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It's a "flashback" your character gets in the form of a single black/white picture. And to get it you have to pick a certain dialogue option after arriving at the nameless city.
My most played base character hasnt finished ep 3 so that would explain it.
wait really?
I dont know if I did the true ending, if this even exist... I just did all story mission, and I know you have to redo some to change somethings or something like that...
Episode III and Episode VI also both have bad endings that must be played through first in order to unlock their good/true ending.
yeah, I did that, I remember doing some old mission again to get S rank to unlock
Then on the other hand, the human hunter dude that makes the default template is most likely the real MC, and thus all cutscenes fit him perfectly.
Interesting that the memory implies that the character we're playing is the actual character we played as in the base game, this whole time I thought we were a clone of the guardian numbered 909.
I think the problem is more than that. More than just swapping the weapon to whatever the player has currently equipped, I think there's also the unavoidable problem that the cutscene will never accurately portray the character as intended by the player. You may be a calm talis user, boisterous dagger player, classy katana player, smug knuckles player, and it won't translate well even if you get the weapon right.
There's also the problem with cutscenes where the player uses the weapon, like the killing blow to DF aegis, where the animation was made for a downward slash. They will have to come up with different animations and camera angles for all weapons to animate a 2-second moment that is not even the main point of the scene, which ends with the player puncturing through DF with a barehanded punch, funnily enough.
So rather than bother with accuracy, sega understandably chose the path of least resistance and just didn't bother with the entire thing. So yeah, I kind of get it.
I've read somewhere that someone suggested that it should atleast reflect what sword camo we have equipped though, which I really like. It allows us some control over it atleast.
Warning, spoilers ahead
Matoi is that stereotypical amnesia fragile shy character that weebs get a boner over because they feel they need to protect their fragile waifu. I took an instant dislike to her for this reason. She's the worst kind of anime trope. There are flashbacks of her old self where she is no nonsense and a bit of a badass that can look after herself, but like I said, they're only flashbacks. The rest of the time she is all shy, speaks with an irritatingly soft voice and cliche dialogue where she simps for the main character. One of the final scenes where you defeat the final boss has some of the worst power of friendship dialogue I have ever witnessed in a video game.
Anyway, I'm derailing so I'll stop. Just know that I'd love to bop whoever wrote Emilia with a dirty wet mop on their head...