Phantasy Star Online 2 New Genesis

Phantasy Star Online 2 New Genesis

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Jezzail Jul 25, 2022 @ 8:19am
urgent quests and leavers
well, i think, it needed to SEGA to add penalty to players, which leave urgent quest and add buff, like PSO2 classic's divide quest buff, which depends from number of players: less player - more powerful buff.

and i notice, that ppl leave from ams vera quest. i agree - that stupid boss (croc better). but if ppl dont like this boss, why they accept this urgent?

(about penalty - just kidding)
Last edited by Jezzail; Jul 25, 2022 @ 8:26am
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Showing 1-15 of 17 comments
Gilver Redgrave Jul 25, 2022 @ 8:58am 
Those people dont leave they get kicked from the UQ or get disconnected into the mainscreen of NGS again and need to relog.

Thats a knows issue for months now and Sega does not give a sh*t.
UrbanMech Jul 25, 2022 @ 10:09am 
From what I know, you don't gain anything from leaving a UQ so as you said there is no point in joining a UQ you don't like just to leave. Probably almost 100% of those people are DCing with maybe an odd tiny amount having to leave unexpectedly for RL reasons.
Squishy Jul 25, 2022 @ 10:19am 
Admit it, you only edited in that "about penalty - just kidding" because someone said you were wrong when you could have just took the post down entirely or edited out the penalty part.

This issue has been going on since the release of NGS. More prominently since Kvaris released.

People not loading into private lobbies with their alliance and end up in public rooms even when the game shows them queuing in a private room.

People getting stuck in the infinite tunnel.

People DCing while still in the tunnel.

People DCing after loading in.

People crashing while still in the tunnel.

People crashing after loading in.

SEGA has no intention of fixing this. Likely because they either can't or don't know how to. It's baffling how people are still unaware that these issues still exist because none of this happens to them regularly. They still default to "UQ leavers need to be penalized for abandoning UQ.". We live in a time where SEGA would likely pick up feedback like that and implement something, even if it's out of the players' control.

Posts like these are a good way to upset a lot of people very quickly.
Last edited by Squishy; Jul 25, 2022 @ 10:23am
Avalon Cherazer Jul 25, 2022 @ 10:37am 
its not my fault when i got SEGAed (disconnected) when everything i have has no problem connecting but sega super potato cannot keep me connected in game.

how sega will crash when you play UQ and how your progress gets all trashed or how thing crash when you are just editing in salon for a new look that you wanted. or how you get disconnected when it rains, storms or snow storms. because sega potato not functioning well,

maybe someone should ask why sega had a horrible unstabilized net code or how their potatos are not working like proper servers as a known issue since launch.

your problem is you just get used to this.
Last edited by Avalon Cherazer; Jul 25, 2022 @ 10:40am
Jezzail Jul 25, 2022 @ 11:24am 
Originally posted by Squishy:

Posts like these are a good way to upset a lot of people very quickly.

No, i edit this before someone post
just strange: i enter a lot croc and ams urgent, and see only one uq, when ppl leave from croc
vs... idk, about 10 times (where was from 6 to 4 player). and after last one, which we complete with me and another player i write this sh-post

however, add buff for that situation can solve situation for those, who stay.
cuz, i think, ppl see, that player leave (by own decide or cuz bugs) and leave after him, mby because they think, that dont kill boss or dont want to kill him longer without one-two player(s)

just my opinion

Last edited by Jezzail; Jul 25, 2022 @ 11:33am
Requimatic Jul 25, 2022 @ 1:31pm 
Originally posted by Shirokami:
Originally posted by Jezzail:

No, i edit this before someone post
just strange: i enter a lot croc and ams urgent, and see only one uq, when ppl leave from croc
vs... idk, about 10 times (where was from 6 to 4 player). and after last one, which we complete with me and another player i write this sh-post

however, add buff for that situation can solve situation for those, who stay.
cuz, i think, ppl see, that player leave (by own decide or cuz bugs) and leave after him, mby because they think, that dont kill boss or dont want to kill him longer without one-two player(s)

just my opinion

Pretty sure the enemies scale down, or don't scale up that much, I always see 4-6min clear times.

They scale, although I think Mining Rig Defense was the exception to this. If that UQ scales in any way, I'm unsure how. I'm also unsure how UQs in general scale once they start. It would be pretty foolish to stop the scaling function from working once the quest started, but.. yeah.

Sega can differentiate between who leaves abruptly and who gets Sega'd either at the start of the quest or during it. It would just take a little effort to find out is all.

* Did someone initiate an abandonment while solo or in a party? Check for it, penalize if so.

* Did someone abruptly leave due to any kind of error? Check for it, disregard abandonment.

The difficulty would only come in to play with the client detecting that there was an error of some kind, and that could be 100% alleviated based on how the client is built.

Then again, scaling is in play, so it doesn't really matter either way to me personally. I've had to 4-man UQs more than once due to a party leaving because they didn't get paired with their other group. Sometimes the other 4 stick around and we finish, sometimes we all opt to leave and try again.
Last edited by Requimatic; Jul 25, 2022 @ 1:33pm
Alshian Jul 25, 2022 @ 1:32pm 
I still remember the disconnections being beyond my control from trying to match in battle arenas when it was still sorta active.

Only that I disconnected too often that I get sent to the naughty matchmaking where I find no one to pvp against.

The servers can be better but does Sega want to make it better? Can they make it better?

I sure hope so.
Gilver Redgrave Jul 25, 2022 @ 1:39pm 
Originally posted by Squishy:
Admit it, you only edited in that "about penalty - just kidding" because someone said you were wrong when you could have just took the post down entirely or edited out the penalty part.

That was already there when i postet my answer so no he didnt.:steamthumbsup:
VanillaLucia Jul 25, 2022 @ 6:41pm 
There are some cases where players legitimately do leave (such as Mining Rig Defense if the first wave is a very bad run) but for the most part you're far more likely to see players poof because they got 630'd or because something else happened (like an internet hiccup).

In this day and age so many games would have had options to circumvent this such as rejoining sessions but Sega has yet to implement or try anything to circumvent these issues so when it happens unfortunately it just happens.
Alligo Jul 25, 2022 @ 7:20pm 
The problem is that sometimes, it's due to a server error.

Last time, four players were disconnected at once because the leader had an error.
I was also disconnected for the first time, a few days ago. While I have no problem of connection, it's due to SEGA.
Last edited by Alligo; Jul 25, 2022 @ 7:21pm
Boreas Jul 25, 2022 @ 8:59pm 
Originally posted by Jezzail:
well, i think, it needed to SEGA to add penalty to players, which leave urgent quest and add buff, like PSO2 classic's divide quest buff, which depends from number of players: less player - more powerful buff.

and i notice, that ppl leave from ams vera quest. i agree - that stupid boss (croc better). but if ppl dont like this boss, why they accept this urgent?

(about penalty - just kidding)

You might be surprised how rampant d/cs are especially in premade parties. It almost always has happened for me with a premade party where at least one person d/cs, and usually it's more than one. Either while loading into it, while in matchmaking for the uq, or right after loading into the UQ.

In Destiny if you get d/ced from a "strike"(dungeon) or other things you can usually log back in and rejoin, ez. Of course that game removed a ton of paid content and probably will continue to do so, but a broken clock is right sometimes or w/e
Gilver Redgrave Jul 26, 2022 @ 3:48am 
Originally posted by Boreas:
You might be surprised how rampant d/cs are especially in premade parties. It almost always has happened for me with a premade party where at least one person d/cs, and usually it's more than one.

Each time we run in PT and someone DCs everyone gets the DC. Kinda weird that the DC is like a Virus hoping from one host to another taking everyone with it.
Moon Rabbit Jul 26, 2022 @ 5:12am 
Originally posted by Gilver Redgrave:
Those people dont leave they get kicked from the UQ or get disconnected into the mainscreen of NGS again and need to relog.

Thats a knows issue for months now and Sega does not give a sh*t.

This right here, no one is gonna join just to quit. It doesn't take long to get in so it's not like an AFK issue is common. This is a connection issue.
Last edited by Moon Rabbit; Jul 28, 2022 @ 8:00am
Boreas Jul 26, 2022 @ 1:40pm 
Originally posted by Gilver Redgrave:
Originally posted by Boreas:
You might be surprised how rampant d/cs are especially in premade parties. It almost always has happened for me with a premade party where at least one person d/cs, and usually it's more than one.

Each time we run in PT and someone DCs everyone gets the DC. Kinda weird that the DC is like a Virus hoping from one host to another taking everyone with it.

EXACTLY. It spreads, 100% accurate. Best way to alleviate is everyone relogging before UQ, then forming party in a very low populated zone. Still not a sure thing but tends to work better.
Superpotent Jul 27, 2022 @ 5:12am 
Not until we can stopped getting disconnected every time we do UQs.
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Date Posted: Jul 25, 2022 @ 8:19am
Posts: 17