Phantasy Star Online 2 New Genesis

Phantasy Star Online 2 New Genesis

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Arte Jun 16, 2021 @ 2:56pm
Simplified Movement
This could use some work. It seems to be more like do random things rather than do things smart. For example the coding prioritizes using a PA when you have enough PP but if you negotiate a perfect block using the weapon action it will ignore the counter attack situation in favor of using a PA.

The fix for that seems obvious, but yeah in a lot of classes case the point of the simplified is to give more room on skill slots for other things. In short the user gives up doing exactly what they want for potentially several slots. I get it. But it ignoring counter attack chances is a bit much.
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Showing 1-10 of 10 comments
Nope Jun 16, 2021 @ 6:19pm 
It's training wheel, not mean to use for normally
BluntNate Jun 16, 2021 @ 7:00pm 
Originally posted by Arte:
the point of the simplified is to give more room on skill slots for other things.
No, the point is to give noobs and people too lazy or unwilling to learn how to actually play properly a baby-mode.
Re-oL Jun 17, 2021 @ 3:13pm 
Smart PA was half-decent for luster since luster has a bit more complications. For base class it's ♥♥♥♥♥♥♥ useless, not to mention the fact that we only have around 3-4 PAs to play around.
Fenrir Jun 17, 2021 @ 3:21pm 
The hell is "simplified movement" anyway? Can't you just move on your own and attack, and use PAs, normally? lol

Are you complaining because you're letting some AI control your character when you could be controlling them yourself? Hello?
VanillaLucia Jun 17, 2021 @ 5:15pm 
Originally posted by Rockyfour:
I would just remove from game personally. It's just really bizarre to me. It also diminishes the accomplishments of people who are actively playing the game and learning their classes skills.

I feel that this could be useful for the people who for some reason refuse to use things like the Back Palette or have limited buttons on their inputs for whatever reason alongside helping players who aren't so attuned to action games as a whole but still wanting a relatively easy entry into the game's combat.

I do think it is bizarre to use but I see it as being a relatively friendly (even if unoptimal) way of being able to play New Genesis with people who are more used to action games.
Arte Jun 21, 2021 @ 5:13pm 
I really should have expected people to have personalized and come out of the wood work to take offense in some way to this. Regardless for context I'm talking about New Genesis not PSO2 so Luster isn't there yet.

I am not here to argue, debate or discuss with anyone what you feel are the qualifications, lack thereof, merits or demerits of the function. I am saying it could use work if the intended goal was to absorb multiple other items functions to less populate the skills slots in New Genesis.

Plainly I am saying as an example that if possible the script should prioritize doing a normal attack to trigger counters in New Genesis (NG) if you've successfully just guarded with your weapon action and the function applies. Since it doesn't do this, now to access your counter attack after just guarding you have to give up something else to add normal attack back to your PA skill slot.
Re-oL Jun 21, 2021 @ 5:40pm 
Originally posted by Arte:
I really should have expected people to have personalized and come out of the wood work to take offense in some way to this. Regardless for context I'm talking about New Genesis not PSO2 so Luster isn't there yet.

I am not here to argue, debate or discuss with anyone what you feel are the qualifications, lack thereof, merits or demerits of the function. I am saying it could use work if the intended goal was to absorb multiple other items functions to less populate the skills slots in New Genesis.

Plainly I am saying as an example that if possible the script should prioritize doing a normal attack to trigger counters in New Genesis (NG) if you've successfully just guarded with your weapon action and the function applies. Since it doesn't do this, now to access your counter attack after just guarding you have to give up something else to add normal attack back to your PA skill slot.


Ok, I need to respond to this..
We are on Steam Discussion area, of course there will be opinions and arguments (worse, insults). If you want to write a suggestiin this is not actually the place, support is where you should go( feedback and bug report). I don't think the devs read steam discussion. Not to mention as far as i know the main devs are Sega JP.

Next. Since I'm the one who mentioned Luster, yea it doesn't exist in NGS(yet?). But my point is "SimpleMovement" started from Luster's SmartPA, the thing that simplify Luster's decently complicated combos. The fact that they're technically the same thing us the reason why i mentioned luster.
Arte Jun 21, 2021 @ 5:51pm 
Fair enough, and thank you for the advice. My intention is to raise awareness of the issue; many people following your advice may be better than one person.
Little Strawberry Jun 22, 2021 @ 6:32am 
Originally posted by Arte:
I am not here to argue, debate or discuss with anyone what you feel are the qualifications, lack thereof, merits or demerits of the function. I am saying it could use work if the intended goal was to absorb multiple other items functions to less populate the skills slots in New Genesis.

You are exactly here for that. If the intent was for it to be as smart as where it can be competitive with people who learn their combos, then either simplified movement wouldn't exist at all or they would get rid of every other button that isn't simplified movement by default. There's no reason to have one or the other if they would lead to an equal result. If you could legally automate your entire rotation in WoW as well as a top parse raider, then there would be no point for the game to even have skills in the first place. It's nonsensical to expect this feature to become on par with manual gameplay, because it would invalidate a core feature of the game.
Last edited by Little Strawberry; Jun 22, 2021 @ 6:35am
Seth Abercromby Jun 22, 2021 @ 7:55am 
I'm gonna slightly bat in favor of simplified movement here. I see it as a accessibility option for people with more sever motion impairment. The game does support gamepads, but a mode that with some button juggling allows for a reasonably comfortable one-handed play method seems to be fine by me. NGS also isn't some super hardcore action brawler.
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Date Posted: Jun 16, 2021 @ 2:56pm
Posts: 10