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Yes I was thinking of making a Set Main Sword+Cannon, but it would only be advantageous if I used Ranger as the main class
due to the blight shots and the Hunter as support to hold damage. The downside is that the sword would have greatly reduced damage due to the lack of melee auguments on the main weapon and armor. I would like to see some tests to see if the auguments, even being melee or ranged, increase damage regardless of the melee or ranged definition of the weapon you use, since it is a mixed weapon.
And anything you can block you can basically just dodge and long range characters are generally out of reach of alot of attacks. Only reason I use the block usually is for the parry, and that won't do much for ranged players.
I haven't done any tests but i'm betting that the main weapon's augments still apply to the second weapon, so if you stack melee boosts and your second weapon is a rifle you probably won't get anything out of it. And definitely not enough to make up the 10% you lose from using sub-class weapons.
There is no need to combine rifle with cannon just to use blight shot, I was thinking about combining cannon with sword because the cannon focuses on bosses, and the sword focuses on multiple enemies with the area effect skill of the sword that kills very fast. I tested this combo without fusing the weapons and it was excellent. Good against mobs using the sword, and sensational on bosses using cannon, one completes the other's deficiency with mastery. So I would use a separate rifle in the traditional way just to apply the blight hound.
Combining launcher with rifle lets you use the rifle's blight shot without having to switch weapons, which is cumbersome af and wastes alot of time and focus. And blight shot is sadly the only real advantage rifle has over anything atm. And if you focus on that setup you'll be able to just take a sub-class for it's useful skills instead, which if you just get good at dodging then the hunter's sub-class skills aren't needed.
I see things differently. Having a hunter as a sub can give the Ranger a higher Survival due to the vitality boosting skills. While Rifle and Cannon actually have some skills to deal with mobs, none can compare in to the efficiency, mobility and strength of the hunter skills like Twisting Zapper for example to deal with tons of enemies around. Yes you lose 10% bonus with this combination, however the advantages are many. Hunter doesn't harm anything as a sub-class just complements, and most of its defense skills are not exclusive to the "Main Class".making the ranger a ranged tank.
As I said before, I would leave a rifle just to apply Blight Hound (That's if no one in the party does it for me, which I find very difficult to do). I'm playing with this combination with the Straga weapons and I can tell you something, you become a killing machine with excellent survival. The famous Jack of all Trades.
You say they make fun when they see a hunter drawing a sword? Don't worry about it, they won't laugh anymore when they see how much damage you're dealing the boss.
In a real fight all a ranger needs to be doing is spamming blight shot and using the launcher.
If you don't mind switching back and forth between weapons constantly then you can use whatever for the second weapon, but for most people including myself putting blight shot on the launcher is super handy.
If people see a ranger not using blight shot and instead using a sword for 10% less damage then it won't be a good time.
Also using blight shot on the wrong targets, that s**t gets annoying. lol
If you're not using blight shot and launcher in fights where it counts then you might as well just change classes.
10% less damage with a cannon firing the Laser blast with a +40 Straga weapon with MAX limit break and ranged attack boosts, will deal more damage than anyone on the field who isn't using a cannon that's for sure. So this 10% is optional in my opinion, and can be compensated with Auguments. Blight Hound I agree, it should be applied, and if the focus is 100% party support, then Ranger+gunner think it would be more viable, due to the gunner's PP bosst to fill up the Laser fast
But honestly as long as you're keeping up the attacks and not getting murdered every hit you're in better shape than most players. Every time the giga daityl swipes his axe it's like mowing the lawn. lol
The Matter is: "Do damage, and do not die"
If I have a sword/saber multiweapon and use fighter as my main class. Will I still do 10% lesser damage with the saber skills? since the saber is the sub weapon?
From a forum i used to look to learn something:
" theres a hidden 10% main class weapon bonus on every class. So if you main Hu, you get a 10% damage increase for using Hu's weapons. I am not sure if this damage is applied to a weapon thats been attached to lets say Sword/Knuckles, as in only the Sword would get the damage, not the knuckles. I'm more than likely guessing it won't."
See this entire Class discussion here:
https://www.pso-world.com/forums/showthread.php?239137-NGS-Class-Tree-Build-Multi-Weapon-Discussion
Yeah, I was also thinking the same, but I have no way to test it. Wish they would release more detailed info about ther multiweapon system. I'm going to take a look at that thread you posted. Thanks for the info!