Phantasy Star Online 2 New Genesis

Phantasy Star Online 2 New Genesis

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Lack of Content is Killing the Market
The very little amount of things one could acquire and sell is basically killing the player market. Everything is quickly moving down to 1k a piece and the market is getting saturated with the same items. On the other hand Scratch sellers are overpricing their stuff to ridiculous prices, creating a gap that soon will be too big for even them to make any money.

I still can't understand how SEGA thought releasing this game in this state was a smart idea. Not only that, but release it with such a huge gap between vanilla and the new zone while still making sure to monetise as much of it as possible.

They should've set minimum and maximum prices to all items based on their rarity to ensure it doesn't crash, but their whole pseudo-handsoff tactic will be the end of it...
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Showing 1-15 of 75 comments
Zeddicuus Jul 5, 2021 @ 11:10am 
I see nothing wrong with the prices going down in the marketplace. The more accessible the items are to those with a more limited n-meseta budget, the more things sell to those players.

What are you expecting, to keep the prices sky high so only those that play the AH game can have nice things? If you don't like what the prices are, you're not required to list your items at the same or lower price. It's an open market after all.
NeoLoboz Jul 5, 2021 @ 11:14am 
there are some items from ac tickets that wont allow us to lower the prices... one of them i forget the name but its an ear piece and it only lets you sell it at 500k, not sure why but, that ac item is the only one that i know of that cant be lower then 500k
☢︎Noob☢ Jul 5, 2021 @ 11:15am 
Originally posted by Zeddicuus:
I see nothing wrong with the prices going down in the marketplace. The more accessible the items are to those with a more limited n-meseta budget, the more things sell to those players.

What are you expecting, to keep the prices sky high so only those that play the AH game can have nice things? If you don't like what the prices are, you're not required to list your items at the same or lower price. It's an open market after all.

That's not the point and not how a market works. From a point of view of a free player, it can initially feel good to be able to afford everything, but with the spoon drop way they are adding content soon none of that will matter and all you'll have is useless junk in the market with sky high prices for cosmetics, just like in PSO2 right now.

To mitigate it the company will most likely try to take the easy way out and give players more ways to get money faster, which will quickly inflate all prices for things that were already expensive.

Also this isn't about "Only players who pay can have nice things", but "all players should be able to afford it. That's why I said "maximum prices" too so they can't sky rocket.

Do you honestly think you'll be able to buy any scratch items in the future when they cost like 300 million by farming free maseta like current PSO2?
☢︎Noob☢ Jul 5, 2021 @ 11:20am 
I personally think that opening the Personal Shop to all players would be a good idea. Specially if you're not going to be controlling it when you barely have any content in the game.

There's a very small list of items that sell well. Silver swords, gold swords, Ael Notes, Giga notes, fixa 4* stuff, 2* and 3* armors for fodder and some other few enhancements. Everything else is basically useless junk that no one can sell anymore.

A game lives and dies with it's economy and content.

You used to be able to make a good profit from stuff like N-Grinders, but then players realized it that if you split your stacks into ones of 50 or 100, you get better visibility on the store since the chances someone will see one of your products is higher. Now there are hundreds of pages with that item and even though it's one of the most used and needed ones in the game, it takes like 5-6 days to sell a stack.
Last edited by ☢︎Noob☢; Jul 5, 2021 @ 11:24am
adobo Jul 5, 2021 @ 11:25am 
And this is bad because?

First it's because f2p players not having market access is killing the market because price inflation and now its too many items in the market is killing profit because of supply inflation.
Zeddicuus Jul 5, 2021 @ 11:27am 
If the cosmetics are set too high in price, they won't sell. Prices either drop, or the items don't move. That is how open markets work.

Prices moving down is not a bad thing, as it opens up accessibility to those items to a wider base, therefore they sell faster.

You brought up current PSO2 base prices. how often do those items move at those hundreds of millions in meseta prices?
☢︎Noob☢ Jul 5, 2021 @ 11:33am 
Originally posted by Zeddicuus:
If the cosmetics are set too high in price, they won't sell. Prices either drop, or the items don't move. That is how open markets work.

Prices moving down is not a bad thing, as it opens up accessibility to those items to a wider base, therefore they sell faster.

You brought up current PSO2 base prices. how often do those items move at those hundreds of millions in meseta prices?
I don't sign up to the whole bs neo-liberalist belief that the market will self-ragulate. That would only work if the only way one could acquire cosmetics is through playing the game fair and square, but it isn't. At some point people will either make 10 alt accounts to farm weeklies or buy high demand scratch to sell all of the prizes and sell for Maseta

JUST LIKE IT HAPPENS IN PSO2.

People need to understand this isn't just assumptions. It is literally happening on the original version of the game right now.

Also, if it's a hair, accessory, emote or female item that comes from AC scratches, it'll most likely cost 25mil up, with a lot of them reaching even billions. I honestly invite you to switch blocks to OG PSO2 and check it yourself.
Last edited by ☢︎Noob☢; Jul 5, 2021 @ 11:35am
☢︎Noob☢ Jul 5, 2021 @ 11:43am 
This is how a free player makes money in PSO2

1 - they make 2 disposable alt characters to do weeklies everyday and make between 400k to 700k doing daily missions and weekly quests. After that they delete the character so they can do it again the next day.

2 - They join a big alliance and do Trigger missions with them so they can get a ♥♥♥♥-load of 10* to 12* weapons, convert them to Ex-Cubes and then trade them for stacks of Grinders. After that they sell stacks of 999 to NPCs.

None of those were intended ways for people to make money in the game, but all other avenues are trash. Does that sound like a fun experience for f2p players?
adobo Jul 5, 2021 @ 11:44am 
Originally posted by ☢︎Noob☢:
JUST LIKE IT HAPPENS IN PSO2.
Because it's literally how they designed their monitization system? This game feeds on FOMO(fear of missing out) since we have no Idea when these items will return. This basically means scratch items have an inherently limited supply once the scratch ticket goes away.

Literally any item you can farm, even with "rare" items have infinite supply so it will drive the prices down. Players only need one of each weapon so demand is effectively limited since they don't need more of it once they have it.

Do you not understand the basic concept of supply and demand?

By the way, the items in permanent banner in classic is steadily going down.
☢︎Noob☢ Jul 5, 2021 @ 11:50am 
Originally posted by majikero:
Originally posted by ☢︎Noob☢:
JUST LIKE IT HAPPENS IN PSO2.
Because it's literally how they designed their monitization system? This game feeds on FOMO(fear of missing out) since we have no Idea when these items will return. This basically means scratch items have an inherently limited supply once the scratch ticket goes away.

Literally any item you can farm, even with "rare" items have infinite supply so it will drive the prices down. Players only need one of each weapon so demand is effectively limited since they don't need more of it once they have it.

Do you not understand the basic concept of supply and demand?

By the way, the items in permanent banner in classic is steadily going down.
I do understand the concept of Supply and Demand, but I also understand the concept of market manipulation and how supply and demand is a myth.

You're not talking to someone who doesn't understand how the Market works. I study it, so don't try it.

Also, that's incorrect. The OG PSO2 had many price stages that were badly ♥♥♥♥♥♥ by SEGA by implementing badly thought out ways to give people easier money instead of reworking their market.

They thought "if people have more money, they'll be able to afford more", but they failed to realise that sellers would see more money being injected and boost their prices up. One day prices were 1mil, the other they were 10mil. Then again they pushed an update that messed with it and prices jumped again. it wasn't just because of FOMO, but also because SEGA is terrible at controlling their market.

Right now there is a FOMO issue going on in PSO2 with the whole "maintenance mode" state of the game. That's why items that costed 300mil til a month ago are now costing 3billion, but that doesn't take away from the fact SEGA is terrible at managing their ecosystem.

If you wanna see a game that did the same thing, look up Gaia Online. It had the EXACT same problem and now it's used as a literal study case in business universities about how bad decisions can create over inflation in closed economies.
Last edited by ☢︎Noob☢; Jul 5, 2021 @ 11:54am
adobo Jul 5, 2021 @ 11:56am 
Originally posted by ☢︎Noob☢:
If you wanna see a game that did the same thing, look up Gaia Online. It had the EXACT same problem and now it's used as a literal study case in business universities about how bad decisions can create over inflation in closed economies.
So what is the problem with NGS economy? Currently the only source to "create" money is weeklies and daily reactors.

Do you mean we need more money sinks to destroy more money out of circulation?
Oni Jul 5, 2021 @ 12:01pm 
There's more players getting items than ones that need to buy them, you can't force supply and demand to change. Eventually even the fixa ones will be cheap, and once we get new gear and/or a level cap increase the current stuff will be even more worthless.
☢︎Noob☢ Jul 5, 2021 @ 12:02pm 
Originally posted by majikero:
Originally posted by ☢︎Noob☢:
If you wanna see a game that did the same thing, look up Gaia Online. It had the EXACT same problem and now it's used as a literal study case in business universities about how bad decisions can create over inflation in closed economies.
So what is the problem with NGS economy? Currently the only source to "create" money is weeklies and daily reactors.

Do you mean we need more money sinks to destroy more money out of circulation?
There's not just one easy answer to what NGS needs right now because it doesn't have enough content to thrive. That's why I said it's one of the main reasons why it's in a bad situation. In an ideal world the scratch players would lower their prices and do the whole self-regulating thing, but as we can see, that's not happening

From my perspective, a not good, but right now decent way to deal with it would be setting maximum and minimum prices for all items based on their rarity and opening the market to all players, not just paying ones.
Oni Jul 5, 2021 @ 12:05pm 
Restricting market prices isn't what the IP is about, it's bad enough that they're trying to limit some AC items to 500k minimum. Alot of those items will never be worth that much, it's an arbitrary number that is stifling the market.

Items should cost what they're worth.
adobo Jul 5, 2021 @ 12:06pm 
Originally posted by Killance:
I don't get the point of these threads. They have a roadmap on whats coming out this year. They can't just put out content on a whim for people.
He's just complaining because he can't farm stuff for money anymore because everyone can farm the same stuff and most people already has those items he's farming. He wants new content so he can farm stuff for money again.

He basically sounds salty because people who drop actual real money on the game controls the market.
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Date Posted: Jul 5, 2021 @ 11:07am
Posts: 75