Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For NGS i think its to early for now to really know whats good or not
Pll tend to combine them with something that can make them move fast or close up a distance like wired lance.
I personally use Guns x Launcher its most likely not to practical but its personal combo for me + launcher can help snipe spots that are pain to get to as gunner but its not main damage dealer yet not that weak either.
For PSO2 you need to pick what you want more tanky feel or more damage
for NGS id say go what ever you have fun with and wait for some more lvl caps months on.
My whole post was in regards to New Genesis due to the Hunter having little to offer outside of Flash Guard as well.
If we were talking about the original Phantasy Star Online 2 then it is easily by far either Gunner/Fighter (some of the highest damage output you can ever hope to reach in that game) or Gunner/Luster (excessively easy maintenance on Chain Trigger and Showtime - provided you can maintain Voltage).