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It's completely optional content. The boss says it herself the point of the battle. What more do you need? Are you one of those people that hit max level and say the game is over?
this boss is certainly not for those who want to play the easy part of the game, this boss in geared to those who wants to test their skills. you do realized there is no downside not fighting this boss right?
https://www.youtube.com/watch?v=p_JW95ZYWNo
Can you even solo PD? Start there.
I just read this. abuse Iframes? I-frames is part of the game mechanic there is even a skill in the skill tree that increase your Iframes period
She received a buff not only because players were too powerful but because in Episode 5 we got reworked movement mechanics that trivialized the fight.
Back in the original version of Episode 4 we did not have the top skills that gave you double jumping, the step-dodge sprinting, or even the first-hit perfect attack bonus. Most of those (or all of those, I personally cannot recall) used to be (L) rings that you had to craft and level up and later either wear or install onto units in order to make use of those. At some point after the Hero was released they overshadowed all the content at the time (and were the only viable option for Episode 5 content) and as a result Sega decided to turn around and give every class a skill (Level 85 skills) that fundamentally changed how those classes worked. On top of doing this Sega went back to some classes and cut their skill trees apart (reducing the amount of points needed to build a Techer, for example, by cutting their skills from Level 10 to Level 5 and doubling the values gained per level) and over time began to add more to the classes. Classes like the Bouncer received an overhaul where the Jet Boots were no longer "sticky" and could carry momentum so you can move and fight at the same time. They also loosened up a huge amount of invincibility frames on the Jet Boots and relaxed the timing for the perfect attacks while giving them the ability to infinitely jump. As a result of these changes, the "mobility" rings were removed and instead baked into every class by leveling up and as a result every class had the same mobility skills for the most part to help even things out.
Phaleg was never adjusted and adapted to accommodate players who would be able to double jump or even step-dodge sprint around her so as a result ever since Episode 5 she was trivialized and mechanically "too easy" to fight because the player had a huge advantage over her due to being powercreeped mechanically (and not necessarily by equipment but that definitely helps).
Even with her buff when you are Level 95, you can still expect to get one-shotted by her and if you walked up to her with a Stil or Liberate weapon it's not like the fight is suddenly "trivial." It's the same fight except she hits even harder to keep up a challenge for those players but on our end it's still the challenge it always was - except it's even more punishing if you don't take advantage of the changed mechanics we got ever since the Episode 5 tweaks.
This is among the point in Phantasy Star Online 2 where the fight is less about your equipment and gear and rather instead more about how much you know about the fight, how well you can react and respond to it, and pushing yourself to endure it throughout the fight regardless of what you have. Numerous global players have already won this fight to prove this point that it is more of a fight of skill rather than your gear. Coming up in Episode 5 there are more skill and reflex checks like these rather than pure damage checks like we currently have so if it's anything this fight is a hint of what you can definitely expect to see.
So just chill and wait. Then get your 15* weapon later and smack her in the face... and dodge of course. Because she is still going to kick the face on the floor until you learn it. You just won't have to do like, double or so the work.
Gitgud.
They were in fact all L rings that were so widely used by everyone that SEGA integrated them into the skill tree just so other L rings would see any usage whatsoever. I still have a set of them in storage since they're no longer available, actually.
Hahahahaha... no she isn't. Episode 6 "gear" didn't exist with her buff because the Episode had quite literally just started! In addition the changes were a small boost in HP, adding a 999999 damage cap so you couldn't just KO her with a single Maron in each round (now you'd need at least a maron and a normal attack thanks to said damage cap), and a damage penalty if you were substantially higher than she was while attacking (jumping dodge is not enough to trigger this penalty so.... ). The fight itself is completely unchanged for everything aside from, "Use hero talis to max height and spam attacks from way up there".
If you can't clear Phaleg now, you won't be able to beat her even with 15 star weapons and 13 star units because she's not a "facetank and nuke" enemy in that battle. Those who can do it now aren't tryharding so much as have the fight down enough to get it over with. Those who can't and think future equipment is going to let them facetank her are gonna be in for a rude awakening when this version catches up and they still get wrecked by her because they never bothered learning the fight and expect a free pass anyway.
If you guys think Phaleg is bad when there's plenty of videos showing how manageable she is, wait til you get Omega Masquerade. Can't wait to see how many people complain about it too.