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The answer to the latter is currently also a no.
You can transfert your weapon to NGS.
It transfert your affix too lol...
Those weapons won't be that great in NGS though, they are going to be low rarity. The affixes on those weapons won't be exactly as they were in pso2 either.
Our weapons carrying over will just give us a little boost early on, but I am sure it won't be long until they are completely worthless on NGS.
"At service launch, the maximum Rarity of items in PSO2:NGS will be 4*."
Just for the beginning so it better to have an headstart till you get a better weapons.
Stat 5/6 for example, become a global damage +1% affix. While this is only on par with the basic Stat 1 affix in NGS (stat 2 being 1.5% and stat 3 being 2%), PSO2 Stat V/6 applies to **all** attack types rather than a boost to a single attack type making it quite valuable on units. many of the End of Episode affixes become some combination of damage/damage resistance/minimum damage +1% with HP and PP attached. Plus many weapon potentials carry over in some form (Atlas Ex, for example is a 23% damage boost and the iron will proc recasts once every 10 minutes)
Sure it won't necessarily be game breaking (though why would anyone want game breaking at the very start of the game and thus destroying the game's lifespan?) but it will be an extremely good boost. Remember, NGS equipment are far more limited on their potential affix count (2-3 tops in the beta with no info on how to expand that) and if you want good odds you need 10 of each affix capsule... and the better affix capsules won't give you a 100% rate even with that plus there's no affix protection items so if you fail, you lose everything and have to farm/buy it all again to retry. Contrast PSO2 stuff where you can easily make some relatively cheap but still good affixes at 100% rate and then bring them over to NGS for that extra boost.
8s your final gear with junk/S-Class abilities, get a 4s base, and use ability transfer passes with add X items to bump that up to 8s at 100% every time for units. For weapons it's even easier thanks to special ability factors. Concerned about fodder? 4s ability protection items not only let you try again but will fully refund all materials used.
NGS mixes that by allowing you to use multiple capsules of varying rates to get a higher final rate and you do affixes essentially one at a time... but right now we can only put two affixes on our NGS equipment and if whatever you attempt fails you don't get back the materials (capsules) used in the attempt meaning you have to farm those all over again.
Thus, a good PSO2 affix right now is going to be stronger than a good NGS affix and it will also be far easier to do, provided you know what you're doing on PSO2. This is on top of what I've already stated about how various S-Class abilities and potentials will function in NGS. At the current time a PSO2 player with good transferred PSO2 equipment will absolutely crush a NGS exclusive player and NGS gear and affixes will not beat it for at least a little while. As such, it is absolutely worthwhile to prep in PSO2 and it gives you the ability to save your affix capsules in NGS for when equipment that DOES surpass PSO2's comes out which grants you another advantage over those who didn't. Remember, Urgent Quests in NGS will need you to meet a minimum power level (equipment/class skills/character level loadout) to participate so you can't just stick to defaults and not use your resources at all... unless your "defaults" are already setup via PSO2.
Now PSO2 gear obviously won't always have this advantage.... but that doesn't invalidate using it while it's available. Otherwise, nobody would've bothered with Raven/Nemesis weapons, Saiki units, or so on on Global.