Phantasy Star Online 2 New Genesis

Phantasy Star Online 2 New Genesis

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SkyVanisher Dec 29, 2022 @ 1:45pm
NGS Partisan is really fun!
Here's a space to step away from all the doomposting. :)
NGS Partisan is high-tier gameplay. Change my mind.
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Showing 1-15 of 17 comments
Rogue Dec 29, 2022 @ 9:35pm 
All weapons work, I play all of them.
VanillaLucia Dec 29, 2022 @ 9:44pm 
My biggest gripe with the Partizan is that it still has Volkraptor and it's as clunky as ever despite being baked into the weapon itself. Sega really could have taken cues from their future class designs in Phantasy Star Online 2 to have made that more engaging overall.
[Rdog]Maljas Dec 29, 2022 @ 11:42pm 
Originally posted by VanillaLucia:
My biggest gripe with the Partizan is that it still has Volkraptor and it's as clunky as ever despite being baked into the weapon itself. Sega really could have taken cues from their future class designs in Phantasy Star Online 2 to have made that more engaging overall.

Same.

Volkraptor is the only thing I dislike about Partizan. It doesn't even fit with the rest of the weapon's kit. Like, it could be removed and Partizan would still feel like a complete weapon.
Stegosaurus TTV Dec 30, 2022 @ 1:33am 
Partisan is very fun. As a returning player, I feel like a damn spear monkey when I use it
Virsia Dec 30, 2022 @ 4:58am 
I dont like a weapon that cant block and reduce the damage since I am casual I often miss the parry.
Mistfox Dec 30, 2022 @ 6:20am 
Originally posted by Raingnyu:
This is what I am talking about! This is what the forums are supposed to be about! Thank you OP!

Best multi-combination for Partisan is Sword. The damage and defense is perfect! I play Hunter everyday all day 100%! Best sub class is Braver or Fighter! But core build is Tanky Damage Resistance! So much fun in my personal perspective opinion only.
Defence is better with Wire Lance. Sword parrying requires you to wait for the hit which due to some long windup times, can take a while. Wire Lance deflection only requires you to hit at the same time as your enemy so you can keep hitting rapidly and chances are high you'll still deflect the attack. In fact, Sword parry is almost useless considering that charging your PAs does exactly the same thing with extra damage to boot. The only time I can see Sword parrying as superior to Charged PA hit trigger is if you ran out of PP to use PAs.
SkyVanisher Dec 30, 2022 @ 8:43am 
I actually fully disregard all health and defense build and just go for straight damage xD. HP and Dmg Resist aug stats to me are just extra little bonuses if i have to use them. Other than that I always try to use increased PP stats. I kind of like it this way so it forces me to focus on dodge countering/blocking through weapon action. Keeps me on my toes haha. Partisan for the most part helps me with all that especially with the gap closures. That being said I dont go full glass cannon with the armors like the Eclaireur lol.
Mistfox Dec 30, 2022 @ 9:06am 
Originally posted by SkyVanisher:
I actually fully disregard all health and defense build and just go for straight damage xD. HP and Dmg Resist aug stats to me are just extra little bonuses if i have to use them. Other than that I always try to use increased PP stats. I kind of like it this way so it forces me to focus on dodge countering/blocking through weapon action. Keeps me on my toes haha. Partisan for the most part helps me with all that especially with the gap closures. That being said I dont go full glass cannon with the armors like the Eclaireur lol.
Most people do it your way, Rain's was just an accident when he did not know that charging the PAs gave i-frames so he tanked it all the hard way. It's probably a habit with him by now so it's going to be hard to change but his build is definitely seen as overbuilt to damage resistance by others.
Virsia Dec 30, 2022 @ 1:14pm 
Originally posted by Mistfox:
Originally posted by SkyVanisher:
I actually fully disregard all health and defense build and just go for straight damage xD. HP and Dmg Resist aug stats to me are just extra little bonuses if i have to use them. Other than that I always try to use increased PP stats. I kind of like it this way so it forces me to focus on dodge countering/blocking through weapon action. Keeps me on my toes haha. Partisan for the most part helps me with all that especially with the gap closures. That being said I dont go full glass cannon with the armors like the Eclaireur lol.
Most people do it your way, Rain's was just an accident when he did not know that charging the PAs gave i-frames so he tanked it all the hard way. It's probably a habit with him by now so it's going to be hard to change but his build is definitely seen as overbuilt to damage resistance by others.


resistance and HP still works for those who sux at parrying charging PA is not always viable since sometimes enemy does chain attack or for those using hunter as a sub class, the most annoying thing is there is not much defensive/survivability augmentation around to experiment with.
Last edited by Virsia; Dec 30, 2022 @ 1:16pm
VanillaLucia Dec 30, 2022 @ 1:19pm 
Originally posted by Virsia:
resistance and HP still works for those who sux at parrying charging PA is not always viable since sometimes enemy does chain attack or for those using hunter as a sub class, the most annoying thing is there is not much defensive/survivability augmentation around to experiment with.

The unfortunate part is that if you are just playing the game casually this is all fine and dandy - but Sega has a very narrow-minded focus on Potency (in Phantasy Star Online 2's case, it was damage multipliers and Critical Damage because it was so easy for certain class combinations to hit nearly 100% Critical Rate) being the end-goal. Phantasy Star Online 2 unfortunately suffered at this at the end of the day when your best options were the way they are because Sega's content balancing was geared in mind that people would be aiming for that level of damage and power which did result in there being legitimately bad builds and options for their more difficult content.
Mistfox Dec 30, 2022 @ 1:36pm 
Originally posted by Virsia:
resistance and HP still works for those who sux at parrying charging PA is not always viable since sometimes enemy does chain attack or for those using hunter as a sub class, the most annoying thing is there is not much defensive/survivability augmentation around to experiment with.
Yeah I know the occasional slipped hit and sometimes even sacrificial one for one damage trading, but his was quite extreme. Let me put it this way, even when he hit Warcry where 1 of his hits counts as double the aggro, he can still lose aggro to other players. His DR was at the severe cost of his DPS.

Originally posted by VanillaLucia:
but Sega has a very narrow-minded focus on Potency (in Phantasy Star Online 2's case, it was damage multipliers and Critical Damage because it was so easy for certain class combinations to hit nearly 100% Critical Rate) being the end-goal. Phantasy Star Online 2 unfortunately suffered at this at the end of the day when your best options were the way they are because Sega's content balancing was geared in mind that people would be aiming for that level of damage and power which did result in there being legitimately bad builds and options for their more difficult content.
Not helped by creating damage gates that you had to do X amount of damage or just croak outright. The solo fight with yourself in the Profound Darkness UQ is an example. If they reintroduced that in NGS, some players are going to have problems because they don't have their rotations down pat or even have no idea about the concept of rotations yet.
Luxaeterna Dec 30, 2022 @ 8:39pm 
Maybe I was too influenced by Final Fantasy and other Spear based character in other action combat game, even in base Partisan PA lacked any leaping attacks which I expect from a spear/lance/polearm weapon.

https://youtu.be/8wXzlD-u7RY
SkyVanisher Dec 30, 2022 @ 10:06pm 
Originally posted by Luxaeterna:
Maybe I was too influenced by Final Fantasy and other Spear based character in other action combat game, even in base Partisan PA lacked any leaping attacks which I expect from a spear/lance/polearm weapon.

https://youtu.be/8wXzlD-u7RY
For NGS idk if i'll call it a leaping attack but not sure if you noticed it yet with the new weapon action they added not too long ago the weapon action attack allows you to also climb to heights where the enemy is if they are in the air or like a target thats really high up. Triggering that action instantly throws you to the target with the attack. I thought that was a really nice addition. I use it quite a bit now lol.

go to timestamp 3:36
https://youtu.be/3eyw4swBxEc?t=216
Last edited by SkyVanisher; Dec 30, 2022 @ 10:07pm
Virsia Dec 30, 2022 @ 10:56pm 
Originally posted by Shirokami:

Sega needs to stop making everything facetankable.
Reduce healing items, limit death.
Make it like geolab where you die and you stay dead if you do.

Then stuff other than pure potency will be worthy.
well the new doldoris doesn't seems like facetankable huts like hell and move around so much it's throw you off.
Mistfox Dec 30, 2022 @ 11:46pm 
Originally posted by Raingnyu:
My Tank build will be more meaningful as time progresses. Takeaway the abundant heal and revive pots throughout the battle field and people will see just how Pro they really are not. I see it all the time at the purple people eater arena. Remind me of the song!

https://youtu.be/04F4xlWSFh0

I can solo the arena area can you? Don’t look for me to revive you! I have had people get really upset I didn’t revive them!
Wait till SEGA reintroduces damage gates. You're going to be hard locked out of surviving that. The part in the DF fight where you end up in a bubble is already heading that direction. And no, I don't need you to revive me, ever, especially since we're on different ships. You're not the only one that can solo Gigants even though it's tedious as F. And I suspect you're the one going to hurt when the heals are taken away. Remember, you were the one that thought that you'll always take damage even when blocking, so the one that needs the heals most is ... YOU! Your gameplay is one that takes constant low level damage, without heals, you'll simply get attrited down into a retreat. You talk big and down about others but if someone thought about it logically, they'll see the contradictions and fallacies to your claims of being OPed.
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Date Posted: Dec 29, 2022 @ 1:45pm
Posts: 17