Phantasy Star Online 2 New Genesis

Phantasy Star Online 2 New Genesis

NGS story is a joke compared to PSO2 Episode 1
Original Ep1 wasn't Shakespearean writing either, but you have great characters, plot twists, absolutely epic battles. Hunar introduction was hype as ♥♥♥♥ and Elder erupting from the planet sent shivers down my spine. So many great characters, so many fantastic side-stories, with huge promise of things to come, which Eps2 and 3 fully delivered.
Even in its current massacred state (a lot of story and dialogue was outright cut prior releasing global version) it's infinitely superior to NGS.

NGS is just... lol. Story is a jumbled mess, stealing main beats from Xenoblade X and SRW OG 1. Terrible characters, terrible fetch quests, bosses are a joke, mostly reusing moves and designs from PSO2. Skull cast "villain" is a parody version of Zoldark wearing Ezel Granada skin.
If you don't know who those characters are, just know that Sega blatantly ripped designs and concepts off from different franchise from 10-20 years ago.
Crawford is not a character.
Snow elves are not characters.
Aina and Manon are walking fanservice dolls with zero personality. Echo's knife ears had more charisma than these two, and I hated Echo guts.

Gettemhart has more charisma than the entire 2 years of NGS story, and he had like 20 minutes of screen time in Ep1. This is pathetic.
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Storytelling is always one of those problematic things that tend to be subjective, so you can really on base success on how many people felt something significant when they interacted with the story.

And I'm gonna be honest, NGS story has been quite lifeless. It felt like there was a spark in Chapter 5 with the floating base stuff, but that might've been mostly due to the cool setting and concept.

Never really felt like I cared much about Manon or Aina and all the other characters I've kinda forgotten. They all felt a bit empty, and I dunno what's to blame. Maybe the writing, maybe the voice acting, I dunno.

But, I can confidently say I very fondly remember characters like Io, Stratos, Katori, Luther, Klariskrays, Hughie, Maria and Phaleg.
They all had this charisma to them, owning their characters in their own way; the story of PSO2 was alright, not mind-blowing, but the characters made the story entertaining.

Even the characters I remember less of still felt more interesting than the entire cast of NGS; Kyokuya owned their chuuni-ness in a way I found endearing rather than cringe, the Etoile-girl was just fun, Melrandia was nice to have around, Gettemhult came around eventually, the old man CAST -Reginald?
Shirokami eredeti hozzászólása:
bloodymonarch eredeti hozzászólása:

You have no empirical proof that I have no empirical proof, as you haven't asked. At this point, I wouldn't oblige you anyways.

You've literally claimed you don't LOL that is my proof, you claimed you don't.


Dictionary
Definitions from Oxford Languages · Learn more
em·pir·i·cal
adjective
adjective: empirical

based on, concerned with, or verifiable by observation or experience rather than theory or pure logic.
"they provided considerable empirical evidence to support their argument"

Based on observation, NGS is ARKS trash... for now.
bloodymonarch eredeti hozzászólása:

Based on observation, NGS is ARKS trash... for now.

Literally the lore on why Zepetto was doing the experiments.

After defeating the primordial-god-thing the base PSO2 Arks became complacent and stop being serious at fighting.
NGS itself is a joke comparing to base game
base PSO2 North America in 2013 would have failed, competing against the latest Korean MMO like Tera and Blade & Soul.

Only 3-4 RNG corridor biomes and 3 classes that play like a Monster Hunter characters very slow attack animations.
Luxaeterna eredeti hozzászólása:
base PSO2 North America in 2013 would have failed, competing against the latest Korean MMO like Tera and Blade & Soul.

Only 3-4 RNG corridor biomes and 3 classes that play like a Monster Hunter characters very slow attack animations.

I would definitely disagree with this, as Phantasy Star Online 2 held the charm at the time of being one of the very few fair free-to-play games that didn't actively push players into paywalls and at the time that "slow" Monster Hunter style was absolutely the appeal with the games Phantasy Star Online 2 was competing with (Monster Hunter Frontier, God Eater, Ragnarok Odyssey, Freedom Wars, Toukiden, and more).
It was actually the "fast Monster Hunter" in 2013. Monhun itself only became "fast" in 2018.
Luxaeterna eredeti hozzászólása:
base PSO2 North America in 2013 would have failed, competing against the latest Korean MMO like Tera and Blade & Soul.

Only 3-4 RNG corridor biomes and 3 classes that play like a Monster Hunter characters very slow attack animations.
Slow attack animations doesn't necessarily mean bad. I find Monster Hunter, and hell even PSO1 combat to be a lot more engaging.

... That being said, I agree, even if for different reasons. 2013 PSO2 had an awful drought of content and wasted potential. NGS is just repeating what PSO2 did, which repeated PSU's awful launch. Sega just doesn't learn...
Shirokami eredeti hozzászólása:
bloodymonarch eredeti hozzászólása:


Dictionary
Definitions from Oxford Languages · Learn more
em·pir·i·cal
adjective
adjective: empirical

based on, concerned with, or verifiable by observation or experience rather than theory or pure logic.
"they provided considerable empirical evidence to support their argument"

Based on observation, NGS is ARKS trash... for now.

The only way you can observe what is truly going on is by logging in to the game yourself. That is observation.

"The only way to observe lions eating is to jump in their mouth."

ChatGPT can handle you:
While logging into a game and playing it firsthand can provide valuable insight and observations, it is not the only way to observe what is truly going on within a game. There are other methods of observation, such as reading reviews and analyses of the game by players and critics, watching gameplay footage on platforms like Twitch or YouTube, and participating in discussions on forums or social media.

In fact, relying solely on personal gameplay experience may limit one's perspective and understanding of the game. A single individual's experience with a game may be influenced by their personal biases, preferences, and playstyle, and may not accurately represent the experience of other players or the overall state of the game.

Additionally, some aspects of a game may be difficult or impossible to observe through personal gameplay alone. For example, the inner workings of the game's code, the decisions made by the development team, and the overall market trends and influences affecting the game may not be directly observable through personal gameplay experience.

In conclusion, while personal gameplay experience can provide valuable observations, it is not the only way to observe what is truly going on within a game. A broader range of observation methods, including reviews, analyses, and community discussions, can provide a more comprehensive and diverse understanding of a game.
Legutóbb szerkesztette: bloodymonarch; 2023. ápr. 24., 17:01
VanillaLucia eredeti hozzászólása:
Luxaeterna eredeti hozzászólása:
base PSO2 North America in 2013 would have failed, competing against the latest Korean MMO like Tera and Blade & Soul.

Only 3-4 RNG corridor biomes and 3 classes that play like a Monster Hunter characters very slow attack animations.

I would definitely disagree with this, as Phantasy Star Online 2 held the charm at the time of being one of the very few fair free-to-play games that didn't actively push players into paywalls and at the time that "slow" Monster Hunter style was absolutely the appeal with the games Phantasy Star Online 2 was competing with (Monster Hunter Frontier, God Eater, Ragnarok Odyssey, Freedom Wars, Toukiden, and more).

Even so, that would be like fighting Rockbear, Snow Banser, Gwanada, and Vol Dragon for 12 months with 3 classes options, or lucky enough if Gunner, Fighter, and Techter would be available on the 1st year.

Throwing all available content wasnt a norm for that era.
Luxaeterna eredeti hozzászólása:
Throwing all available content wasnt a norm for that era.

Likely not a norm, but I would see that Global's eventual release followed through with what the series producer had "always wanted" in terms of the original western release. Phantasy Star Online 2 did quite a bit of "new" things at the time especially with the very big move to being a free-to-play game in a space where those games simply didn't exist yet - and at least as I see it Global never really stepped away from that original plan other than to cut out so much of the dead air and fluff that the Japanese version was infamous for.
Splishy Splashy, Water Coloured eredeti hozzászólása:
Luxaeterna eredeti hozzászólása:
base PSO2 North America in 2013 would have failed, competing against the latest Korean MMO like Tera and Blade & Soul.

Only 3-4 RNG corridor biomes and 3 classes that play like a Monster Hunter characters very slow attack animations.
Slow attack animations doesn't necessarily mean bad. I find Monster Hunter, and hell even PSO1 combat to be a lot more engaging.
ARPGs that are based around only button mashing aren't as interesting because it would barely be a RPG.
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Laponként: 1530 50

Közzétéve: 2023. ápr. 7., 20:27
Hozzászólások: 57