Phantasy Star Online 2 New Genesis

Phantasy Star Online 2 New Genesis

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Damage scaling is making me think Stia is also gonna suck
I am sorry but its true what is the purpose in pouring in hundreds upon hundreds of hours grinding for gear if there so little difference in damage output in comparison like yeah it hits harder but nothing game changing. I run around with kaizaar with decent augments and maxed potential yet I feel like enemies clear no faster than with a Sechtyl built the same way. This game needs to loosen up the scaling or I dont think I will even care about whatever the successor for Kaizaar is in Stia and that will make me feel too bored to even continue caring about grinding period.
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Showing 1-15 of 19 comments
Didaibr Oct 4, 2022 @ 7:04am 
you grind for fashion not power lol
Rising Gale Oct 4, 2022 @ 7:16am 
Originally posted by Didaibr:
you grind for fashion not power lol
then why is it such a pain to get and arguably worse looking than rokz?
Rogue Oct 4, 2022 @ 7:16am 
There's no "damage" scaling, only an attack limit cap according to level of mobs, not weapons. E.g https://pso2.arks-visiphone.com/wiki/Damage_Formula_(NGS)#Level_Difference_Modifiers . Educate yourself on the page on damage computation.

Most likely it's your play-style, e.g single target focused vs mobbing that's the problem. Typical problem of class, like Braver using only katana vs Force spamming aoe for mobbing in a combat zone doing PSE burst solo.

Otherwise, you did not augment properly to compensate for the variance or leverage multi-weapon so you can access to mobbing capable PA. Game gives you a palette for a reason...
Rising Gale Oct 4, 2022 @ 7:17am 
Originally posted by Rising Gale:
Originally posted by Rogue:
There's no "damage" scaling, only an attack limit cap according to level of mobs, not weapons. E.g https://pso2.arks-visiphone.com/wiki/Damage_Formula_(NGS)#Level_Difference_Modifiers . Educate yourself on the page on damage computation.






I mean that's still a form of scaling...still sucks tho
Last edited by Rising Gale; Oct 4, 2022 @ 7:17am
Rogue Oct 4, 2022 @ 7:19am 
Originally posted by Rising Gale:
I mean that's still a form of scaling...still sucks tho

Nope , this is just a cap so it don't allow you to super abuse lower level mobs with your shiny high ATK weapons... Nothing to do with going to a zone(Stia) with higher level mobs or a weird perception of scaling punishment as stated in your opening post.

You are heading to a higher level zone in Stia, the limit is not there at all as the mobs are same or higher level than you. Mobs will have thicker defence, higher hp and deal more damage to you due to them being higher level than you.

Soon level cap will raise to 65 and new class buffs, you will be more powerful... When Stia is out, cap is again raised to 70. So... In the meanwhile, can practice solo ancient or purple common trigger and git even gudder. Also review your playstyle.
Last edited by Rogue; Oct 4, 2022 @ 7:35am
tristanvu Oct 4, 2022 @ 9:15am 
I'm not sure how much more raw damage kaizaar weapon give in comparison to other weapon but kaizaar damage range( idk what it's called) is between 50-100% vs other weapon 70/75-100%. I'm just speculating but if your floor potency(dexterity in Base PSO2 and I wonder if SEGA is gona make that stat pointless again) is low or you don't crit a lot, your dps could suffer a lot from it because it rely more on RNG.

I personally I don't like having grindable weapon that can boost the dps by more than 20/30% because I usually like to switch between classes/weapon, But that's just a me issue.
Rogue Oct 4, 2022 @ 11:20am 
Originally posted by Shirokami:
Originally posted by Rogue:

Nope , this is just a cap so it don't allow you to super abuse lower level mobs with your shiny high ATK weapons... Nothing to do with going to a zone(Stia) with higher level mobs or a weird perception of scaling punishment as stated in your opening post.

You are heading to a higher level zone in Stia, the limit is not there at all as the mobs are same or higher level than you. Mobs will have thicker defence, higher hp and deal more damage to you due to them being higher level than you.

Soon level cap will raise to 65 and new class buffs, you will be more powerful... When Stia is out, cap is again raised to 70. So... In the meanwhile, can practice solo ancient or purple common trigger and git even gudder. Also review your playstyle.

This scaling is retarded in a MMO, it kills the sense of progression. Getting stronger yet you get weaker against lower level enemies. Ridiculous.

It's fine in NGS. Still can kill mobs fast enough like 1 shot trash and such, moreover they only do 1 damage to you. This is to balance out speed farming and power-leveling or you'll see a really bloated market real fast and bots galore... E.g like 8 mins to earn a gold primm+30 versus herp derp sub 30 seconds runs through yellow Battledia without the attack limit cap.

There was a game that scale monster level up to match your progression, can't remember which one. You'll then feel the real pain as the crab at starter zone will still wipe you out when you are level 999 and drop 1 copper coin or something as a reward on killing it...

Also irrelevant to the point of this thread too, since OP has wrong interpretation of weapons and damage scaling going forward.
Last edited by Rogue; Oct 4, 2022 @ 11:29am
tristanvu Oct 4, 2022 @ 11:54am 
Originally posted by Shirokami:
False, I need to change my Kaizaar Talis for my old Cinquem Talis to one shot level 1 enemies.

How does that make remotely any sense? Wearing worse gear to be stronger.
I can agree with scaling not making sense, although I don't see a reason to go back to level 1 enemies. Or was this just a bad example?
Last edited by tristanvu; Oct 4, 2022 @ 11:57am
Crystal Sharrd Oct 4, 2022 @ 12:55pm 
As long as the story is good.
Rising Gale Oct 4, 2022 @ 4:22pm 
Originally posted by Crystal Sharrd:
As long as the story is good.
so far I am disappointed with story....I mean base story went of the rails and went nowhere after ep3 entering ep4 but its still better than what we have now, the threat doesnt really feel anywhere near as dangerous it feels mysterious but not nearly as apocalyptic yet. I mean don't get me wrong that could easily change after Stia they won't be forced to work on the open world so maybe they will finally be able to flesh out the story more instead of making new areas and it will have more to it.
Crystal Sharrd Oct 4, 2022 @ 5:17pm 
Originally posted by Rising Gale:
Originally posted by Crystal Sharrd:
As long as the story is good.
so far I am disappointed with story....I mean base story went of the rails and went nowhere after ep3 entering ep4 but its still better than what we have now, the threat doesnt really feel anywhere near as dangerous it feels mysterious but not nearly as apocalyptic yet. I mean don't get me wrong that could easily change after Stia they won't be forced to work on the open world so maybe they will finally be able to flesh out the story more instead of making new areas and it will have more to it.
Oh, I am extremely disappointed in NGS's story. But Kvaris was a bit of an improvement, even if it was too short. Episodes I through III and VI of the base game were incredible in terms of their stories, and while I know NGS will never be as good as the base game, I'm hoping they can improve NGS to the point that it becomes a good game similar in feel to the base game.
Alshian Oct 4, 2022 @ 6:45pm 
I don't mind the damage cap even though it did caused a raised eyebrow from me.

Although it only effects that "Flat" damage stat and not potency, so you pretty much can deal enough damage that may one shot most mobs that are level 1~15 depending on your weapon class and PAs used.

This at least if you like grinding special currency for events which drops on every mob in the game using the lowest star weapons with better potency in their potentials will net you faster points off of lower level mobs.

Assuming your potential potency adds up to equipment potency from units and augments I prob have around 87%+ potency killing most mobs with seemingly one tech around lvl 25 as a force zondie element.

Its not at all a waste of your effort to always trying to get better weapons but for weapons with better potency in their potentials you can hold onto those till weapons in the future give even better potency to use later on lesser level mobs if you want to deal better damage on occasion.

As to why Sega devs feel the need to place a cap on your damage? *Shrugs* They perhaps want to waste your time?? Just a guess. :lunar2019piginablanket:
Last edited by Alshian; Oct 4, 2022 @ 6:59pm
Hermit Oct 4, 2022 @ 8:18pm 
Originally posted by tristanvu:
I can agree with scaling not making sense, although I don't see a reason to go back to level 1 enemies. Or was this just a bad example?

Maybe not level 1 enemies, but enemies in Retem Alnothe? It's annoying that my 6 star weapon is doing more damage than my Kaizaar.

Originally posted by Alshian:
As to why Sega devs feel the need to place a cap on your damage? *Shrugs* They perhaps want to waste your time?? Just a guess. :lunar2019piginablanket:

Has to be because of Vets in Aelio and Retem. Without the damage cap, we would clear them a lot faster. Same goes for Aelio and Retem Purple triggers.
Rising Gale Oct 4, 2022 @ 9:14pm 
Originally posted by Crystal Sharrd:
Originally posted by Rising Gale:
so far I am disappointed with story....I mean base story went of the rails and went nowhere after ep3 entering ep4 but its still better than what we have now, the threat doesnt really feel anywhere near as dangerous it feels mysterious but not nearly as apocalyptic yet. I mean don't get me wrong that could easily change after Stia they won't be forced to work on the open world so maybe they will finally be able to flesh out the story more instead of making new areas and it will have more to it.
Oh, I am extremely disappointed in NGS's story. But Kvaris was a bit of an improvement, even if it was too short. Episodes I through III and VI of the base game were incredible in terms of their stories, and while I know NGS will never be as good as the base game, I'm hoping they can improve NGS to the point that it becomes a good game similar in feel to the base game.

I wouldn't even say I enjoyed the story of ep VI either I mean the bosses of ep 6 were alot of fun but the story not so much lol. I would like to think that anything EP4 and beyond is a non canon dream our character was having inside the our sleeping pod before we awoke on Halpha with no memories it would make alot more sense and would also explain how photons and dark falz returned because it means profound darkness was never defeated only stalled lol.
Gilver Redgrave Oct 5, 2022 @ 12:34pm 
Originally posted by Shirokami:
This scaling is retarded in a MMO, it kills the sense of progression. Getting stronger yet you get weaker against lower level enemies. Ridiculous.

Pretty much this.
I never understood developers being like :" Well we dont want you to abuse low level enemys ya know."

Yo gaming Devs simple solution here. Dont give us a reason to go back there and abuse them ? I mean we all know why Sega did it. Slowing down Alnothe Meseta Farm. Nothing more and nothing less. Gaming Devs that implement something like that only do it because they wanna slow you down and THAT is bad game design.

Now there will be some wise guy saying :" They dont want you speedleveling others."
Thats bs. The biggest bs i have ever heard tbh. First off all Yellow trigger. Second :" You can apply that as a debuff when going there with lower level players. Problem solved.


Again there is no reason for a system like that. And i have given very easy solutions for what ever claim Sega or any other Developer could make regarding speed leveling others. There is no reason other then blocking our income as much as possible without us burning the headquarters down in burning rage. I can understand the whole " we dont want you to level others" argument and i have nothing against that but the implementation is just hilarious.
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Date Posted: Oct 4, 2022 @ 6:46am
Posts: 19