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번역 관련 문제 보고
I would much rather instead see New Genesis utilize the Universal Ship/Shared Ship so that all players can meet and play on a more common server - but an entire ship merge would be detrimental if Sega already couldn't do it to their ten ships in Japan.
Honestly, it's shocking the ship and block system is still in use in this game. It was always a crappy unnecessary system. Props to NGS for finally figuring out that you can separate blocks based on content to group players more efficiently, though; it only took them a decade to do it, and they still couldn't manage to backport it even though it couldn't take more than two weeks of one engineer to do.
Ship 2-4 players would need to accept losing their Ship specific progress and bite the bullet on what limited amount of Phashion and gear they want to bring over, losing everything else they've worked hard for.
The more I think about it, the more I see that Sega had absolutely zero foresight with PSO2 and NGS. They just did everything day by day rather than looking into the future. This is the only MMORPG that has done something of this magnitude for their game/s. Every other MMORPG that released a sequel either EOSed the predecessor or did some kind of limited character transfer to their new game or rerelease. Or just made everybody else start over from scratch in their new game.
Sega seems to be the MMORPG pioneer of "good on paper, abysmal in practice.". As much of a pioneer as being at the helm with Microsoft for working on the first new AAAA title to introduce to the industry. We all know what is going to happen since Sega is involved.
They tried something new. Had no preparations put in place for the future and everything blew up in their faces and they are just shrugging their failures off.
While this would be the most desirable option, we'd pretty much expect the same amount of activity in NGS as we did in PSO2. Relatively dead and only ever populated when Discord servers decide to have a weekly get together.
Even then, with how the netcode worked with Challenge Missions and PVP, I'd suspect it would be worse in NGS considering it is the more populated game out of the two. Eventually it would end up with nobody wanting to play together because of cross server matchmaking or general cross server coop being so unstable.
I can't help but feel that a Universal Ship in NGS would receive about the same amount of attention, if not less than it did in PSO2.
They reduced channel size like 5 times since global release already. That already is a sign of a game decaying.
Hell even the server select already shows how delusional Sega was with their 2 Ghost Ships. When a friend back then wanted to start and asked me whats with those 2 deactivated servers i just said :" Those two ? Segas hopes and dreams."
But yes fusing all ships isnt possible. However that should make all of you wonder whats gonna happen if the playerbase decreases even further.
Open character data from expiring ships
Save character data to non-expiring ship
Open account data from expiring ships
For each ship-wide unlock flag
>Update ship-wide unlock flag on non-expiring ship
It's actually that simple. This is something I could do in RPG Maker and Rubyscript. Simple compare and update at the hardest.
It would be insane if sega wasn't able to do this. Whoever are the ones managing server data would be failing the job.
My question then, is how would you handle this for players who are part of multiple Alliances and for players who have storage that far exceeds the amount of Storage a player should normally have (players who have potentially 800 slots of Storage used when "merged" instead of the default 200 Storage), and for data such as Friends Lists that are not the same same between either ship?
Other games already made this simple by not having to segregate players in the first place but I cannot imagine that Sega would be among those developers who can do this and not do it in such a destructive way.
Lets be real here.
If NGS reaches that point your Alliances and Friend list will be highly irrelevant because those are empty.
Friends lists can be merged, just like ship-wide flags.
Allow players to select which alliance they want to stay with, or push an update to allow a player to have up to 4 simultaneous alliances. Former is easier, later is more player friendly.
These are all dead simple solutions any codemonkey could come up with in less than a day. Actual programming of features? Maybe a couple weeks.
You might be right, though; SEGA may be so far up it's own exhaust pipe that the management just can't comprehend simple concepts, and refuses to allow the developers to do anything that they aren't directly ordered to do, based on some ass-backwards focus-group streamlining crap.
SEGA being too fargone to do anything right seems to be the name of the game.