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Such a pity though about how heavy P2W it is now. Major put off.
Remember when gamers use to complain very loudly about being sold power? We lost that fight. Now the young ones will grow up with it being normal and give developers the green light to do so much worse. I bet it'll get so bad you have to pay to be able to damage bosses and pay again to be able to kill the final boss.
Duel quests are some of the best ways to make money in the game since they give you mats to make endgame capsules you can sell on the player market.
The P2W augments only need 1 per unit/weapon since they have a 100% success rate.
Otherwise yea valid
Here I am gambling with 1 single capsule at a time on boost week with +10% success booster.
Guess there is a purpose to doing duel quests though! Duly noted. Good counterpoints.
I mean most of the "content" becomes irrelevant the moment new content drops. So when you took lets say a 1 year hiatus only the last patch will actually be content the rest is dead.
Thats also the reason why i laugh so hard at people that say "go on a break and come back later when there is content." Those people dont know how MMOs work Companys want people where the action is as fast as possible so no matter how long your break is you will always be at late game very fast in this time and age.
Customize your mag sonar settings from its menu. Disable all. Now you can run around aimlessly looking for things. I personally would not want this, I have already seen everything the game has and want stellar grace to nerf the required collectibles to about half (doubling the reward to total the same)
Someone already commented, duel quest does have unique rewards (cosmetic) and is the grinding source of "the best F2P can get" affixes.
Since it wasn't mentioned, PSO2 had a better gameplay loop of using drops for affixes ... at least it gave purpose. Right now drops are a nuisance and garbage and autosell should not be a freemium feature.
BP system working as intended in preventing you from pretending you know what you're doing. Your explanation of why it is "bad" is completely wrong. If you had the BP to queue for it, you could deal damage. You going in with rubbish gear because, "I know what I'm doing" is one of the things it prevents.
Would the game actually be better if they cut the EXP gain rates by 100 times and forced you to do menial tasks and quests with mandatory side story to pad out the required main story? Remember the old days of grinding Advance Quest meaninglessly for EXP? Or Extreme Quest? What about the EQs that no one cares about wasting 2 ~ 3 hours of waiting.
Did you actually play every content for 6000 hours of PSO2, or did you just sit around waiting for EQs and only playing the latest relevant content for most of that time?
And no one's saying that cutting the experience rates in favor of adding standard fetch and kill quests would be a good idea. If they are, they're not seeing the issue with what we currently have. One of them, ironically, being "latest relevant content".