Phantasy Star Online 2 New Genesis

Phantasy Star Online 2 New Genesis

View Stats:
XGear (Banned) Jun 28, 2021 @ 2:24pm
A question about Multi Weapon.
When creating a Melee+Ranged Multi Weapon where the main weapon is Melee with Melee Potency Augments even in the armor set, what happens to these Augments when you use the weapon's ranged skills? Do auguments Auto set to ranged or stay melee? Because if the Augments remain melee, the Melee+Ranged concept becomes impractical, as the Fusion will not absorb the Melee Augments for the ranged damage on the Fused Weapon. In this case we are still stuck with equivalent classes like melee+melee, ranged+ranged and Magic+Magic.
Last edited by XGear; Jun 28, 2021 @ 2:25pm
< >
Showing 1-15 of 15 comments
UrbanMech Jun 28, 2021 @ 2:42pm 
Stays melee
Oni Jun 28, 2021 @ 2:54pm 
Everything gets based on the primary weapon being used, the only thing that you take from the second weapon is the PAs and weapon action, and the damage penalty if it's a sub-class weapon afaik. Multi-weapon makes the most sense if you're just taking it for the weapon actions like blocking or blight rounds.
XGear (Banned) Jun 28, 2021 @ 3:07pm 
Originally posted by Oni:
Everything gets based on the primary weapon being used, the only thing that you take from the second weapon is the PAs and weapon action, and the damage penalty if it's a sub-class weapon afaik. Multi-weapon makes the most sense if you're just taking it for the weapon actions like blocking or blight rounds.


Yes I was thinking of making a Set Main Sword+Cannon, but it would only be advantageous if I used Ranger as the main class
due to the blight shots and the Hunter as support to hold damage. The downside is that the sword would have greatly reduced damage due to the lack of melee auguments on the main weapon and armor. I would like to see some tests to see if the auguments, even being melee or ranged, increase damage regardless of the melee or ranged definition of the weapon you use, since it is a mixed weapon.
Oni Jun 28, 2021 @ 3:23pm 
Combining launcher with rifle to have the blight shot in close reach is definitely a good quality of life move, combining with the sword for the block aint bad either but there's not much reason to other than that and sword + cannon doesn't make much sense at all other than the novelty of it.
And anything you can block you can basically just dodge and long range characters are generally out of reach of alot of attacks. Only reason I use the block usually is for the parry, and that won't do much for ranged players.

I haven't done any tests but i'm betting that the main weapon's augments still apply to the second weapon, so if you stack melee boosts and your second weapon is a rifle you probably won't get anything out of it. And definitely not enough to make up the 10% you lose from using sub-class weapons.
XGear (Banned) Jun 28, 2021 @ 3:30pm 
Originally posted by Oni:
Combining launcher with rifle to have the blight shot in close reach is definitely a good quality of life move, combining with the sword for the block aint bad either but there's not much reason to other than that and sword + cannon doesn't make much sense at all other than the novelty of it.
And anything you can block you can basically just dodge and long range characters are generally out of reach of alot of attacks. Only reason I use the block usually is for the parry, and that won't do much for ranged players.

I haven't done any tests but i'm betting that the main weapon's augments still apply to the second weapon, so if you stack melee boosts and your second weapon is a rifle you probably won't get anything out of it. And definitely not enough to make up the 10% you lose from using sub-class weapons.


There is no need to combine rifle with cannon just to use blight shot, I was thinking about combining cannon with sword because the cannon focuses on bosses, and the sword focuses on multiple enemies with the area effect skill of the sword that kills very fast. I tested this combo without fusing the weapons and it was excellent. Good against mobs using the sword, and sensational on bosses using cannon, one completes the other's deficiency with mastery. So I would use a separate rifle in the traditional way just to apply the blight hound.
Oni Jun 28, 2021 @ 3:42pm 
The launcher has the multi-shot PA that works fine for groups, definitely enough to justify not losing 10% dps at least. If you play a ranger then your role is basically just focusing on single enemies tho, you might get away with using sub-class weapons when you play solo but if people see a ranger using a sword in a gigas fight you're likely to get chewed out. lol

Combining launcher with rifle lets you use the rifle's blight shot without having to switch weapons, which is cumbersome af and wastes alot of time and focus. And blight shot is sadly the only real advantage rifle has over anything atm. And if you focus on that setup you'll be able to just take a sub-class for it's useful skills instead, which if you just get good at dodging then the hunter's sub-class skills aren't needed.
XGear (Banned) Jun 28, 2021 @ 4:26pm 
Originally posted by Oni:
The launcher has the multi-shot PA that works fine for groups, definitely enough to justify not losing 10% dps at least. If you play a ranger then your role is basically just focusing on single enemies tho, you might get away with using sub-class weapons when you play solo but if people see a ranger using a sword in a gigas fight you're likely to get chewed out. lol

Combining launcher with rifle lets you use the rifle's blight shot without having to switch weapons, which is cumbersome af and wastes alot of time and focus. And blight shot is sadly the only real advantage rifle has over anything atm. And if you focus on that setup you'll be able to just take a sub-class for it's useful skills instead, which if you just get good at dodging then the hunter's sub-class skills aren't needed.


I see things differently. Having a hunter as a sub can give the Ranger a higher Survival due to the vitality boosting skills. While Rifle and Cannon actually have some skills to deal with mobs, none can compare in to the efficiency, mobility and strength of the hunter skills like Twisting Zapper for example to deal with tons of enemies around. Yes you lose 10% bonus with this combination, however the advantages are many. Hunter doesn't harm anything as a sub-class just complements, and most of its defense skills are not exclusive to the "Main Class".making the ranger a ranged tank.
As I said before, I would leave a rifle just to apply Blight Hound (That's if no one in the party does it for me, which I find very difficult to do). I'm playing with this combination with the Straga weapons and I can tell you something, you become a killing machine with excellent survival. The famous Jack of all Trades.
You say they make fun when they see a hunter drawing a sword? Don't worry about it, they won't laugh anymore when they see how much damage you're dealing the boss.
Oni Jun 28, 2021 @ 4:46pm 
Like I said you can get away with using a sword as a ranger if you're solo, but in something like gigas fights, UQs, or just PSE farming it's best to let the hunters or other classes deal with the stuff yours is bad at.

In a real fight all a ranger needs to be doing is spamming blight shot and using the launcher.
If you don't mind switching back and forth between weapons constantly then you can use whatever for the second weapon, but for most people including myself putting blight shot on the launcher is super handy.
If people see a ranger not using blight shot and instead using a sword for 10% less damage then it won't be a good time.
Also using blight shot on the wrong targets, that s**t gets annoying. lol

If you're not using blight shot and launcher in fights where it counts then you might as well just change classes.
Oni Jun 28, 2021 @ 4:48pm 
Also, fix the damn lock-on targeting Sega
XGear (Banned) Jun 28, 2021 @ 5:33pm 
Originally posted by Oni:
Like I said you can get away with using a sword as a ranger if you're solo, but in something like gigas fights, UQs, or just PSE farming it's best to let the hunters or other classes deal with the stuff yours is bad at.

In a real fight all a ranger needs to be doing is spamming blight shot and using the launcher.
If you don't mind switching back and forth between weapons constantly then you can use whatever for the second weapon, but for most people including myself putting blight shot on the launcher is super handy.
If people see a ranger not using blight shot and instead using a sword for 10% less damage then it won't be a good time.
Also using blight shot on the wrong targets, that s**t gets annoying. lol

If you're not using blight shot and launcher in fights where it counts then you might as well just change classes.


10% less damage with a cannon firing the Laser blast with a +40 Straga weapon with MAX limit break and ranged attack boosts, will deal more damage than anyone on the field who isn't using a cannon that's for sure. So this 10% is optional in my opinion, and can be compensated with Auguments. Blight Hound I agree, it should be applied, and if the focus is 100% party support, then Ranger+gunner think it would be more viable, due to the gunner's PP bosst to fill up the Laser fast
Oni Jun 28, 2021 @ 5:39pm 
It's not a matter of making a weaker weapon as strong as a baseline stronger weapon. All of those additions could be applied to making the stronger weapon even stronger, and 10% counts for a lot.

But honestly as long as you're keeping up the attacks and not getting murdered every hit you're in better shape than most players. Every time the giga daityl swipes his axe it's like mowing the lawn. lol
XGear (Banned) Jun 28, 2021 @ 6:16pm 
Originally posted by Oni:
It's not a matter of making a weaker weapon as strong as a baseline stronger weapon. All of those additions could be applied to making the stronger weapon even stronger, and 10% counts for a lot.

But honestly as long as you're keeping up the attacks and not getting murdered every hit you're in better shape than most players. Every time the giga daityl swipes his axe it's like mowing the lawn. lol


The Matter is: "Do damage, and do not die" :steamhappy:
Zerokia Jun 28, 2021 @ 6:42pm 
Hello, hopefully someone can clarify this info for me.

If I have a sword/saber multiweapon and use fighter as my main class. Will I still do 10% lesser damage with the saber skills? since the saber is the sub weapon?
Last edited by Zerokia; Jun 28, 2021 @ 6:45pm
XGear (Banned) Jun 28, 2021 @ 7:28pm 
Originally posted by Eurition:
Hello, hopefully someone can clarify this info for me.

If I have a sword/saber multiweapon and use fighter as my main class. Will I still do 10% lesser damage with the saber skills? since the saber is the sub weapon?

From a forum i used to look to learn something:

" theres a hidden 10% main class weapon bonus on every class. So if you main Hu, you get a 10% damage increase for using Hu's weapons. I am not sure if this damage is applied to a weapon thats been attached to lets say Sword/Knuckles, as in only the Sword would get the damage, not the knuckles. I'm more than likely guessing it won't."

See this entire Class discussion here:

https://www.pso-world.com/forums/showthread.php?239137-NGS-Class-Tree-Build-Multi-Weapon-Discussion
Last edited by XGear; Jun 28, 2021 @ 7:29pm
Zerokia Jun 28, 2021 @ 7:39pm 
Originally posted by XGear:
Originally posted by Eurition:
Hello, hopefully someone can clarify this info for me.

If I have a sword/saber multiweapon and use fighter as my main class. Will I still do 10% lesser damage with the saber skills? since the saber is the sub weapon?

From a forum i used to look to learn something:

" theres a hidden 10% main class weapon bonus on every class. So if you main Hu, you get a 10% damage increase for using Hu's weapons. I am not sure if this damage is applied to a weapon thats been attached to lets say Sword/Knuckles, as in only the Sword would get the damage, not the knuckles. I'm more than likely guessing it won't."

See this entire Class discussion here:

https://www.pso-world.com/forums/showthread.php?239137-NGS-Class-Tree-Build-Multi-Weapon-Discussion

Yeah, I was also thinking the same, but I have no way to test it. Wish they would release more detailed info about ther multiweapon system. I'm going to take a look at that thread you posted. Thanks for the info!
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Jun 28, 2021 @ 2:24pm
Posts: 15