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PSO2 was designed in such a way that when SEGA isn't actively supporting it, the game doesn't function correctly. They aren't actively supporting it anymore, and very few players are active, making much of the important content effectively impossible for a new player to participate in without some luck.
Global players are more upset because their experience was not not hand-held by Sega the entire way but was also rushed. Depending on who you talk to, the game was "fine" but had so much of the rollercoaster ride vibe to it that once the game settled in the state it was in that you realize how "little" of the game there actually is compared to the Japanese version due to all the corners cut. Over there, you have in-game Sega cameos and collaborations (Sega's arcade games, their other Phantasy Star games showing as guests, and more) and you still have remnants of collaboration content such as "Urth's Fount" from Final Fantasy XIV (the Odin battle in both his arena and in the fields). There are also numerous references towards things outside of the main game itself (Phantasy Star Online 2 is effectively its own "franchise" with numerous spin-offs, merchandise, and other sidestories in the form of other games and manga). Global missed all of these and as extra salt in the wound had it made up with mechanics that were more pressuring on the player's income and time.
In short, the biggest thing Global lost was their Mission Pass and their Fresh Finds Shop. Many players want the cosmetics that came from there - but those were in actuality obtainable in Japan (and still are) as AC Scratches and/or campaign items. Because of the nature in Global, these items are rare and difficult if not impossible to obtain after the fact and much of the other pieces of cosmetics tied to them had absolutely no hope of showing up. The Mission Pass, if you take away these cosmetics, was largely fodder so players can create their end-game equipment more easily (It's very random and grindy to attempt it - and the Japanese version has ways around this Global does not). Global's version of the game is a shadow of its former self lacking all the predatory practices - but also is an incomplete transition towards the Japanese version which sent the game off in a swansong of having all sorts of incentives to keep playing (Weapon Camo exchanges to get a massive majority of the very popular weapon camos - of which Global never ever saw in the first place or were outright impossible if you missed a period of time, final weapon exchanges so you can get very unique and close-enough to final weapons so none of your classes/characters are compromised for end-game content, and more).
Something Global also has that the Japanese version never had was its own Trigger shop as Global players get to experience all of the major Emergency Quests freely - of which so many of them simply don't run on the Japanese version anymore because of how irrelevant they were.
----
In short, Phantasy Star Online 2 for Global was a game where you somewhat "had" to be there to experience. With New Genesis carrying the torch (and a lot of what Phantasy Star Online 2 was and still is), players are split between a very weird realm of "I don't want to touch the old thing" and "I want to play the old thing but people say not to" and the likes.
It's not exactly "dead" nor is it a toll on Sega's resources (if you look at the other Phantasy Star Online-related private servers and the likes, you might realize how light-weight these actually are) but the playerbase is legitimately fractured and people simply do not get along and do not want to get along in a game where you're effectively a space cop fighting space monsters with technomagical sci-fi weapons and powers.
This is nothing new when Sega similarly pushed people into Episode 4 because they removed Episodes 1-3 for the benefit of the PlayStation 4 players at the time.
The difference is that instead of just removing it or closing things altogether - Sega at least gives players a way to still experience what they may have missed.
Thats no "good" reason.
Long story short.
Sega only released PSO2 globally because of the extra cash grab and promotion it earns for NGS. Sega never had the intention of making PSO2 a global hit it was all just a farce. And after NGS released the base game was put on life support asap. And because of the change in graphical requirements the base game even looks worse then it did before.
I mean base game is literally entiteld as a "DLC" on consoles.
I dont know any one who likes ngs, my friends that did play got bored and the streamers I watched just do dailys or what ever
Imma bet all of you will feel the same way if you got a normal release of pso2. It's not fun playing pso2 episodes 1-3 without ep4/later episodes balancing at launch.
At least you didn't experience lots of miseries and dead airtime like JP got from 2012-2020. Just like thsoe that joined in 2019 ( 7yrs worth of contents) quit weeks later bec they claimed they have nothing more to do.
Debunked by the fact that most people here played on JP for years and in fact did experience everything. We are literally still the same small fanbase here this game had globally for over a decade now.
So maybe you wanna re-consider your bet.
Funny thing is that there truly isn't anything to do in game.
There is no prestige system for getting rewards after overleveling something, there is no crafting system to create Rings or Weapons.
Best weapon in game drops from UQ, so you only log in to do the UQ, in order to drop a high fixaed item (you can't even sell it in market to make money PEPEGA LAUGH).
Add on system is a F joke that should have been something you can work towards to, like overleveling a class = increasing each passive level, but NOPE, SEGA wanted a money laundering system.
The game is all about finishing your Dailies and collecting Snoals.
Even if you have 999999999999 meseta in game, there is nothing to do with them, except buying fashion items, so grinding for meseta is pointless, since you can't use your meseta to create anything related to your character progression.
I've been around since just before Braver released on JP. I did not feel the same way. In fact, I ran Quartz over and over with a group of friends for many hours trying to get a susanoo katana before it was obsolete. I never got it.
NGS I uninstalled before Kvaris or w/e was even out. I still think I made the right choice based on everything I've heard.
NGS was a trap, PSO2 Global was the bait. I for one will not forgive SEGA for this ♥♥♥♥♥♥♥♥ called NGS until they fix it.
In all fairness to this, the version of "base" Phantasy Star Online 2 that most players are deeply nostalgic for are some version of Episode 3, Episode 4, or Episode 6. Global was able to ride along the stride that Episode 6 had and I would imagine that New Genesis will eventually hit that sort of stride.
My biggest critique of New Genesis is that instead of following where the players were more engaged and willing to play the game (with hype and anticipation for what was go come), we are following through with the worst aspects of Episodes 1 and 5, if not even Episode 4's baggage (Episode 4 was very good at introducing the game to new players at the time but opened a can of worms that deeply drove the game into the direction that Episode 5 "had" to take that Episode 6 doubled down on to the game's detriment).
Global's release, despite being fast-forwarded and rushed, only showed how unsuccessful Sega was at making meaningful content that could last and age well through the years. It stands to me, at least, that Endless Quests, the solo Ultimate Quests, Divide Quests, and Challenge Mission Quests are some of the only content today that still holds up very well for players who wanted the Phantasy Star Online 2 experience. This is nothing to the fault of the players on either version to realize how shallow the game's content was in the long run which is very much the very same problem New Genesis currently has (though this time around almost all of the "interesting" content is time-limited and restricted to very specific windows of playing the game).
Excuse me what?
We are talking about game content here not performance.
You completely changed the subject.
And there are no rankings in this game, so having the fastest time or the worse time means nothing, since there are no rewards tied to it.
I honestly dont know where people see the skill requirement in this game and all it tells me is that those people just have that low skill level to begin with. Otherwise i see no reason why a casual game like this should earn praise for having "skill based" gameplay.
Same goes for the content the game has. There is lots of "fluff" in NGS but thats all it is.....fluff. The content of this game pretty much comes down to this:"self occupational therapy." Thats all it is.