Phantasy Star Online 2 New Genesis

Phantasy Star Online 2 New Genesis

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AlastairKD Sep 15, 2020 @ 3:12pm
Phaleg: Worst Boss in an MMO I've Ever Seen
Not even the hidden bosses in Dark Souls can compare to how BS fighting this ♥♥♥♥ feels almost every single time. The moment the cutscene ends you have maybe half a second to dash away and rap off all your active skills as quickly as possible since she starts the fight with an AOE attack, fair enough once you get used to the timing. However, the moment that intro move ends she'll immediately wail on you with multi-hit attacks that have an insanely wide radius and a telegraphed shot that cannot be dodged, which leaves you down 1/3 of your HP and afflicts stun. Apparently the only way to counter this move is to abuse invincibility frames, which most players will not know how to do since I-frame abuse is essentially exploiting small frames in an animation to gain a significant advantage, and the frames each class has is EXTREMELY unclear and very specific. On top of that you're given the crippling detriment of all healing effects being reduced by 80%, which makes builds based around techniques like Megiverse unusable.

How this boss was approved to be in the game honestly baffles me, because she plays like she's unfinished, and you get no rewards for beating her either. So for what reason would ANYONE play this mission that is not only extremely rigged against the player, but gives you nothing as compensation for the small possibility that you actually manage to beat them?
Originally posted by VanillaLucia:
Originally posted by ❛❛Liechéa❜❜:
I was told she was a boss you mean't to challenge at level 95 because of the buff she received, and NA received the Phaleg buff too early when everyone is still level 80. Not sure how much of this is true.

She received a buff not only because players were too powerful but because in Episode 5 we got reworked movement mechanics that trivialized the fight.

Back in the original version of Episode 4 we did not have the top skills that gave you double jumping, the step-dodge sprinting, or even the first-hit perfect attack bonus. Most of those (or all of those, I personally cannot recall) used to be (L) rings that you had to craft and level up and later either wear or install onto units in order to make use of those. At some point after the Hero was released they overshadowed all the content at the time (and were the only viable option for Episode 5 content) and as a result Sega decided to turn around and give every class a skill (Level 85 skills) that fundamentally changed how those classes worked. On top of doing this Sega went back to some classes and cut their skill trees apart (reducing the amount of points needed to build a Techer, for example, by cutting their skills from Level 10 to Level 5 and doubling the values gained per level) and over time began to add more to the classes. Classes like the Bouncer received an overhaul where the Jet Boots were no longer "sticky" and could carry momentum so you can move and fight at the same time. They also loosened up a huge amount of invincibility frames on the Jet Boots and relaxed the timing for the perfect attacks while giving them the ability to infinitely jump. As a result of these changes, the "mobility" rings were removed and instead baked into every class by leveling up and as a result every class had the same mobility skills for the most part to help even things out.

Phaleg was never adjusted and adapted to accommodate players who would be able to double jump or even step-dodge sprint around her so as a result ever since Episode 5 she was trivialized and mechanically "too easy" to fight because the player had a huge advantage over her due to being powercreeped mechanically (and not necessarily by equipment but that definitely helps).

Even with her buff when you are Level 95, you can still expect to get one-shotted by her and if you walked up to her with a Stil or Liberate weapon it's not like the fight is suddenly "trivial." It's the same fight except she hits even harder to keep up a challenge for those players but on our end it's still the challenge it always was - except it's even more punishing if you don't take advantage of the changed mechanics we got ever since the Episode 5 tweaks.

This is among the point in Phantasy Star Online 2 where the fight is less about your equipment and gear and rather instead more about how much you know about the fight, how well you can react and respond to it, and pushing yourself to endure it throughout the fight regardless of what you have. Numerous global players have already won this fight to prove this point that it is more of a fight of skill rather than your gear. Coming up in Episode 5 there are more skill and reflex checks like these rather than pure damage checks like we currently have so if it's anything this fight is a hint of what you can definitely expect to see.
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Showing 16-30 of 55 comments
Lays Sep 15, 2020 @ 7:46pm 
pheleg hard? wait for Masquerade stages.. :D
AlastairKD Sep 15, 2020 @ 7:52pm 
Originally posted by nvmvoidrays:
Originally posted by Tun-Tun:
This would be great advice except uh, no they cant. Your i-frames last too short and all of her attacks have lingering hitboxes which makes them pointless, and all of her attacks are either AOE or have extremely strong homing on them.

then how did the person in that video kill her without pressing the attack button and just using iframes? her attacks aren't that bad. you just need to learn her patterns. if you don't have sound on, i would heavily recommend it. her attacks always have the same sound queue - always.

what class are you playing? maybe people could give you advice if you asked.
Bouncer, i've tried getting the i-frame timings right but all that leads to is raging
isundre Sep 15, 2020 @ 7:59pm 
Originally posted by Tun-Tun:
How this boss was approved to be in the game honestly baffles me, because she plays like she's unfinished, and you get no rewards for beating her either. So for what reason would ANYONE play this mission that is not only extremely rigged against the player, but gives you nothing as compensation for the small possibility that you actually manage to beat them?

It's completely optional content. The boss says it herself the point of the battle. What more do you need? Are you one of those people that hit max level and say the game is over?
Eisen Sep 15, 2020 @ 8:41pm 
Originally posted by Tun-Tun:
Originally posted by Crescens:
Interestingly, Phaleg ended up too easy and they buffed her.

http://pso2.jp/players/news/23855/?page=4

This is the patch notes for the week where they modified the Phaleg fight. It is under the balance changes section. You can use Google translate or something if you can't read Japanese.
Worst mistake ever made then, she should have stayed without buffs. What morons complained about her specifically when 99% of the game is piss easy?

this boss is certainly not for those who want to play the easy part of the game, this boss in geared to those who wants to test their skills. you do realized there is no downside not fighting this boss right?
Piro Ch. Sep 15, 2020 @ 9:05pm 
Here is a video for you to reference. The way NA/Global is dishing out contents right now really lured people into a false sense of comfort with how challenging PSO2 can be. To get better just be humble, learn from your mistakes and keep on learning and improving.

https://www.youtube.com/watch?v=p_JW95ZYWNo
Teasa Sep 15, 2020 @ 9:48pm 
Well 2 words : GIT GUT :vanilla:
Haka Sep 15, 2020 @ 11:40pm 
Originally posted by Tun-Tun:
What morons complained about her specifically when 99% of the game is piss easy?
Probably the JP player base that has Ep6, and most have actually put time and effort into the game. I suggest you stop whining on forums (which solves nothing) and git gud (solves you constantly losing).

Can you even solo PD? Start there.
Last edited by Haka; Sep 15, 2020 @ 11:40pm
Zukunai Sep 15, 2020 @ 11:58pm 
If You can't handle the real aspect of the game, Hello Kitty and Friends is f2p with a nice tutorial you can have fun with
Eisen Sep 16, 2020 @ 12:06am 
Originally posted by Tun-Tun:
Apparently the only way to counter this move is to abuse invincibility frames, which most players will not know how to do since I-frame abuse is essentially exploiting small frames in an animation to gain a significant advantage, and the frames each class has is EXTREMELY unclear and very specific.

I just read this. abuse Iframes? I-frames is part of the game mechanic there is even a skill in the skill tree that increase your Iframes period
I was told she was a boss you mean't to challenge at level 95 because of the buff she received, and NA received the Phaleg buff too early when everyone is still level 80. Not sure how much of this is true.
Last edited by ❛❛Vénttea❜❜; Sep 16, 2020 @ 12:09am
The author of this thread has indicated that this post answers the original topic.
VanillaLucia Sep 16, 2020 @ 12:26am 
Originally posted by ❛❛Liechéa❜❜:
I was told she was a boss you mean't to challenge at level 95 because of the buff she received, and NA received the Phaleg buff too early when everyone is still level 80. Not sure how much of this is true.

She received a buff not only because players were too powerful but because in Episode 5 we got reworked movement mechanics that trivialized the fight.

Back in the original version of Episode 4 we did not have the top skills that gave you double jumping, the step-dodge sprinting, or even the first-hit perfect attack bonus. Most of those (or all of those, I personally cannot recall) used to be (L) rings that you had to craft and level up and later either wear or install onto units in order to make use of those. At some point after the Hero was released they overshadowed all the content at the time (and were the only viable option for Episode 5 content) and as a result Sega decided to turn around and give every class a skill (Level 85 skills) that fundamentally changed how those classes worked. On top of doing this Sega went back to some classes and cut their skill trees apart (reducing the amount of points needed to build a Techer, for example, by cutting their skills from Level 10 to Level 5 and doubling the values gained per level) and over time began to add more to the classes. Classes like the Bouncer received an overhaul where the Jet Boots were no longer "sticky" and could carry momentum so you can move and fight at the same time. They also loosened up a huge amount of invincibility frames on the Jet Boots and relaxed the timing for the perfect attacks while giving them the ability to infinitely jump. As a result of these changes, the "mobility" rings were removed and instead baked into every class by leveling up and as a result every class had the same mobility skills for the most part to help even things out.

Phaleg was never adjusted and adapted to accommodate players who would be able to double jump or even step-dodge sprint around her so as a result ever since Episode 5 she was trivialized and mechanically "too easy" to fight because the player had a huge advantage over her due to being powercreeped mechanically (and not necessarily by equipment but that definitely helps).

Even with her buff when you are Level 95, you can still expect to get one-shotted by her and if you walked up to her with a Stil or Liberate weapon it's not like the fight is suddenly "trivial." It's the same fight except she hits even harder to keep up a challenge for those players but on our end it's still the challenge it always was - except it's even more punishing if you don't take advantage of the changed mechanics we got ever since the Episode 5 tweaks.

This is among the point in Phantasy Star Online 2 where the fight is less about your equipment and gear and rather instead more about how much you know about the fight, how well you can react and respond to it, and pushing yourself to endure it throughout the fight regardless of what you have. Numerous global players have already won this fight to prove this point that it is more of a fight of skill rather than your gear. Coming up in Episode 5 there are more skill and reflex checks like these rather than pure damage checks like we currently have so if it's anything this fight is a hint of what you can definitely expect to see.
Last edited by VanillaLucia; Sep 16, 2020 @ 12:26am
Aumires Sep 16, 2020 @ 1:50am 
Just wait. She is balanced for Episode 6. We don't have gear from Episode 6, just the skilltree balancing. People who beat her now are just tryharding it because they want to.

So just chill and wait. Then get your 15* weapon later and smack her in the face... and dodge of course. Because she is still going to kick the face on the floor until you learn it. You just won't have to do like, double or so the work.
wao Sep 16, 2020 @ 1:58am 
Originally posted by Tun-Tun:
Not even the hidden bosses in Dark Souls can compare to how BS fighting this ♥♥♥♥ feels almost every single time. The moment the cutscene ends you have maybe half a second to dash away and rap off all your active skills as quickly as possible since she starts the fight with an AOE attack, fair enough once you get used to the timing. However, the moment that intro move ends she'll immediately wail on you with multi-hit attacks that have an insanely wide radius and a telegraphed shot that cannot be dodged, which leaves you down 1/3 of your HP and afflicts stun. Apparently the only way to counter this move is to abuse invincibility frames, which most players will not know how to do since I-frame abuse is essentially exploiting small frames in an animation to gain a significant advantage, and the frames each class has is EXTREMELY unclear and very specific. On top of that you're given the crippling detriment of all healing effects being reduced by 80%, which makes builds based around techniques like Megiverse unusable.

How this boss was approved to be in the game honestly baffles me, because she plays like she's unfinished, and you get no rewards for beating her either. So for what reason would ANYONE play this mission that is not only extremely rigged against the player, but gives you nothing as compensation for the small possibility that you actually manage to beat them?

Gitgud.
Kossy Sep 16, 2020 @ 2:19am 
Originally posted by ❛❛Liechéa❜❜:
I was told she was a boss you mean't to challenge at level 95 because of the buff she received, and NA received the Phaleg buff too early when everyone is still level 80. Not sure how much of this is true.
None of it. Level 95 wasn't a thing when she was buffed and you can clear her when you're in the 30s if you felt like it and know the fight well enough to avoid being hit since it's the same fight mechanically now as it was prior to being buffed. Just slightly harder (except not really. You need a massive height difference for the penalty to kick in) to cheese.

Originally posted by VanillaLucia:
Most of those (or all of those, I personally cannot recall) used to be (L) rings that you had to craft and level up and later either wear or install onto units in order to make use of those
They were in fact all L rings that were so widely used by everyone that SEGA integrated them into the skill tree just so other L rings would see any usage whatsoever. I still have a set of them in storage since they're no longer available, actually.

Originally posted by Aumires:
Just wait. She is balanced for Episode 6. We don't have gear from Episode 6, just the skilltree balancing. People who beat her now are just tryharding it because they want to.
Hahahahaha... no she isn't. Episode 6 "gear" didn't exist with her buff because the Episode had quite literally just started! In addition the changes were a small boost in HP, adding a 999999 damage cap so you couldn't just KO her with a single Maron in each round (now you'd need at least a maron and a normal attack thanks to said damage cap), and a damage penalty if you were substantially higher than she was while attacking (jumping dodge is not enough to trigger this penalty so.... ). The fight itself is completely unchanged for everything aside from, "Use hero talis to max height and spam attacks from way up there".

If you can't clear Phaleg now, you won't be able to beat her even with 15 star weapons and 13 star units because she's not a "facetank and nuke" enemy in that battle. Those who can do it now aren't tryharding so much as have the fight down enough to get it over with. Those who can't and think future equipment is going to let them facetank her are gonna be in for a rude awakening when this version catches up and they still get wrecked by her because they never bothered learning the fight and expect a free pass anyway.

If you guys think Phaleg is bad when there's plenty of videos showing how manageable she is, wait til you get Omega Masquerade. Can't wait to see how many people complain about it too.
🍁DooMAGE🍁 Sep 16, 2020 @ 5:27am 
lore wise it also don't makes sense, you are a being who killed Profound Darkness and Phaleg hits hard than PD or Dark Dalz. lmao
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Date Posted: Sep 15, 2020 @ 3:12pm
Posts: 55