Phantasy Star Online 2 New Genesis

Phantasy Star Online 2 New Genesis

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thegr8edge Feb 21, 2023 @ 4:58am
scaling
is it just me imagining things or is the power scaling in NGS a bit steeper than in base PSO2? i swear when i played thru base PSO2's campaign i didnt struggle to level up nearly as much as i am in NGS
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Showing 1-4 of 4 comments
Mistfox Feb 21, 2023 @ 5:33am 
Do the main missions, they give really insanely stupid levels of exp, literally in the millions. If you run out of BP to progress, do some of the towers/cocoons to get skills, they give 20 BP per skill point you use on your skilltree.

The nuts level of exp given for main missions is even a running joke in NGS Central comics.

https://pso2.com/players/community/comic/central/68/
https://pso2.com/players/community/comic/central/69/
Last edited by Mistfox; Feb 21, 2023 @ 5:35am
Squishy Feb 21, 2023 @ 5:40am 
I'd say you're imagining things. I've never played an MMORPG where leveling was so easy. (Besides maybe Maplestory 2 but you leveled up doing literally anything. Social MMORPGs are OP) The difference is, it's more streamlined than that of Base's constant reupping boss recommended 4s or farming out buster quests to get to 75 on every class on non-boss rec 4 days or riding Abyss trigger trains for exp until you reach the cradle farming for easy levels if you're bursting like crazy to reach 100 faster. Which doesn't happen nearly as much as it used to when I nolifed cradle farming a year or 2 ago.

NGS gives you Yellow triggers to run Yellows. That's the exp dungeon. You can get every class leveled up in a couple days of a yellow exp event. Most other exp events as well. You also have access to PSE Burst Forte which is a PSE with nothing but gold enemies giving you unreal amounts of exp. Especially if you're lucky enough to Encore during a ForteDepending on your level ranges, you can level 2-3 times in a starting range and 3/4ths to a level a forte towards the later part of a level range before reaching the next rank of a combat zone.

The growing pains of leveling in NGS come from starting the game late or starting the exp farm late and nobody being around to do early game combat zones. Catching up basically. Once you max out a class you're maining, you can level up a sub class, but it receives half of your main class's exp. So, it'll take longer, but you'll eventually get all your class up there unless you just commit to the tedious grind solo. Pray you have people willing to carry you or you're in it for the long haul.

Keep up with your dailies and side quests and you can get other classes leveled up much faster. There are a few main missions that gives you absurd amounts of exp. 15+ levels worth.

But to think you level easier in Base compared to NGS is questionable. Base's leveling is a struggle once you reach 80 and try to get to 85. It's just a bit long when you're reaching 75. But you can get class ex cubes and exchange them for 500k exp passes in base for a couple levels at least. In NGS, we just have to farm combat zones for hours when we get every class max leveled and have to rush to get to the next cap increase.

NGS just has a snowball effect when it comes to leveling. The lower you are, the harder it is to level, but the higher you get, the easier it becomes. This is just due to lack of players doing lower rank stuff.

I recommend subbing Force and using Rod or Talis to level every single main class. If Force isn't maxed out, I recommend maxing it out first then subbing it to level every other main classes
Last edited by Squishy; Feb 21, 2023 @ 5:48am
Rogue Feb 21, 2023 @ 7:02am 
It's you.
VanillaLucia Feb 21, 2023 @ 11:13am 
In a nutshell, New Genesis follows a lot of the same pattern that Japan's Phantasy Star Online 2 did. Global's Phantasy Star Online 2, however, was an exception where the game held players by their hand and coasted them through level-to-level and from beginning-to-end so the players never had to struggle with anything at all even when it came to end-game equipment.

If you are struggling to level up, it means you need to be playing the more "relevant" content to catch up if your goal is to climb things like levels. It means you need to be "gearing up" more (I would actually disagree with this as Sega gave a massive shortcut to this) and playing what everyone else is playing "now" because the old content you are likely playing is old news and won't be touched until Sega decides to give rewards for people to touch and play it again.

I would recommend the following especially for your progression:

  • Play as much of the main story if you can. These will unlock more locations/side quests and features for you to play with and through to get closer to where the game currently is.

  • Play through Yellow Triggers to fast-forward the leveling process. There is no level penalty for being over-leveled compared to enemies so you can pick any you are comfortable with - but the newer ones are definitely more rewarding. If this is not accessible to you, then you are unfortunately stuck looking Combat Zones around your level which will be very difficult now because the majority of players are in the newest ones and the older ones likely are very "dead" simply because they're not rewarding to begin with.

  • Limit-Break your Gear as soon as possible to +60. If you are running the Renaissa Weapons and Units, this is extremely easy and budget-friendly and the Renaissa weapons will outclass almost everything one-to-six stars when pushed to +60. For the purposes of gearing, you really don't want to try any upgrades until you are now at Level 70 due to the fact that the newest weapons (Neos Astraean and Neos Justitean) are quite literally your only real upgrade options for the forseeable future (until a new seasonal weapon/event comes around).

  • Participate in the Limited Quest when you can. The current Limited Quest is a 24-player horde mode of sorts where you get rewards spat out like candy, level up extremely quickly, and can get decent rewards without very much effort.

What you are experience is not new to many players, but is a fundamental problem in Sega's approach to content design where the old content was already dragging on and involved the player crawling around and where the newest content in comparison is like a sprint-to-the-top due to how much more "developed" and more "rewarding" the current content is.
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Date Posted: Feb 21, 2023 @ 4:58am
Posts: 4