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Thats a knows issue for months now and Sega does not give a sh*t.
This issue has been going on since the release of NGS. More prominently since Kvaris released.
People not loading into private lobbies with their alliance and end up in public rooms even when the game shows them queuing in a private room.
People getting stuck in the infinite tunnel.
People DCing while still in the tunnel.
People DCing after loading in.
People crashing while still in the tunnel.
People crashing after loading in.
SEGA has no intention of fixing this. Likely because they either can't or don't know how to. It's baffling how people are still unaware that these issues still exist because none of this happens to them regularly. They still default to "UQ leavers need to be penalized for abandoning UQ.". We live in a time where SEGA would likely pick up feedback like that and implement something, even if it's out of the players' control.
Posts like these are a good way to upset a lot of people very quickly.
how sega will crash when you play UQ and how your progress gets all trashed or how thing crash when you are just editing in salon for a new look that you wanted. or how you get disconnected when it rains, storms or snow storms. because sega potato not functioning well,
maybe someone should ask why sega had a horrible unstabilized net code or how their potatos are not working like proper servers as a known issue since launch.
your problem is you just get used to this.
No, i edit this before someone post
just strange: i enter a lot croc and ams urgent, and see only one uq, when ppl leave from croc
vs... idk, about 10 times (where was from 6 to 4 player). and after last one, which we complete with me and another player i write this sh-post
however, add buff for that situation can solve situation for those, who stay.
cuz, i think, ppl see, that player leave (by own decide or cuz bugs) and leave after him, mby because they think, that dont kill boss or dont want to kill him longer without one-two player(s)
just my opinion
They scale, although I think Mining Rig Defense was the exception to this. If that UQ scales in any way, I'm unsure how. I'm also unsure how UQs in general scale once they start. It would be pretty foolish to stop the scaling function from working once the quest started, but.. yeah.
Sega can differentiate between who leaves abruptly and who gets Sega'd either at the start of the quest or during it. It would just take a little effort to find out is all.
* Did someone initiate an abandonment while solo or in a party? Check for it, penalize if so.
* Did someone abruptly leave due to any kind of error? Check for it, disregard abandonment.
The difficulty would only come in to play with the client detecting that there was an error of some kind, and that could be 100% alleviated based on how the client is built.
Then again, scaling is in play, so it doesn't really matter either way to me personally. I've had to 4-man UQs more than once due to a party leaving because they didn't get paired with their other group. Sometimes the other 4 stick around and we finish, sometimes we all opt to leave and try again.
Only that I disconnected too often that I get sent to the naughty matchmaking where I find no one to pvp against.
The servers can be better but does Sega want to make it better? Can they make it better?
I sure hope so.
That was already there when i postet my answer so no he didnt.
In this day and age so many games would have had options to circumvent this such as rejoining sessions but Sega has yet to implement or try anything to circumvent these issues so when it happens unfortunately it just happens.
Last time, four players were disconnected at once because the leader had an error.
I was also disconnected for the first time, a few days ago. While I have no problem of connection, it's due to SEGA.
You might be surprised how rampant d/cs are especially in premade parties. It almost always has happened for me with a premade party where at least one person d/cs, and usually it's more than one. Either while loading into it, while in matchmaking for the uq, or right after loading into the UQ.
In Destiny if you get d/ced from a "strike"(dungeon) or other things you can usually log back in and rejoin, ez. Of course that game removed a ton of paid content and probably will continue to do so, but a broken clock is right sometimes or w/e
Each time we run in PT and someone DCs everyone gets the DC. Kinda weird that the DC is like a Virus hoping from one host to another taking everyone with it.
This right here, no one is gonna join just to quit. It doesn't take long to get in so it's not like an AFK issue is common. This is a connection issue.
EXACTLY. It spreads, 100% accurate. Best way to alleviate is everyone relogging before UQ, then forming party in a very low populated zone. Still not a sure thing but tends to work better.