Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I could run the dungeons on PSU over and over again and never get bored. Start up a mission, kill a group of enemies, move to the next block, do the same again and maybe have a boss at the end of the 3rd or 4th block. It's simple mission structure, but it was really fun for me. I feel like they dumbed that down massively in PSO2. The missions in PSO2 were fun, but I hated that you could just zoom through so much of it without killing enemies to unlock access to the next block. It just didn't have that same dopamine hit that PSU had. Oh, and those lobbies, you don't see anything like that in gaming anymore.
The slower combat and fewer enemies to kill was actually way more fun than what we have in NGS. Fast combat, lots of flashy particles and enemies all over the place doesn't automatically make it a better action game. Take Elden Ring for example, it's much slower, has way fewer enemies, but that combat is so much more satisfying overall. I loved PSU's combat, and if we were to have another PSO game like it, all it would need is a jump and dodge and it would be perfect for me.
I don't know if Sega see's the game as a failure, I know the fanbase mostly feels that way, but if it is a failure, I don't think it was because it was a bad game, it was just executed in typical Sega fashion. A lot of the issues we see with the progression of NGS were exactly the same in PSU, and when you add all of these issues with subscription model, it's much harder to sustain a player base.
The Clementine team have done an amazing job to resurrect the game, even improving it in many ways, I'm not a fan of the new grinding system and loot drop rate though. I would love to keep playing it, but the problem with PSU is that it's brutally boring playing by yourself, at least from my point of view, and you will regularly struggle to find people to play with on it. It's just how it is with private servers sadly, it's only going to have around 100 players at peak times.
You couldn't jump at all in PSU, it wasn't needed.
I'd even say Pre-Episode 4 (when they changed director).
Phantasy Star Zero is a nice handheld game that was sadly a bit clunky with a 3D that didn't age well (even if it's a great looking DS game in 3D) and with less keys to control (PSO on the DC had a joystick and a d-pad, the DS only had the D-pad).
It deserved a sequel/remake on the 3DS...
PSO1 and PSU still alive thanks to community driven servers.
Ultima PSO1
( its crossplay with GC / DC/ PC versions so youll see people from one of those platform playing)
and for PSU look up PSU-clementine
While we are on the topic of what we don't like about the game the art style is bad. i hate how the only character that are pleasant to look at are the main characters.