Phantasy Star Online 2 New Genesis

Phantasy Star Online 2 New Genesis

İstatistiklere Bak:
Hex 5 Kas 2022 @ 14:24
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New Genesis was a mistake and we can never go back.
It's been awhile since I stopped playing, it's been more so awhile since I started and I can still see the game in itself hasn't improved much.

If only it brought in ways to encourage others to go back and play what's been finished in the base game then maybe it would spark or bring back some people.

Maybe better off if we just had the graphical update. I see no reason to what SEGA had to do and give us a whole new story ONLY TO BE RESET back to level 1 with no items, or at least majority of items not functioning.

It could've been approached like a what-if episode 7, or so some kind of book/part 2 to the original campaign. I digress, I hope those who continue to play this are somewhat enjoying it. Saw some of the new collab stuff and well... some of it just looks weird in the new graphical upgrade.

I don't know if I will ever come back, but the memories will always remain.
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182 yorumdan 151 ile 165 arası gösteriliyor
İlk olarak Omega24 tarafından gönderildi:
Correct me if I'm wrong but I seem to recall Steam numbers for base pso2 being at or near 250k players within 3 months of global release.

Fast forward to now and New Gen has maybe 3k?

And, by the way the NGS has aggresive market promotion, only it just fall flat to the ground. People try the game then just play other game like they only manage to retain 5% of the intial player base. Then on top of that losing 50% of PSO2 playerbase after marketing and devs promotion.

And it's so notorious on mmo community discord people just cannot recommend the game.

Like yeah, NGS is a launch dissaster. Maybe they will getting better like cyberpunk 2077, or NMS. So yea expect people gonna piss the game for 2 more year.
En son 0000 tarafından düzenlendi; 14 Kas 2022 @ 8:00
İlk olarak Luxaeterna tarafından gönderildi:
Compared to PSO2, Tera is dead not even on maintenance mode.

The funny thing is Tera died because the focus was on cosmetics and less and less and less into gameplay. The exact same thing is happening with Elder Scrolls Online right now aswell where the players start seeing that Zenimax is putting more and more effort into milking the players instead of making good content or do something for PvP.

Does this not sound dangerously familiar ?
343 is doing that with MCC and Infinite, SEGA still has a chance but it would take a good director to make it happen.
İlk olarak Shirokami tarafından gönderildi:
NGS has more people despite requiring far more powerful hardware to run, and many people being filtered by this requirement.
Bruh, I'm done.
Go play nekopara.
İlk olarak Shirokami tarafından gönderildi:

Yep, I certainly did not play back then https://files.catbox.moe/rihljk.png
Why I hide my name? Because I don't want to be banned lol. I'm not even sure I'm safe posting even this. Being actively harassed rn.

Complaining about NGS comparing it to PSO2 only works if you complain about the lack of proper story.
The rest? NGS improved over PSO2.
At least find a legitimate reason or your feedback is useless. Where's your proof you played since 2012?

A single screenshot on Facebook showing you played the beta isn't proof you've played since then, but I think it's absolutely fair to ask somebody to prove a claim they make, so here you go.

Folder's too big to screenshot everything so I hope this will suffice :)
https://imgur.com/30gln3j

There are multiple chat logs for some days, what a huge list of files that is haha!

See the difference here is I really have played almost every single day since 2012, it's called an addiction but it doesn't impact my life in a negative way, even my wife plays and we've made some lifelong friends we event booked a trip to Japan with before the pandemic ruined that,

At least when I say NGS is a bad game compared to PSO2 I have the experience to back that up.

NGS can do better, but until it does it will remain in PSO2's shadow.
İlk olarak Shirokami tarafından gönderildi:
İlk olarak Omega24 tarafından gönderildi:
Correct me if I'm wrong but I seem to recall Steam numbers for base pso2 being at or near 250k players within 3 months of global release.

Fast forward to now and New Gen has maybe 3k?

Base pso2 never hit over 8k players, check the steamcharts or steamdb history.
Playerbase average was 3-3.5k on PSO2 despite we getting EP6 balance and 10 years worth of content in a little less than 12 months.
NGS has more people despite requiring far more powerful hardware to run, and many people being filtered by this requirement.

Base PSO2 started with 20k and slowly petered down to 5k before the release of NGS over a year.

NGS shot that number up to 60k and then cratered down to 5k in 3 months and went even lower.

NGS has less people than PSO2 at its worst time and I would like to remind you that the filtering of higher requirements happened before NGS came around and that NGS numbers will never be 100% NGS due to having to share them with base PSO2 still active while the PSO2 numbers will 100% always be PSO2.
İlk olarak Gilver Redgrave tarafından gönderildi:
İlk olarak Luxaeterna tarafından gönderildi:
Compared to PSO2, Tera is dead not even on maintenance mode.

The funny thing is Tera died because the focus was on cosmetics and less and less and less into gameplay. The exact same thing is happening with Elder Scrolls Online right now aswell where the players start seeing that Zenimax is putting more and more effort into milking the players instead of making good content or do something for PvP.

Does this not sound dangerously familiar ?

PSO2 focused was cosmetics, its strength vs. Tera was that PSO2 could ran on potatos specs graphic card vs Tera that needed GTX 700~900 series the latest graphics cards of those era.

those 8 years PSO2 JP have cosmetic content not even found in PSO2 Global.

Again I reiterate the major weakness of NGS is the upgraded graphics requirements, when base PSO2 was able to run on Potatos and Hamsters.
En son Luxaeterna tarafından düzenlendi; 14 Kas 2022 @ 16:31
Bad timing also, because of miners, NGS launch during the year of NFTs and crypto currencies making graphic cards overpriced compared to the prices this year when crypto currencies are reduce in value.

I assume there are also more 2nd hand GPUs from miners flooding tha help reduce the price.
İlk olarak Shirokami tarafından gönderildi:

Base pso2 never hit over 8k players, check the steamcharts or steamdb history.
Playerbase average was 3-3.5k on PSO2 despite we getting EP6 balance and 10 years worth of content in a little less than 12 months.
NGS has more people despite requiring far more powerful hardware to run, and many people being filtered by this requirement.

Why are you lying? We can literally see the peak number for base PSO2.

August 2020 - 19,684
September 2020 - 13,452
October 2020 - 11,262
November 2020 - 9,053
December 2020 - 12,351
January 2021 - 8,467
February 2021 - 10,502
March 2021 - 8,056
April and May were the only two months that didn't hit 8k.

The last time NGS peak numbers were above 8k was two months after it released.

Even your averages are off. You focus on the month before NGS releases, the month where most players were taking a break in anticipation for NGS release, and ignore the other months. Every single month apart from 1 averaged over 4k players, something NGS hasn't hit since August 2021. NGS numbers aren't even entirely accurate seeing as it's using PSO2's players to give itself a little boost. Anywhere between 200-500 of those players you see playing now are actually playing PSO2.

By the way, these numbers for a game that arrived 8 years late are really good. You saying "despite getting ep6 balance and 10 years worth of content" doesn't actually mean anything. It was still an 8 year old game by the time they released it outside of Asia, I doubt you will find any game doing that well after taking so long to release worldwide.
İlk olarak Shirokami tarafından gönderildi:
İlk olarak HermitST tarafından gönderildi:


Even your averages are off. You focus on the month before NGS releases, the month where most players were taking a break in anticipation for NGS release, and ignore the other months.

You see, the game was being fed 10 years of content in less than 12 months.
The game stopped getting new things after what, march? Thats when PSO2 Global felt the true PSO2 experience.

NO CONTENT.
ONLY COSTUMES.

PSO2 and NGS both have more or less the same playerbase, heck, PSO2 still had 10 years worth of content and it STILL DROPPED HARD.

You're doing it again. Stop bringing up the the 10 years worth of content part, it's totally irrelevant. A game arriving 8 years late is still a game arriving 8 years late, it doesn't matter if the game has so many years of content tied to it. The simple fact was that it was still a game made for 2012 releasing globally in 2020. They could support it indefinitely but it wouldn't matter, the window of opportunity had already closed many years earlier. That is why PSO2's global numbers were so impressive even if they were averaging around 4-5k.
Not the first time that SEGA had failed, remember the SEGA Saturn?

SEGA has always had a habit of repeatedly shooting themselves in the foot, they shut down 3? 3 apps I think it was that didn't draw the money they were hoping to see.

Sakura wars rev, idola phantasy star and I believe there was another one, but in all of them they blamed the devs they shoved into them for the failures.
En son Omega24 tarafından düzenlendi; 15 Kas 2022 @ 6:21
İlk olarak Shirokami tarafından gönderildi:
İlk olarak HermitST tarafından gönderildi:


Even your averages are off. You focus on the month before NGS releases, the month where most players were taking a break in anticipation for NGS release, and ignore the other months.

You see, the game was being fed 10 years of content in less than 12 months.
The game stopped getting new things after what, march? Thats when PSO2 Global felt the true PSO2 experience.

NO CONTENT.
ONLY COSTUMES.

PSO2 and NGS both have more or less the same playerbase, heck, PSO2 still had 10 years worth of content and it STILL DROPPED HARD.

Note: I am referring to JP PSO2.

Yeah, PSO2 was a bad game. EP6 made it somewhat playable and have an actual gameplay loop.

They had 10 years(20+ really, they made pso1 and psu) to figure out how to make a good PSO MMO. Instead they made a genshin inspired game with zero content.
En son Shiyo tarafından düzenlendi; 15 Kas 2022 @ 6:35
İlk olarak Omega24 tarafından gönderildi:
Not the first time that SEGA had failed, remember the SEGA Saturn?
It only failed outside japan
En son GriffinFire101 tarafından düzenlendi; 15 Kas 2022 @ 9:55
Genshin?

NGS launched in 2020, Genshin Launched in 2020.

developement is usually 3 years before, that would mean development was around 2017

what was popular in 2017, Breath of the Wild which also was copied by Genshin.

The question would be would you rather throw money at Chinese devs or Japanese devs or Korean devs. on their Breath of the Wild clone.

Also NGS is likely more accurately copied Xenoblade Chronicles X
En son Luxaeterna tarafından düzenlendi; 15 Kas 2022 @ 15:00
İlk olarak Luxaeterna tarafından gönderildi:
Breath of the Wild which also was copied by Genshin.

Nintendo wasn't the first ones to do that. Nintendo just made it popular with a big title. It's annoying people thinking BOTW is original. Few things in that game was.
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182 yorumdan 151 ile 165 arası gösteriliyor
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Gönderilme Tarihi: 5 Kas 2022 @ 14:24
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