Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The nuts level of exp given for main missions is even a running joke in NGS Central comics.
https://pso2.com/players/community/comic/central/68/
https://pso2.com/players/community/comic/central/69/
NGS gives you Yellow triggers to run Yellows. That's the exp dungeon. You can get every class leveled up in a couple days of a yellow exp event. Most other exp events as well. You also have access to PSE Burst Forte which is a PSE with nothing but gold enemies giving you unreal amounts of exp. Especially if you're lucky enough to Encore during a ForteDepending on your level ranges, you can level 2-3 times in a starting range and 3/4ths to a level a forte towards the later part of a level range before reaching the next rank of a combat zone.
The growing pains of leveling in NGS come from starting the game late or starting the exp farm late and nobody being around to do early game combat zones. Catching up basically. Once you max out a class you're maining, you can level up a sub class, but it receives half of your main class's exp. So, it'll take longer, but you'll eventually get all your class up there unless you just commit to the tedious grind solo. Pray you have people willing to carry you or you're in it for the long haul.
Keep up with your dailies and side quests and you can get other classes leveled up much faster. There are a few main missions that gives you absurd amounts of exp. 15+ levels worth.
But to think you level easier in Base compared to NGS is questionable. Base's leveling is a struggle once you reach 80 and try to get to 85. It's just a bit long when you're reaching 75. But you can get class ex cubes and exchange them for 500k exp passes in base for a couple levels at least. In NGS, we just have to farm combat zones for hours when we get every class max leveled and have to rush to get to the next cap increase.
NGS just has a snowball effect when it comes to leveling. The lower you are, the harder it is to level, but the higher you get, the easier it becomes. This is just due to lack of players doing lower rank stuff.
I recommend subbing Force and using Rod or Talis to level every single main class. If Force isn't maxed out, I recommend maxing it out first then subbing it to level every other main classes
If you are struggling to level up, it means you need to be playing the more "relevant" content to catch up if your goal is to climb things like levels. It means you need to be "gearing up" more (I would actually disagree with this as Sega gave a massive shortcut to this) and playing what everyone else is playing "now" because the old content you are likely playing is old news and won't be touched until Sega decides to give rewards for people to touch and play it again.
I would recommend the following especially for your progression:
What you are experience is not new to many players, but is a fundamental problem in Sega's approach to content design where the old content was already dragging on and involved the player crawling around and where the newest content in comparison is like a sprint-to-the-top due to how much more "developed" and more "rewarding" the current content is.