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And in hard group contents that required everyone to cooperate, so it required skill from the get go, no practice in there
I see your point, I guess it works since it doesn't use the traditional holy trinity style class dynamics and being solo is a little more viable.
If nothing else they should make finishing the solo one first a requirement for taking the UH versions, especially ones like Twisted by Hatred. Just to show people where to find the mission so that they can practice it if nothing else.
thank you for this i will obviously go KATANA
Luckily it's easy to change your class in PSO2, sucks in ones like TERA where your class is permanently tied to your character's race.
I would love to see the Braver Katana get some semblance of the Phantom's Quick Cut (the teleport slash) because I personally did not like the Phantom's katana. It looked flashy and fancy but lacked so much of the versatility you had from the Braver.
In regards to the Bow, I would love to see how it can get expanded upon because I really did not like how you had to cycle between the two weapons for Rapid Shoot or Katana Combat for their timers (unless you played Luster where you can skip that provided you maintain voltage). I really do wonder if the Bow in New Genesis will maintain the rhythm game-like feel that the Bow currently has (being too fast or too slow impairs your overall damage over time as they were one of the few classes to actually push you into real Just Attack timing) or for what will be revised regarding the original Hybrid nature of the Braver.
NGS katana just needs to copy and paste playing Vergil in DMC. lol
Gunner and ranger are a little more floaty in NGS than I would like tbh, it'll probably come down to hunter's wirelances or fighter's dual daggers. Until braver at least. Feels like I might focus on melee this time around.
WL only 32 man challenge.
On the bright side you can use a Multi-Weapon or equip your subclass weapons so you can still cover ranged damage when needed. The "floatiness" really comes down to the fact that aerial combat is a very big deal in this game so all classes (including the melee classes) can at least fight equally in the air as they do the ground. In the case of the Gunner, specifically, this fixes one of their biggest flaws where they were always slower and limited on the ground than they were in the air. However, almost everything you do as a Gunner will send you flying now in New Genesis unlike the original Phantasy Star Online 2 where ground-variants of attacks typically bring you back to the ground quickly.
It seems that for the Twin Daggers they are given much more versatility to be used on the ground as well because they were also a set of weapons that forced aerial combat (if you did not you missed out on 150% of your damage multipliers). In the same way the Knuckles were given the ability to fight freely in the air where they used to be a ground-only weapon, I am excited to see how the Twin Daggers plays out.
The Ranger personally felt the same to me in general gameplay (I really wish the "Change Camera Mode" option worked like a more traditional third-person shooter for easier accuracy) but their gameplay, like the way the way other classes were changed, made it so that fighting in the air and on the ground were effectively the same so you don't have quirks like in the original Phantasy Star Online 2 where some attacks (like PIercing Shot) were significantly worse on the ground than when fired in the air.
Also every class will have slow landing skill on their skill tree. Its very big QOL for both ranged and melee class as some monster have their weakness on high spot and some require it to be removed to do any damage at all.
Just remember how all Bullet Bow pa have no aerial elevation just frustating this is big game changer.
Floating is a thing because there is plunge attack too which deal significant damage like 5th attack combo.