Phantasy Star Online 2 New Genesis

Phantasy Star Online 2 New Genesis

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Ikagura 7 Haz 2022 @ 22:36
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Phantasy Star needs to go back to its roots.
Sega simply doesn't know what is Phantasy Star all about.
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83 yorumdan 46 ile 60 arası gösteriliyor
İlk olarak Aldain tarafından gönderildi:
İlk olarak Ikagura tarafından gönderildi:
Funny because indie games that replicate this era and even some official games like Sonic Mania were really appreciated.
While they do replicate it they also improve upon it, one must admit that the old era Phantasy Star games were...clunky to say the least.
Well, Phantasy Star II was clunky and Phantasy Star III suffered from being rushed and not made by the original team (the black sheep of the series, like Card Revolution in a way).


But there are improved versions of the first Phantasy Star: the PS2 Sega Ages remake called Phantasy Star Generation 1 (because it got one sequel for PSII but sadly never for PS III nor IV), the Switch Sega Ages version by M2 with QoL improvements such as a minimap and less grinding and finally the SMS Power fan translation patch which is closer to the original scripts, has a lowercase font and added several QoL improvements such as a faster walking speed and x4 XP and Mesetas.

I still wish they added Phantasy Star 1 back here with those improvements, a minimap and an included item and weapon guide.

PS: I know it's very unlikely but I'd like to see a remaster of the Java Mobile Deluxe version because of the new sprites and look even if it's a different one from the original.

İlk olarak Rogue tarafından gönderildi:
Nostalgia and misguided. PS hardly has any market globally... lol. Just look at the behavior of some of the gamers on steam and look at reception of "dungeon crawlers" in general, niche and sold little. Heh.

Japanese and a very small niche oversea group are pretty invested in role-playing, from PS to Wizardry and its dungeon crawler ways. Pushed by anime that has similar style from Macross to Gundam during the 80s...

Roots eh, probably shrivel and be dead on arrival on the global stage in the 21st century...
Nostalgia is basically what makes Sega still barely alive today, even the Yakuza series is retro at this point.
En son Ikagura tarafından düzenlendi; 21 Haz 2022 @ 2:07
İlk olarak Ikagura tarafından gönderildi:
İlk olarak Rogue tarafından gönderildi:
Nostalgia and misguided. PS hardly has any market globally... lol. Just look at the behavior of some of the gamers on steam and look at reception of "dungeon crawlers" in general, niche and sold little. Heh.

Japanese and a very small niche oversea group are pretty invested in role-playing, from PS to Wizardry and its dungeon crawler ways. Pushed by anime that has similar style from Macross to Gundam during the 80s...

Roots eh, probably shrivel and be dead on arrival on the global stage in the 21st century...
Nostalgia is basically what makes Sega still barely alive today, even the Yakuza series is retro at this point.

Wrong. If really Nostalgia, Sega could have created the exact same formula as Phantasy star of 80s past. Even Yakuza changed to a turn-based game. It's never retro but modernization of meaningful IP. Hence the "open world" nature of NGS... I won't be shocked if there's a shooter battle royale eventually, overwatch style... lol.

Not those remakes or remasters either... Square enix and capcom, f off already. Oh yeah, I remember something else, Sony and last of us. 70++ bucks for nostalgia... lol.

Sega has other games that sell. Total wars series notably and upcoming being endless dungeon as well as company of heroes 3.
En son Rogue tarafından düzenlendi; 21 Haz 2022 @ 2:47
İlk olarak Ikagura tarafından gönderildi:
Nostalgia is basically what makes Sega still barely alive today, even the Yakuza series is retro at this point.
If only they'd give their other franchises the love, care and budget that the Yakuza/Judgment games get...
İlk olarak Aldain tarafından gönderildi:
İlk olarak Ikagura tarafından gönderildi:
Nostalgia is basically what makes Sega still barely alive today, even the Yakuza series is retro at this point.
If only they'd give their other franchises the love, care and budget that the Yakuza/Judgment games get...
Streets of Rage 4 was a good start.

The Panzer Dragoon remake was a bit divisive but at least they didn't forget about it.

I still wish they let Evening Star handle the Sonic series.
... I want Sega to release PSO1: VR Version... A slow paced lootfest dungeon crawler on VR would be awesome, and timed hits would work really well for VR to avoid waggle-spamming for your attacks and giving 'weight' to heavier weapons...
İlk olarak Splishy Splashy, Water Coloured tarafından gönderildi:
... I want Sega to release PSO1: VR Version... A slow paced lootfest dungeon crawler on VR would be awesome, and timed hits would work really well for VR to avoid waggle-spamming for your attacks and giving 'weight' to heavier weapons...
I'm not sure this would be a good idea, sure I liked the VR videos of PSO (well, maps of PSO ported to the Source engine for Garry's Mod) but I don't think this would be a good idea, VR is still not fully set up and I'd rather have Sega focus on making good games before tackling VR.
İlk olarak Rogue tarafından gönderildi:
Nostalgia and misguided. PS hardly has any market globally... lol. Just look at the behavior of some of the gamers on steam and look at reception of "dungeon crawlers" in general, niche and sold little. Heh.

I can't fully agree with this statement concerning the market of dungeon crawler games. I wouldn't dare call the Monster Hunter series a niche game anymore seeing that they give you hubs to hunt monsters and the like(very similar to how base PSO2 operated). Spiral Knights used to be a very popular dungeon crawler game, but got bogged down with publisher issues and lack of updates. Warframe is still kicking to this day and the planets you land in are glorified level packs with a requirement.

Also, the average amount of players pre-NGS was higher than post-launch according to steam charts. My read on the sitch post launch was that people wrote NGS off as another cookie-cutter open world mmo after the flaws poked out like a cold sore and left. While your point on dungeon crawler games hold some water, NGS entered into the over-saturated market of open world mmorpgs with no flair to it. Thus making it as bland as the other open world mmos.
İlk olarak Ikagura tarafından gönderildi:
I'm not sure this would be a good idea, sure I liked the VR videos of PSO (well, maps of PSO ported to the Source engine for Garry's Mod) but I don't think this would be a good idea, VR is still not fully set up and I'd rather have Sega focus on making good games before tackling VR.

New tech has to have trailblazers. There's no definitive VR RPG, and PSO would be a good place to start. A game with limitations like PSO would work well for a tech still experiencing limitations itself. Besides, it would let Sega do something about 'going back to it's roots' while still exploring new ideas at the same time.
İlk olarak Ikagura tarafından gönderildi:
İlk olarak HermitST tarafından gönderildi:

You know what I meant. Nobody wants to go back to the 8 bit or 16 bit days.
Funny because indie games that replicate this era and even some official games like Sonic Mania were really appreciated.

A more modern looking Phantasy Star will always sell better than anything that looked like 8bit era Phantasy Star. If Sega was to go back to certain look and play style, I would go as far back as Universe, everything before then looks and plays dated, and I include the original PSO in that. A more modern take on the Phantasy Star Universe era could be amazing with the right dedication behind it.
En son Hermit tarafından düzenlendi; 21 Haz 2022 @ 22:21
İlk olarak HermitST tarafından gönderildi:
İlk olarak Ikagura tarafından gönderildi:
Funny because indie games that replicate this era and even some official games like Sonic Mania were really appreciated.

A more modern looking Phantasy Star will always sell better than anything that looked like 8bit era Phantasy Star. If Sega was to go back to certain look and play style, I would go as far back as Universe, everything before then looks and plays dated, and I include the original PSO in that. A more modern take on the Phantasy Star Universe era could be amazing with the right dedication behind it.
You know that there are still fans of the Classic series and that some fans of the Online games are not as fan of Universe?

Also even if Online may be a bit slow and dated they could still reuse the setting of the Online or Classic series for a modern take instead of Universe, I mean the gameplay would be modernized.
İlk olarak Ikagura tarafından gönderildi:
İlk olarak HermitST tarafından gönderildi:

A more modern looking Phantasy Star will always sell better than anything that looked like 8bit era Phantasy Star. If Sega was to go back to certain look and play style, I would go as far back as Universe, everything before then looks and plays dated, and I include the original PSO in that. A more modern take on the Phantasy Star Universe era could be amazing with the right dedication behind it.
You know that there are still fans of the Classic series and that some fans of the Online games are not as fan of Universe?

Yes, but they are even more niche than the already niche fanbase that the series currently has.
İlk olarak ronelm2000 tarafından gönderildi:
What is Phantasy Star all about anyway?
There was a Battle between the Great Light and the Profound Darkness.
OG Phantasy Star takes place in the Algol System. Where 3 Planets were used to seal the Profound Darkness. The three planets within the Algo system was used to seal away the Profound Darkness. Every thousand years, the seal weakens and the Profound Darkness sends a small part of itself to do its bidding and break the seal (the planets), it became known as Dark Force (Falz). Each game in the of series is dealing with Dark Falz and defeating it. And all the destruction and chaotic aftermath from the previous games remained.
Up until the 4th one where the Great Light Profound Darkness was made (story wise), in which for the final time (in the series) you take down all of the Dark Falz and Profound Darkness once and for all, and thus saves the system and the universe.

If you want a more...ingame one here ya go:
https://www.youtube.com/watch?v=_kwXB_S5oYc
En son Sky_Cardis tarafından düzenlendi; 27 Tem 2022 @ 18:53
There's got to be some compromise. I played Phantasy Star back on SEGA Master System. I don't know if I could go back to playing them. They basically played like Dragon Quest but more frustrating. I do miss the old versions of the Musk Cat (Myau/Nyau)

Maybe if it were given the 'Persona treatment'. By that, I mean really modernized version of classic turn based mechanics and loaded with style and personality.
İlk olarak Moon Rabbit tarafından gönderildi:
Maybe if it were given the 'Persona treatment'. By that, I mean really modernized version of classic turn based mechanics and loaded with style and personality.
No thanks, PSO2 was basically Persona-ified Phantasy Star in a way (like how SMT became a minor series while Persona took over)...
İlk olarak Doon Cuil tarafından gönderildi:
And now i am going to say a lot on the characters, at least in comparison to pso2 and ng. In pso2 there were dozens of characters that exist in the game and are not only voice acted but have fleshed out personalities, even characters that revolve around a basic gimmick like summoner and gun have enjoyable personalities that make you want to actually spend time with them. NG mainly only has Manon and Aina, one who is smart and think about death
a lot, and the other who has trauma but worked through it in only a few story segments and never has it really pulled up, being put as the cheerleader of the squad afterwards. The best reoccurring character is Dozer and that's mainly because hes a mentor figure who is really supportive, but other than that really nothing but characters who extend no further than their roles. It makes me miss the deep characters like Melrandia, Zeno, Gettumhult, and all the others that just brought life. Also i agree with others that there is too many lewd cosmetics, like sega cmon really.
I genuinely forgot the names of every character introduced in Kvaris and only remember Nadereh from Retem.
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Gönderilme Tarihi: 7 Haz 2022 @ 22:36
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