Phantasy Star Online 2 New Genesis

Phantasy Star Online 2 New Genesis

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Artvisitor Mar 29, 2021 @ 5:50am
Auxiliaries in New Genesis
I'm not sure if it was mentioned anywhere but does anyone here know if New Genesis will have auxiliaries and NPCs you can recruit? I really liked that aspect of PSO2 so I'm hoping it's in NG as well (although I wish we could make them taller).
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Showing 1-10 of 10 comments
Kossy Mar 29, 2021 @ 6:32am 
The answer to the former is a hard no.

The answer to the latter is currently also a no.
Artvisitor Mar 29, 2021 @ 7:24am 
A shame. Thanks for the answers and sorry I didn't see it myself.
TechNiCoLeR Mar 29, 2021 @ 7:50am 
glad i didn't waste my time with Affix and Aux's in this game, cause be honest i'll be playing mostly NGS the only thing i may do is the regular dailies for pso2
Teasa Mar 29, 2021 @ 4:14pm 
Originally posted by RaHzAr:
glad i didn't waste my time with Affix and Aux's in this game, cause be honest i'll be playing mostly NGS the only thing i may do is the regular dailies for pso2


You can transfert your weapon to NGS.

It transfert your affix too lol...
Hermit Mar 29, 2021 @ 10:07pm 
Originally posted by Teasa FR:
Originally posted by RaHzAr:
glad i didn't waste my time with Affix and Aux's in this game, cause be honest i'll be playing mostly NGS the only thing i may do is the regular dailies for pso2


You can transfert your weapon to NGS.

It transfert your affix too lol...

Those weapons won't be that great in NGS though, they are going to be low rarity. The affixes on those weapons won't be exactly as they were in pso2 either.

Our weapons carrying over will just give us a little boost early on, but I am sure it won't be long until they are completely worthless on NGS.
Teasa Mar 30, 2021 @ 9:11am 
Originally posted by HermitST:
Originally posted by Teasa FR:


You can transfert your weapon to NGS.

It transfert your affix too lol...

Those weapons won't be that great in NGS though, they are going to be low rarity. The affixes on those weapons won't be exactly as they were in pso2 either.

Our weapons carrying over will just give us a little boost early on, but I am sure it won't be long until they are completely worthless on NGS.

"At service launch, the maximum Rarity of items in PSO2:NGS will be 4*."

Just for the beginning so it better to have an headstart till you get a better weapons.
Last edited by Teasa; Mar 30, 2021 @ 9:12am
Just Life Mar 31, 2021 @ 12:03am 
Originally posted by Teasa FR:
Originally posted by RaHzAr:
glad i didn't waste my time with Affix and Aux's in this game, cause be honest i'll be playing mostly NGS the only thing i may do is the regular dailies for pso2


You can transfert your weapon to NGS.

It transfert your affix too lol...
The affix that transfer might be either nerfed or altered for New Genesis. Don't expect your "perfect" affix weapon and unit from PSO2 to be on par a NGS equipment later on.
Kossy Mar 31, 2021 @ 12:22am 
Originally posted by Just Life:
Originally posted by Teasa FR:


You can transfert your weapon to NGS.

It transfert your affix too lol...
The affix that transfer might be either nerfed or altered for New Genesis. Don't expect your "perfect" affix weapon and unit from PSO2 to be on par a NGS equipment later on.
It's altered to fit NGS affix styles (percentage boosts instead of static +stat outside of HP/PP increase) and depending on the affix, it actually is very good overall.

Stat 5/6 for example, become a global damage +1% affix. While this is only on par with the basic Stat 1 affix in NGS (stat 2 being 1.5% and stat 3 being 2%), PSO2 Stat V/6 applies to **all** attack types rather than a boost to a single attack type making it quite valuable on units. many of the End of Episode affixes become some combination of damage/damage resistance/minimum damage +1% with HP and PP attached. Plus many weapon potentials carry over in some form (Atlas Ex, for example is a 23% damage boost and the iron will proc recasts once every 10 minutes)

Sure it won't necessarily be game breaking (though why would anyone want game breaking at the very start of the game and thus destroying the game's lifespan?) but it will be an extremely good boost. Remember, NGS equipment are far more limited on their potential affix count (2-3 tops in the beta with no info on how to expand that) and if you want good odds you need 10 of each affix capsule... and the better affix capsules won't give you a 100% rate even with that plus there's no affix protection items so if you fail, you lose everything and have to farm/buy it all again to retry. Contrast PSO2 stuff where you can easily make some relatively cheap but still good affixes at 100% rate and then bring them over to NGS for that extra boost.
Kossy Mar 31, 2021 @ 6:35am 
Originally posted by Daitetsu:
Originally posted by Kossy:
It's altered to fit NGS affix styles (percentage boosts instead of static +stat outside of HP/PP increase) and depending on the affix, it actually is very good overall.

Stat 5/6 for example, become a global damage +1% affix. While this is only on par with the basic Stat 1 affix in NGS (stat 2 being 1.5% and stat 3 being 2%), PSO2 Stat V/6 applies to **all** attack types rather than a boost to a single attack type making it quite valuable on units. many of the End of Episode affixes become some combination of damage/damage resistance/minimum damage +1% with HP and PP attached. Plus many weapon potentials carry over in some form (Atlas Ex, for example is a 23% damage boost and the iron will proc recasts once every 10 minutes)

Sure it won't necessarily be game breaking (though why would anyone want game breaking at the very start of the game and thus destroying the game's lifespan?) but it will be an extremely good boost. Remember, NGS equipment are far more limited on their potential affix count (2-3 tops in the beta with no info on how to expand that) and if you want good odds you need 10 of each affix capsule... and the better affix capsules won't give you a 100% rate even with that plus there's no affix protection items so if you fail, you lose everything and have to farm/buy it all again to retry. Contrast PSO2 stuff where you can easily make some relatively cheap but still good affixes at 100% rate and then bring them over to NGS for that extra boost.
The thing with NGS affixing is that you don't need to fully re-affix the equipment if you fail or worry about upslotting since that is done via grinding and limit breaking now. If you have successfully managed to affix augments to your weapon for example then you DO NOT need to worry since they will be completely safe from being lost in the event of failure. This in itself is a massive quality of life change and should make it easier for newer players to be able to affix things.

https://www.bumped.org/psublog/pso2ngs-closed-beta-item-lab/

As a quote from one of the person in the comments to explain it:

Hey another thing to add to the affixing system! When you successfully apply an affix to a weapon, it stays on your weapon between affixing sessions at a 100% rate similar to SSAs in base PSO2. This means that not only do you not need to do all of your affixing in one big sessions like you have to on PSO2 it also means that the affixes that you do succeed in applying are completely safe from being lost in the event of a failure.

So lets say you tried to affix Power III and Fomz Soul II in the same session;
You invested 10 capsules into both, resulting in a 90% chance affix and an 80% affix respectively, but when attempting the affix, Power III succeeds but Fomz Soul II fails. You will have to farm up capsules for Fomz Soul II again, but Power III is now on your gear forever unless you choose to overwrite it. That means when you come back to attempt to affix Fomz Soul II again, Power III is already available as a selection for your total affix at a 100% rate, completely safe.
I'm aware. I was in both NGS betas on PSO2JP. However, endgame affixing in base PSO2 is similar.

8s your final gear with junk/S-Class abilities, get a 4s base, and use ability transfer passes with add X items to bump that up to 8s at 100% every time for units. For weapons it's even easier thanks to special ability factors. Concerned about fodder? 4s ability protection items not only let you try again but will fully refund all materials used.

NGS mixes that by allowing you to use multiple capsules of varying rates to get a higher final rate and you do affixes essentially one at a time... but right now we can only put two affixes on our NGS equipment and if whatever you attempt fails you don't get back the materials (capsules) used in the attempt meaning you have to farm those all over again.

Thus, a good PSO2 affix right now is going to be stronger than a good NGS affix and it will also be far easier to do, provided you know what you're doing on PSO2. This is on top of what I've already stated about how various S-Class abilities and potentials will function in NGS. At the current time a PSO2 player with good transferred PSO2 equipment will absolutely crush a NGS exclusive player and NGS gear and affixes will not beat it for at least a little while. As such, it is absolutely worthwhile to prep in PSO2 and it gives you the ability to save your affix capsules in NGS for when equipment that DOES surpass PSO2's comes out which grants you another advantage over those who didn't. Remember, Urgent Quests in NGS will need you to meet a minimum power level (equipment/class skills/character level loadout) to participate so you can't just stick to defaults and not use your resources at all... unless your "defaults" are already setup via PSO2.

Now PSO2 gear obviously won't always have this advantage.... but that doesn't invalidate using it while it's available. Otherwise, nobody would've bothered with Raven/Nemesis weapons, Saiki units, or so on on Global.
Last edited by Kossy; Mar 31, 2021 @ 6:35am
Vipes Mar 31, 2021 @ 7:38am 
Well seeing as NGS is becoming part of PSO2 you would think so, but no. That being said, PSO2 also isn't losing them either with the change, so that's good.
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Date Posted: Mar 29, 2021 @ 5:50am
Posts: 10