Phantasy Star Online 2 New Genesis

Phantasy Star Online 2 New Genesis

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Didaibr Jun 5, 2024 @ 8:04am
So about the new story mission
Sega: We are losing players left and right... QUICK PRESS THE MATOI BUTTON!!!
But I need to say the best part is they brought back the best character ever.... THE PRIMM SWORD!
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Showing 16-30 of 39 comments
SoulsVet Jun 7, 2024 @ 2:13pm 
I must have totally missed Matoi being mentioned in that mission, no clue where you're getting that.
Null_User Jun 7, 2024 @ 3:44pm 
Originally posted by SoulsVet:
I must have totally missed Matoi being mentioned in that mission, no clue where you're getting that.
Spoiler alert!

It's a "flashback" your character gets in the form of a single black/white picture. And to get it you have to pick a certain dialogue option after arriving at the nameless city.
Crystal Sharrd Jun 7, 2024 @ 4:17pm 
Originally posted by Null_User:
Originally posted by SoulsVet:
I must have totally missed Matoi being mentioned in that mission, no clue where you're getting that.
Spoiler alert!

It's a "flashback" your character gets in the form of a single black/white picture. And to get it you have to pick a certain dialogue option after arriving at the nameless city.
From what I heard, this dialogue option also only appears if you got the True Ending in the base game.
Jetspark Jun 7, 2024 @ 9:54pm 
I think I might have something to praise this time around. That would be Aina forgiving Zephetto. I'll sit on it a bit and think about it, but I think it needed to happen and I was glad to see it.
SoulsVet Jun 8, 2024 @ 3:07pm 
Originally posted by Crystal Sharrd:
Originally posted by Null_User:
Spoiler alert!

It's a "flashback" your character gets in the form of a single black/white picture. And to get it you have to pick a certain dialogue option after arriving at the nameless city.
From what I heard, this dialogue option also only appears if you got the True Ending in the base game.

My most played base character hasnt finished ep 3 so that would explain it.
Didaibr Jun 9, 2024 @ 4:55am 
Originally posted by Crystal Sharrd:
Originally posted by Null_User:
Spoiler alert!

It's a "flashback" your character gets in the form of a single black/white picture. And to get it you have to pick a certain dialogue option after arriving at the nameless city.
From what I heard, this dialogue option also only appears if you got the True Ending in the base game.

wait really?
I dont know if I did the true ending, if this even exist... I just did all story mission, and I know you have to redo some to change somethings or something like that...
Crystal Sharrd Jun 9, 2024 @ 6:31am 
Originally posted by Didaibr:
Originally posted by Crystal Sharrd:
From what I heard, this dialogue option also only appears if you got the True Ending in the base game.

wait really?
I dont know if I did the true ending, if this even exist... I just did all story mission, and I know you have to redo some to change somethings or something like that...
Getting the True Ending in the base game requires getting an S rank in the final Story Missions of Episode III, Episode IV, Episode V, and the second-to-last mission of Episode VI.
Episode III and Episode VI also both have bad endings that must be played through first in order to unlock their good/true ending.
Didaibr Jun 9, 2024 @ 7:25am 
Originally posted by Crystal Sharrd:
Getting the True Ending in the base game requires getting an S rank in the final Story Missions of Episode III, Episode IV, Episode V, and the second-to-last mission of Episode VI.
Episode III and Episode VI also both have bad endings that must be played through first in order to unlock their good/true ending.

yeah, I did that, I remember doing some old mission again to get S rank to unlock
Originally posted by Crystal Sharrd:
Originally posted by Didaibr:
Sega: We are losing players left and right... QUICK PRESS THE MATOI BUTTON!!!
But I need to say the best part is they brought back the best character ever.... THE PRIMM SWORD!
Cutscenes should really be reflecting our class.
They didnt even do that in base game. it would be extremely difficult to have like 7 diffirent cutscene that are all the same just different classes. (also would be taxing on game space ngs is already big((that if you arent including base game)
Originally posted by Crystal Sharrd:
Originally posted by Null_User:
Spoiler alert!

It's a "flashback" your character gets in the form of a single black/white picture. And to get it you have to pick a certain dialogue option after arriving at the nameless city.
From what I heard, this dialogue option also only appears if you got the True Ending in the base game.
I gotten the true ending and it was there but I have heard of people getting it from just the normal ending too. So it might be just finishing off base to reflect it. who knows tho.
Null_User Jun 11, 2024 @ 4:52am 
Originally posted by Aesthetically Saru:
Originally posted by Crystal Sharrd:
Cutscenes should really be reflecting our class.
They didnt even do that in base game. it would be extremely difficult to have like 7 diffirent cutscene that are all the same just different classes. (also would be taxing on game space ngs is already big((that if you arent including base game)
This may be an unpopular opinion but, while I believe most if not all of us like the idea of having our created character be awesome in cutscenes, for games like this one I'd forgive the devs for making scenes where either our character isn't around or for strictly non combat stuff. Pre combat and after combat scenes where it's not needed for our characters to weave a weapon around.

Then on the other hand, the human hunter dude that makes the default template is most likely the real MC, and thus all cutscenes fit him perfectly.
Crystal Sharrd Jun 11, 2024 @ 7:34am 
Originally posted by Aesthetically Saru:
Originally posted by Crystal Sharrd:
Cutscenes should really be reflecting our class.
They didnt even do that in base game. it would be extremely difficult to have like 7 diffirent cutscene that are all the same just different classes. (also would be taxing on game space ngs is already big((that if you arent including base game)
While I haven't worked much with the graphical side of game development, I don't think different animations will drastically increase the filesize, especially since they could just reuse some from normal gameplay. It's not like it's a prerendered video file.
Mandz Jun 11, 2024 @ 8:41am 
Originally posted by Aesthetically Saru:
I gotten the true ending and it was there but I have heard of people getting it from just the normal ending too. So it might be just finishing off base to reflect it. who knows tho.
Oddly enough, I created a new character to play NGS, and this character was able to access that option. So maybe it considers the progress of the entire account? An easier way I can think of is maybe the cutscene checks for the achievement related to clearing ep6 before offering the option.

Interesting that the memory implies that the character we're playing is the actual character we played as in the base game, this whole time I thought we were a clone of the guardian numbered 909.

Originally posted by Crystal Sharrd:
While I haven't worked much with the graphical side of game development, I don't think different animations will drastically increase the filesize, especially since they could just reuse some from normal gameplay. It's not like it's a prerendered video file.
I think the problem is more than that. More than just swapping the weapon to whatever the player has currently equipped, I think there's also the unavoidable problem that the cutscene will never accurately portray the character as intended by the player. You may be a calm talis user, boisterous dagger player, classy katana player, smug knuckles player, and it won't translate well even if you get the weapon right.

There's also the problem with cutscenes where the player uses the weapon, like the killing blow to DF aegis, where the animation was made for a downward slash. They will have to come up with different animations and camera angles for all weapons to animate a 2-second moment that is not even the main point of the scene, which ends with the player puncturing through DF with a barehanded punch, funnily enough.

So rather than bother with accuracy, sega understandably chose the path of least resistance and just didn't bother with the entire thing. So yeah, I kind of get it.

I've read somewhere that someone suggested that it should atleast reflect what sword camo we have equipped though, which I really like. It allows us some control over it atleast.
Last edited by Mandz; Jun 11, 2024 @ 8:43am
Hermit Jun 11, 2024 @ 9:48am 
Originally posted by I <3 Cyberpunk:
Oh! I knew I was forgetting something. I did 3 or 4 runs of Nameless City yesterday and called it. I guess it can't hurt to hit level cap before seeing what this tiny fragment of story has for me. Don't know anything about Matoi, though. I never did Classic's story, unfortunately.

Warning, spoilers ahead

Matoi is that stereotypical amnesia fragile shy character that weebs get a boner over because they feel they need to protect their fragile waifu. I took an instant dislike to her for this reason. She's the worst kind of anime trope. There are flashbacks of her old self where she is no nonsense and a bit of a badass that can look after herself, but like I said, they're only flashbacks. The rest of the time she is all shy, speaks with an irritatingly soft voice and cliche dialogue where she simps for the main character. One of the final scenes where you defeat the final boss has some of the worst power of friendship dialogue I have ever witnessed in a video game.
Null_User Jun 11, 2024 @ 10:36am 
Originally posted by Hermit:

Warning, spoilers ahead
...
Matoi was bad writing but at least on par with pretty much everything in her trope. Cringe was expected from the very start. Of all the Sega characters I've seen, Emilia from Portable 2 takes the cake as the most annoying. Spoiled brat doesn't even begin to describe this character. Matoi was a saint next to this one.

Anyway, I'm derailing so I'll stop. Just know that I'd love to bop whoever wrote Emilia with a dirty wet mop on their head...
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Date Posted: Jun 5, 2024 @ 8:04am
Posts: 39