the fool or get your teeth kicked in but this is the bed that you made and now you will sleep on it whether you like it or not.

Also funny how now Sega needs money when it was all free sunshine and rainbows, I would say that you can't take a stance for anything but I feel taking a stance needs some basic cognition which I feel you lack.
Maple Medic Feb 27, 2024 @ 8:07am 
Originally posted by Raingnyu:
Originally posted by Maple Medic:

One is better than the other for making money and that is all that matters. I know you are incapable to understand but Sega's only concern is making money with the least amount of effort. Also funny that you say something for nothing when again you drummed the free to play thing for the longest time recently, again I know you probably have problems with object permanence but normal people don't tend to forget as easy as you do. You might not like to be the fool or get your teeth kicked in but this is the bed that you made and now you will sleep on it whether you like it or not.

Also funny how now Sega needs money when it was all free sunshine and rainbows, I would say that you can't take a stance for anything but I feel taking a stance needs some basic cognition which I feel you lack.

I would appreciate if you stop saying that I can’t comprehend aspect of the discussion because you’re attacking my intellect in contrast to your own as superior to discredit my thoughts as invalid.

In pass thread topic I personally advocate for subscription base platform in away to give more control to the community but a sustainable revenue flow to perform the improvements the community was asking for. With the free to play platform Sega (I believe) is under investment shareholders control. Which the only translation the shareholders understand is profit margin going up and expenses going down.

Shareholders don’t understand the concept of the art of gaming and how it can bring in more meaningful revenue profit for both sides. It something they have a hard time understanding if it not putting money in their pockets right now. In my opinion I could be wrong?


Well you can't comprehend because you can't even follow through and are actively for the thing that was the antithesis as what you were before. If you can't even acknowledge these things and you do comprehend then you are just a bad faith actor which I do think you are in addition to intellectually inept. Again don't play the fool if you don't want others down the line to call you one.

And again F2P brings more money than subscription and that is all that matters in the end. You can give me all sorts of dribble as to why putting up a paywall is better (ironically again an antithesis to your all welcome to freely play game) but the most important is that f2P gives more money than subscription by a super large margin and that is all that matters. And you saying that the shareholders have more control over F2P than subscription is again another great failure in basic comprehension, the game would be under shareholder scrutiny regardless how the game is made, single player games are under as much scrutiny as online games. You can talk till you are Sonic blue about how the community that has shunned you will be better off but if the community doesn't give its dues to Sega then the game closes regardless of what shareholders or the comunity wants.

The shareholders only care about money and regardless if NGS lives or dies is of zero consequence, another game can pick up the slack and give them all the money they want.

There is no opinion, you are wrong and if this is what you believe then there is no use to educate you because whatever little headway we make will be undone by the next brain fart that causes you to undergo the Rain cycle. This isn't just me trying to hurt your feelings, this is fact and the fact is that you can't even comprehend basic things and logic. Sorry if it hurts but kicks to the teeth tend to do that sort of thing, don't be mad that you were all but begging for it from everyone constantly.
Last edited by Maple Medic; Feb 27, 2024 @ 2:40pm
Hermit Feb 27, 2024 @ 8:35am 
Originally posted by Rogue:
Originally posted by Hermit:

This excuse just doesn't work anymore. There has been too many Japanese games we can list as an example of growing massively with a new entry in recent times.

There is no excuse for Sega and Phantasy Star anymore. They can make this series big if they really want to. The audience is there, they're just waiting for the right game.

I repeat too niche, AND you are not Japanese. This "nicheness" is not based on fluff like opinion or fanboyism but actual sales number for Phantasy stars series.

You're saying nothing here. Something being niche doesn't mean it can't grow to something more than that, as we have seen with tons of other Japanese games over recent years.

And NGS isn't niche at this point, it has to have something unique about it to be niche. It's not niche, it's just unpopular.
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Date Posted: Feb 26, 2024 @ 12:27pm
Posts: 129