Phantasy Star Online 2 New Genesis

Phantasy Star Online 2 New Genesis

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Damage Meter is a must
So we can see the real carries out there. I mean they did it before in some previous LTQ some damage graph. They should put it in UQ and Purples - know the best dps class - should be fighter i bet.
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Mistfox původně napsal:
To be fair, I do croak once in a while against Vardis, but very often that is because after fighting him for 20min+ your attention span sort of drops and hits start getting through.

Sheer exhaustion was a given that I didn't think I needed to mention. That's only supposed to be natural. But I'll edit to include it for more specification. Mainly because the rant was assuming people were actually at the top of their game at the time of them dying.
Naposledy upravil Squishy; 20. úno. 2023 v 11.52
Saika K. původně napsal:
So we can see the real carries out there. I mean they did it before in some previous LTQ some damage graph. They should put it in UQ and Purples - know the best dps class - should be fighter i bet.
I prefer more of a damage meter back in pso2. Showcasing the top 3 or 5 players who did the most damage at the end of a code. It made it more competitive and fun.
sonicnextgen72 původně napsal:
I prefer more of a damage meter back in pso2. Showcasing the top 3 or 5 players who did the most damage at the end of a code. It made it more competitive and fun.

Risk Exploration Damage Counter leaderboard is a much better alternative I feel as well. Some orders were different in that it counted total damage dealt instead of the orders that only counted how much damage someone did until they took damage.
Naposledy upravil Squishy; 20. úno. 2023 v 12.30
sonicnextgen72 původně napsal:
I prefer more of a damage meter back in pso2. Showcasing the top 3 or 5 players who did the most damage at the end of a code. It made it more competitive and fun.

The problem with this was that it was never actually "damage dealt" but rather a score based on who landed the last hit and who collected the most crystals. It was very easy to be the player who can sweep in to take the last hit and take credit for kills and was often something players would do to look better than the players who were legitimately dealing damage - but there was no real reward for being any of the players highlighted anyways. The only in-game metric to see how much damage was dealt was via the Rockbear in the Training Quests.

New Genesis did actually implement an "average damage" statistic but it only showed the best-performing player and then your own average damage if you were not the player highlighted and there was an extra bonus to players who landed the most step-dodge counterattacks.
Raingnyu původně napsal:

Keep it real and truthful.

It's really hard to do that when you just say things. Your lack of articulate comments and constant leaving out critical details is the reason everybody "actively tries to change the narrative to fit our agenda 'perspective'" and I honestly wish you'd stop constantly saying "personal, agenda, perspective, opinion" repeatedly like a broke record because, it's starting to sound like your buzzwords are only being used to troll. Trust us when we say we get it's your own opinion. Stop endlessly repeating it. The problem we all have is the fact that you take your opinion and try to shove it down others' throats as if your opinion is an objective fact.

Explain yourself concisely and descriptively. You trying to constantly put the blame on everybody else is your own undoing because you lack the awareness and comprehension to understand WHY we are "actively trying to change the narrative to fit our agenda perspective".

It's not our fault you either leave out specifics, crucial details, jumble up your own stories, thoughts, ideas, etc. Don't blame others because you can't express yourself thoughtfully and thoroughly. You obviously skipped the comment I made that acknowledged that English isn't your first language and you have an extensive track record of misusing countless words, phrases and expressions. The worst part is when you constantly double down, triple down and often times even quadruple down on your own misconceptions and preconceived notions.

You don't realize just how patient, forgiving and respectful people can be if you just stop taking everything people say with hostility whenever there is a misunderstanding. Why? Because you're too busy trying to play the blame game. Trying to win a war that you're the only one waging with the entire discussion forum 24/7. You're swift to forget and disregard the countless times the very people you try to take shots at go out of their way to help you.

Maybe the reason why there's so much discontent with people regarding you is because you're the problem. Your words and your following actions dictate an entirely different story and paint an entirely different picture than what you might mean. Your never-ending disrespect towards people you have a grudge against is more toxic than anything any of us have said and done concerning you. Your constant 180s every single thread might as well make you a Beyblade because you can't make up your mind.

Everything I said - if you bothered taking your time to read, comprehend the context and properly understand - was figurative. On the off-chance you actually mean something different than what you say is. Because I'm more opened to the idea of giving 2nd - or even 3rd - language English speakers the benefit of the doubt until they decide to come guns blazing at me. An idea you can't seem to comprehend.
Naposledy upravil Squishy; 21. úno. 2023 v 4.50
When are you going to get it through your head that I'm not your enemy here and I'm not trying to be your enemy? If the answer is "never", then I'm just going to outright block you and report you, because you're so unbelievably toxic and a terrible troll.
Naposledy upravil Squishy; 20. úno. 2023 v 16.31
Raingnyu původně napsal:
The Edit:

Ok here goes!

With all the capsule we have in the game their needs to be a reason to use them. They all need to be used to improve or skills, damage output, damage resistant and negate or apply status effects for situational in counters.

Example:

Dark Falz is weak to light elements but shouldn’t it be reasonable to say that Dark Falz Dark elements effect should apply more often in this Epic fight?

How often has anyone been hit and or been status effects by the dark elements effects? This is Dark Falz after all!!!

So if you really look at it logically it’s is kinda broken. Because anyone who skip the last stage of the Epic Dark Falz stage should really have a light element on there weapon and Dark elements resistant that scales to the type of boss, in my personal perspective opinion.
That's the tail wagging the dog. You build your weapons to suit the enemy, not build your weapon then expect the enemy to conform to it. As for using a specialized weapon for DF, it's simpler and more efficient to just use the classes that can apply elemental downs to it like Techter's Photonic Fury or Bouncer's Jet Boots rather than build a Justinia specially for it. Unless you are rolling in money, in which SEGA thanks you for your patronage.
Raingnyu původně napsal:
The Edit:

Ok here goes!

With all the capsule we have in the game their needs to be a reason to use them. They all need to be used to improve or skills, damage output, damage resistant and negate or apply status effects for situational in counters.

Example:

Dark Falz is weak to light elements but shouldn’t it be reasonable to say that Dark Falz Dark elements effect should apply more often in this Epic fight?

How often has anyone been hit and or been status effects by the dark elements effects? This is Dark Falz after all!!!

So if you really look at it logically it’s is kinda broken. Because anyone who skip the last stage of the Epic Dark Falz stage should really have a light element on there weapon and Dark elements resistant in my personal perspective opinion.

Your entire edit is irrelevant to why phase skipping exists not as a mechanic, but as a possibility and why you are against phase skipping as a happenstance. However, for the sake of discussion, I will entertain the points that are made and try to use some kind of literary gymnastics to tie it all together to make it as relevant as possible.

1: Skipping to your example since both your pre example and post example can be merged into one response; In the history or PSO2 and NGS, elements on enemies and elements on weapons have never once inflicted status ailments. Unless they specifically use attacks that inflict a status ailment, they will never once inflict any kind of ailment towards you and vice versa. You always need a status ailment aug and giving your weapon the same element as the ailment infliction aug will increase the chance of inflicting an element. (Luther and his clock needing to have poison or blind inflicted on it to open for instance) Not only that, you can always avoid any and all status ailment attacks by simply dodging. But if you build into status ailment resistance, you're losing damage. Which in turn, slows down a fight and makes phase skipping less probable. But, at least you'll be fine if you have 100% ailment resist.

You can get hit by every single attack in Dark Falz Aegis and not receive a single status ailment.

By the time someone is cured from an ailment that paralyzes, stuns or freezes, they'll already be outdpsing you in no time. They'll close that downtime gap and you can't be expected to pass a DPS check on an 8 man scaled fight yourself. It's just not going to happen. Maybe in a solo run. But then you're still just building ailment resistance for a fight that doesn't inflict status ailments, thus punishing yourself.

2: It's not broken if it never existed in the first place. We don't have elemental defense. We only have elemental typing and attacks. You have elemental weapons, the issue with those are, they pale in comparison to non-elemental weapons. Exploit capsules as well because you're missing out on extra stats from other stat-potency or potency augments anyway and if you try to incorporate them into your main weapon or units, you're punishing yourself damage-wise and even tank-wise. Again, you can get hit by every single attack in Dark Falz Aegis and not receive a single status ailment.

3: Skipping the final optional DPS check phase doesn't and shouldn't require light element or light exploit (if anything, you're only going to make it potentially impossible to actually skip it in the first place with light element weapons and exploit augs) and if you're taking damage often, your DPS is wasted and you're not getting that skip in a solo run since it requires timing and heavy dps while being a relatively flawless red phase, let alone in an 8 man scaled run. Numbers and RNG work in ways you can't control unless you're strong enough and good enough to minorly compensate for their unpredictability. Good luck trying to be consistent with that with an elemental defense and ailment resistance build with damage resistance augs filling up the remainder of the slots in your gear.

Phase skipping is the result of higher and/or faster numbers during a period in which a boss is on standby until it's their turn to do something or their recovery animations are long enough to squeeze in just enough damage to skip. It's not something you can do naturally if you're with a tank build no matter how much you want it to work. It's something you need to achieve with high numbers and faster hits.

I'm racking my brain trying to explain this coherently, but I just can't do more than this. It's not a satisfactory answer because the edit is - for the most part - nonsensical and irrelevant given the primary concern compared to the concept at hand. This is unfortunately the best I can do.
Naposledy upravil Squishy; 20. úno. 2023 v 14.14
Raingnyu původně napsal:

What I am trying to convey is that, DPS shouldn’t be the only avenue to a successful run?

Thing is, it's not the only avenue for a "successful run". You can literally go run it naked and still clear. It'll take longer. But you'll get it done eventually. You can build the most nonsensical augs into your gear and clear it still. This, however, is irrelevant to phase skipping. We aren't talking about successfully running. We're supposed to be talking about phase skipping. Which is just something you can't feasibly do without high amounts of DPS.

Again, we are supposed to be talking about phase skipping. Which is/was your main concern and why you don't agree with it and think SEGA should get rid of it because it's broken. Or a glitch. Or lag. Or a bug or something that turned into you wanting to get rid of it because it's possible. From the history of this concern. Whatever the initial concern was actually supposed to be.
Naposledy upravil Squishy; 20. úno. 2023 v 14.09
Raingnyu původně napsal:
When the first Gigantix was introduced some of the community complain about not having enough time to DPS it down. Even tho some of the community had achieved this feat. This Gigantix even had an element weakness. So why was the time gate removed. The Gigantix didn’t have anything that could slow down the DPS factor. Just like now, were as their isn’t anything really to slow down the DPS issue outside of missed side steps and block.

Did you know that when the Gigantix was first released, it was released on a bugged timer where it could prematurely disappear before the storm even disappears? The people who managed to clear it got a version of the Gigantix that wasn't bugged and was able to stay around for six or even eight minutes - which was far different from the regular "two minute" appearance when people simply couldn't do anything meaningful to scratch the Gigantix in that time.

Did you also know that the Fighter with their Double Saber, Knuckles, and Twin Daggers had tricks, exploits, and ways to deal damage that no other class could even touch? There was a reason why Julien Dance was nerfed so much because the first half of its move-art variant did more damage than a Photon Blast could do and was excessively easy to use. There was another exploit with the Knuckles where successfully pulling off Sway allowed you to counter twice with complete invincibility which was also a very major advantage.

You cannot be serious enough to tell me that the "some of the community" you are referring to must have been tanky Hunters skillfully eating every attack dealt to them.
Raingnyu původně napsal:

Ok entertain me on this then!

When the first Gigantix was introduced some of the community complain about not having enough time to DPS it down. Even tho some of the community had achieved this feat. This Gigantix even had an element weakness. So why was the time gate removed. The Gigantix didn’t have anything that could slow down the DPS factor. Just like now, were as their isn’t anything really to slow down the DPS issue outside of missed side steps and block.

???
This isn't relevant to phase skipping let alone relevant to Aegis. You're trying to derail this further than it already was. We're so far off course from the thread's topic, it's abhorrent. If you want to talk about this nonsense, make a topic on it. I'm sure someone would be willing to comment on it. But, you're never going to get a satisfactory response for it from anybody other than the very people you despise here.
Naposledy upravil Squishy; 20. úno. 2023 v 15.18
Raingnyu původně napsal:
If I was Dark Falz I would wipe out all the revive and heal flower first!! Damn if I am going let you pick a Fing flower off the ground that can revive and heal you after I put everything I had to take you out.

You are so unbelievably toxic. The fact we got to this point only shows and proves you have zero intention of actual discussion and you're just here to troll. I'm done dealing with you. You're toxic as hell and a disgusting troll.

Reporting and blocking.
Naposledy upravil Squishy; 20. úno. 2023 v 15.05
ophie 20. úno. 2023 v 16.53 
Squishy původně napsal:
VanillaLucia původně napsal:

Quite a bit earlier in the thread, that is the same person who was preaching the sort of "DPS players are dead on the ground and I don't need to revive them to prove my point" and "getting rid of all the flowers means people will cry when they don't build damage resistance like me."

If magically Sega decides to incorporate a build that reverses ATK and DEF stats (as other games have done, like you mentioned), it would be less of a deal but this is the same sort of player who claims Damage Resistance is the future for New Genesis when it visibly isn't.

I want to cry. Not because I don't build damage resistance like I used to (I build strictly Pot+Hp now on FoBo and survive most attacks off that alone). But because of the logic that was used because that doesn't make him invincible either. Especially after the countless dumpster inferno threads of damage resistance/reduction threads that went on and how it doesn't work the way it actually does.

He admits he uses Half-Scape Dolls to revive himself. Can't imagine what will happen when he runs out of those. He shouldn't be dying running a tank build in NGS in the first place. If he's dying as a tank in a game as easy, forgiving and casual as NGS, then it just goes to show it doesn't work and it isn't viable, nor is the future.

I want to reference Cabal Online. Force Shielder is the tank of the game. The game itself is inherently one of the first Action MMORPGs to come into existence and is still going. (Nearly 20 years old. Should be 17 as of the most recent anniversary) The difference is, you're taking damage no matter what. It's all unavoidable damage to an extent. But you're given plenty of options to take practically zero damage from things at the expense of dealing damage or outright nullify damage altogether.

The class itself can dish out the damage it needs to no problem. It has aggro skills that can hold aggro. The fact it is forced to use plate armor now (you used to actually be able to use different armor types. Like having a plate armor wizard tank that is not only unkillable, but can also decimate not just the PVE, but the PVP side as well) over battle armor or cloth armor is more than enough to make literally everything in the game deal relatively zero damage. On top of the fact the class is relatively unkillable already, you can choose to build even more tankier with defense or Hp options while your weapons and helmet can be specced for crit rate and damage. Your gloves, body and boots will be defense or hp option slotted.

If you're dying as a Force Shielder in Cabal, it's because you're either, too squishy, neglecting to nullify or damage mitigate, or you're doing Chaos Arena which is time wave based mob spawning and your lobby is too weak to kill mobs fast enough while you're aggroing everything around you and you're getting overwhelmed. You're unkillable in PVP Faction Wars anyway.

In NGS, you build tank. You have every single little thing you can possibly think of to not only take minuscule amounts of damage, nullify damage in it's entirety or avoid it altogether. You not only have the stats, gear and build. But, you also have more control over your damage taken - over Cabal's tank where you're always taking damage, it's just a matter of how you manage to reduce it all the time - and if your skill isn't good enough to avoid damage completely, your build is there to keep you alive.

Outside of sheer exhaustion, you have ZERO excuse to die as a built tank in NGS unless you're intentionally taking damage or you're just obscenely bad.

Action RPGs either always give you a way to reduce guaranteed damage or avoid taking it entirely and if you can avoid taking it entirely, there's no reason to build tank at all and if you do take damage as a glass cannon, then I hope you have at least a little bit of bulk from HP or some kind of passive that will allow you to take reduced damage. Because, in an Action MMORPG, if you're building tank, your damage WILL suffer and you physically won't be able to tank with damage based aggro accumulation, but you'll still be able to take a hit you otherwise don't have to take if you're good enough.

But flat out dying as a tank? If this isn't a WoW-like like FF14, Fiesta, C9, Aion, etc... well, you might want to rethink your playstyle. Not having a dedicated healer to keep you alive while you do what little you can as the tank for your own damage mitigation is different from being able to have full control over your own damage taken. The main reason I quit being a tank in PSO2 and in NGS is because I got tired of not doing damage in a game that was made around doing as much damage as you can and if you do anything against the mold, you're punishing not only yourself, but everybody else around you and you're a burden on them. Essentially, clear times and DPS check issues.

yeah if you're dying with a durable build in ngs idk what to even say. the exception being max modifiers trinitas cos that admittedly is fairly difficult and has extremely limited healing.

the last time i died that i recall was on purpose (kinda). very first ever DFA run, i wanted to see how much the final dps check blast did, without abusing overemphasis. 4th hit killed me, so i learned i need to use overemphasis to fully tank it.

outside of testing how much dmg something does to you (or flexing on hits you can't counterattack anyway) there's really no reason to ever intentionally take hits anyway.
Raingnyu původně napsal:
That is not true at all, and you know what it. If it was so show the announcement that collaborates you statements.! Don’t misdirection the actual premise of my comments. The issues of the dismissal of the timer was simply because people couldn’t dispatch the Gigantix purely based off DPS.

I will wait until you link this so call bugged you referenced.

June 25, 2021 - End of Emergency Maintenance Notice[pso2.jp]

If you recall, Global had a website facelift that resulted in much of these articles and new pages being purged. However, the page mentions the following:

  • 「ギガンティクス」の出現条件となる特定の天候について、継続時間が想定バランスよりも短くなってしまう場合がある不具合の修正

  • Fixed a bug where the duration of certain weather conditions for the appearance of "Gigantix" maybe shorter than what was expected.

June 30, 2021 - End of Scheduled Maintenance Announcement[pso2.com]

This maintenance notes three specific things changed and also referenced an article that no longer exists on the same website:

  • Fixed the bug with the Potency settings of the first half of the Double Saber PA "Julien Dance"
    *The Potency of the Double Sabers PA "Julien Dance" has been reduced to adjust its Potency balance.

  • Fixed the bug where the Fighter Class Skill “Knuckle Sway Counter” is activated twice in row under certain conditions.

  • Fixed the bug where the Fighter Class Skill ”Knuckle Sway Counter Plus” is cancelled if a player performs a Weapon Action before the attack is assessed

  • All accounts will receive an item as an apology for the bug that shortened the duration of the specific weather.

If you needed video proof of these players who used these to win their solo fights before the "nerf" the Gigantix got:

https://www.youtube.com/watch?v=o6rGuGSmZ4s
https://www.youtube.com/watch?v=IjGnK55i4lw
https://www.youtube.com/watch?v=nVvR4ux88wE
https://www.youtube.com/watch?v=fc-YnRWVw-g

When your "big" and "true skill" boss fight has an RNG timer where the boss can despawn in minutes and the only class "fast enough" solo to do can make it much more possible with exploits, that is where absolutely the Gigantix were changed for the better so everyone has a fairer chance of fighting them.

Edit: Does anyone remember this trick? Back then, holding the jump button to cancel Weak Bullet/Blight Rounds was actually the strongest attack the Assault Rifle could do back then and was expected if you wanted to keep up with your damage.

https://www.youtube.com/watch?v=M1aTrDX9JIA

I have more of these tricks I can share if you really don't believe that classes like the Fighter were nerfed early on because of how powerful and broken they were.
Naposledy upravil VanillaLucia; 20. úno. 2023 v 18.14
Rain, one of the surest ways to see if you have been pulling your own weight would be to do a DFA solo. HP scales with number of people participating so if you did it solo and all the damage checks keep exploding on you, that would mean that you have been relying on someone else's DPS to make up for what you did not do. It'll be a good idea to test if you have been pulling your own weight like this.
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