Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What are you expecting, to keep the prices sky high so only those that play the AH game can have nice things? If you don't like what the prices are, you're not required to list your items at the same or lower price. It's an open market after all.
That's not the point and not how a market works. From a point of view of a free player, it can initially feel good to be able to afford everything, but with the spoon drop way they are adding content soon none of that will matter and all you'll have is useless junk in the market with sky high prices for cosmetics, just like in PSO2 right now.
To mitigate it the company will most likely try to take the easy way out and give players more ways to get money faster, which will quickly inflate all prices for things that were already expensive.
Also this isn't about "Only players who pay can have nice things", but "all players should be able to afford it. That's why I said "maximum prices" too so they can't sky rocket.
Do you honestly think you'll be able to buy any scratch items in the future when they cost like 300 million by farming free maseta like current PSO2?
There's a very small list of items that sell well. Silver swords, gold swords, Ael Notes, Giga notes, fixa 4* stuff, 2* and 3* armors for fodder and some other few enhancements. Everything else is basically useless junk that no one can sell anymore.
A game lives and dies with it's economy and content.
You used to be able to make a good profit from stuff like N-Grinders, but then players realized it that if you split your stacks into ones of 50 or 100, you get better visibility on the store since the chances someone will see one of your products is higher. Now there are hundreds of pages with that item and even though it's one of the most used and needed ones in the game, it takes like 5-6 days to sell a stack.
First it's because f2p players not having market access is killing the market because price inflation and now its too many items in the market is killing profit because of supply inflation.
Prices moving down is not a bad thing, as it opens up accessibility to those items to a wider base, therefore they sell faster.
You brought up current PSO2 base prices. how often do those items move at those hundreds of millions in meseta prices?
JUST LIKE IT HAPPENS IN PSO2.
People need to understand this isn't just assumptions. It is literally happening on the original version of the game right now.
Also, if it's a hair, accessory, emote or female item that comes from AC scratches, it'll most likely cost 25mil up, with a lot of them reaching even billions. I honestly invite you to switch blocks to OG PSO2 and check it yourself.
1 - they make 2 disposable alt characters to do weeklies everyday and make between 400k to 700k doing daily missions and weekly quests. After that they delete the character so they can do it again the next day.
2 - They join a big alliance and do Trigger missions with them so they can get a ♥♥♥♥-load of 10* to 12* weapons, convert them to Ex-Cubes and then trade them for stacks of Grinders. After that they sell stacks of 999 to NPCs.
None of those were intended ways for people to make money in the game, but all other avenues are trash. Does that sound like a fun experience for f2p players?
Literally any item you can farm, even with "rare" items have infinite supply so it will drive the prices down. Players only need one of each weapon so demand is effectively limited since they don't need more of it once they have it.
Do you not understand the basic concept of supply and demand?
By the way, the items in permanent banner in classic is steadily going down.
You're not talking to someone who doesn't understand how the Market works. I study it, so don't try it.
Also, that's incorrect. The OG PSO2 had many price stages that were badly ♥♥♥♥♥♥ by SEGA by implementing badly thought out ways to give people easier money instead of reworking their market.
They thought "if people have more money, they'll be able to afford more", but they failed to realise that sellers would see more money being injected and boost their prices up. One day prices were 1mil, the other they were 10mil. Then again they pushed an update that messed with it and prices jumped again. it wasn't just because of FOMO, but also because SEGA is terrible at controlling their market.
Right now there is a FOMO issue going on in PSO2 with the whole "maintenance mode" state of the game. That's why items that costed 300mil til a month ago are now costing 3billion, but that doesn't take away from the fact SEGA is terrible at managing their ecosystem.
If you wanna see a game that did the same thing, look up Gaia Online. It had the EXACT same problem and now it's used as a literal study case in business universities about how bad decisions can create over inflation in closed economies.
Do you mean we need more money sinks to destroy more money out of circulation?
From my perspective, a not good, but right now decent way to deal with it would be setting maximum and minimum prices for all items based on their rarity and opening the market to all players, not just paying ones.
Items should cost what they're worth.
He basically sounds salty because people who drop actual real money on the game controls the market.